Tolos
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Tolos replied to SpinkAkron's topic in KSP1 Mod Releases
Yeah, Spacedock was actually down for a while. The admin/owner was apparently 'off the grid' and just got it back online. -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Tolos replied to SpinkAkron's topic in KSP1 Mod Releases
Does anyone have a mirror for this??? (A second mirror is always a good idea anyway!!) Spacedock.info has been down for a while and no ETA on it coming back up. -
Early morning tourism launches. SVE and Scatterer... Also, re-posting since I had to re-upload to a different site
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Early morning tourism launches. SVE and Scatterer is what makes these particularly pretty (IMO). https://www.dropbox.com/s/5amoxju1zreitx3/screenshot7.png?dl=0 https://www.dropbox.com/s/uuhbf542hmjj13p/screenshot14.png?dl=0 https://www.dropbox.com/s/b5d1tv6y8uhzfa9/screenshot11.png?dl=0
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Tolos replied to toadicus's topic in KSP1 Mod Releases
Hope you don't mind, I found a small issue in VOID_EditorHUD.cs. You missed a space in the delta-v readout for the Editor Hud. Below is the 'fixed' code... orignal code: hudString.Append("Bottom Stage Delta-V"); fix hudString.Append("Bottom Stage Delta-V: ");- 577 replies
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- plugin
- orbital parameters
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One day I tripped on my shoelaces, damn shoes must be bugged... Returned them to the store since they obviously don't work properly.
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OpenGL Mode Doesn't Work
Tolos replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
Okay, I too have been having this problem since 1.0 launch. I've played KSP since .18 and used opengl since .23.5. I may have narrowed this down to what I believe is an issue when the game is launched in windowed mode. First, my setup is an HDMI monitor running 1920x1080 as monitor 1. Second monitor is running DVI on 1680x1050. I use Nvidia 770GTX ver 340.52 drivers. Second monitor is running a basic Nvidia 9500 card. I believe this issue stems from the game opening itself right in the middle of the two monitors therefore causing it to try and adjust to the lowest resolution monitor. Simple test I ran, was to remove the '-popupwindow' launch option and disable the 'fake full-screen' option from the launcher. Once these options were changed, I was able to run the game in 'windowed' (not borderless) and also in full-screen. However the windowed version started in-between the two monitors. Hopefully this will help anyone else in the future. There really isn't a fix that I know if besides starting in full-screen and then changing to windowed (Alt+Enter), until they fix this opening in-between two desktops issue. Edit: Apparently windowed mode with '-popupwindow -force-opengl' inherently carries this issue, as Alt+Enter just causes the same crash for me. -
Thanks for all your hard work guys/gals! Here's hoping we get to play with this excellent mod this weekend!!
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I received some +rep along with a comment. Now I have a "Notification" (1 rep comment) which I can't view or remove. Hopefully this is the correct place to receive support for this. Thanks!
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Stop posting and get in game ppl!