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JewelShisen

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Everything posted by JewelShisen

  1. Ok so ALL Hooligan Labs projects have now been deleted from Curse.
  2. Working on taking down the curse page now. As for the cheating thing I think that has to do largely with the fact that the mod doesn't use up any resources at the moment.
  3. Is it one of the old ones or one of mine? Also the gondola is one of Spanner's parts but if it is just a node issue then I will see what I can do to fix it.
  4. Weird... I'll have to take a look but as far as I know all the new parts are using convex mesh colliders
  5. Interesting... I will have to talk to Dunclaw and find out why...
  6. You can get to the UI via the stock toolbar. All we removed was the old toolbar MOD.
  7. Because it is no longer needed by the mod since the stock toolbar was introduced.
  8. Update just went live to bring the mod in line with 1.2.1 and to remove all support for the old Toolbar Mod.
  9. I would prefer to leave it in simply for the fact of very large airships making it difficult or awkward to reach the parts.
  10. We will be removing toolbar from the mod with the next update.
  11. Then you will have to use that. If it even still works...
  12. The mod uses it by default unless you have the toolbar mod installed (honestly why would anybody at this point?)
  13. We know and I have been tossing about the idea of scrapping all connection to the old toolbar mod as it has been made unnessary, in my opinion, by the stock toolbar.
  14. The deathstar and probe sized parts should be perfectly fine for use. As for a cargo bay part, at the very least it is not one of mine so that would be a question for Spanner.
  15. 1. If the fault is with CC then go tell them. We can't change that. 2. Those are legacy parts that I am slowly working on updating the meshes for, however I have not had that issue. 3. What cargo bay?
  16. As soon as I get told the GitHub has been updated I will be happy to push out an update to the mod!
  17. Indeed! I even use it for keeping my airships level at speed which is another major issue...
  18. I actually made a set of 15m parts that it would seem need me to test and adjust the nodes on them.
  19. Hotfix is being published as we speak! Thank you for finding and pointing that out to us @Takamiki and thank you to @SpannerMonkey(smce) for pushing a fix so fast!
  20. Alright so @dunclaw just tonight updated the Airships to be back in 1.2 and I pushed the update to the Spacedock as well so download it and let us know what you think!
  21. That would be nice. I know without a log that it would be hard to nail that bug.
  22. That sounds like a pretty bad bug though I don't have any ideas if the logs aren't producing an error.
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