louiz347
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Everything posted by louiz347
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
louiz347 replied to PolecatEZ's topic in KSP1 Mod Development
Hey man, your parts are amazing. I'm very excited for them, specially for the rotors! Is there a chance that you can release a standalone version of it? Because I would like to use them, but I don't use B9, and I think that more people are in my situation. You know, I used B9 a lot and will probably will use it again, but I would rather not have to install it just to use your parts. But you know, just saying. Appreciate your work no matter what! -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
louiz347 replied to Porkjet's topic in KSP1 Mod Development
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
louiz347 replied to Porkjet's topic in KSP1 Mod Development
Looking awesome so far! Your art is great! Do you plan doing an IVA for the cockpit? It's just too beautiful to not have it. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
louiz347 replied to damny's topic in KSP1 Mod Development
Just my 2 cents. I see the talking about using Kethane style interface, but personally I prefer the SCANSat way of visualization, more realistic. I preferred the old Kethane interface as well. Would be perfect if we could visualize Kethane as an overlay on ScanSat map for example. It's a beautiful interface, but it's just not for my taste. I think it's ok as an option for the people who like it though. -
Hey man, nice video! Where did you get these wings? They look awesome. EDIT: Nevermind, just saw the Final Credits!
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Now-defunct-thread-that-should-not-appear-in-google-search.
louiz347 replied to Cilph's topic in KSP1 Mod Releases
I learned on this video, he explains the theory right on the first minutes, however the whole video is very cool. -
This look great! Gonna test it right now!
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
louiz347 replied to damny's topic in KSP1 Mod Development
Hello I think I found a bug. On the last version all the vessels that had an SCANsat antenna showed up on mini map and big map, and I really liked this feature. Now even if I have many sats and vessels, only the selected one is shown. Is this a known bug? Thanks! -
Now-defunct-thread-that-should-not-appear-in-google-search.
louiz347 replied to Cilph's topic in KSP1 Mod Releases
Thanks, that makes total sense. -
Now-defunct-thread-that-should-not-appear-in-google-search.
louiz347 replied to Cilph's topic in KSP1 Mod Releases
Hello, I also had the problem that the terrain disappears and I need to restart the game and a ship gotting duplicated... I trying to reproduce it to upload a log with the error. Also, I noted that mechjeb got crazy before this happened, it happened twice with me and mechjeb simple did not knew what to do on both times, it just kept wobbling the ship, and when I went to space center, all gone. I will get the log next time. -- Another issue, but now I don't know if this is supposed to happen or if it's a bug. I have 3 satellites on Kerbin and another 3 on Mun, rerouting all communications from mun. All of them using communotron 16 and reflectron KR-17. But, tried to launch a ship to Mun using a communotron 16 and a communotron 88-88 (pointed to Kerbin and activated)... and soon as I go out of the range of comm. 16, I lost connection, even if I have power and with comm. 88-88 pointed to Kerbin. But once I got in range with the mun satellites for comm. 16, I got the connection again. So is this the behavior of comm 88? I mean maybe it JUST work for long ranges? or it's a bug? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
louiz347 replied to ferram4's topic in KSP1 Mod Releases
Just dropping to say I don't know how I played without this mod until today. Now KSP is much more complete, my shuttle can glide like the real one. And also love how my big planes need a very big part of the runway to full stop. Sometimes maybe too much, I have to even abort land if I touch the runway too late, it's very fun!- 14,073 replies
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[WIP] Escepadie (Systems) Modular Station [EMS] mod
louiz347 replied to Adie123's topic in KSP1 Mod Development
Loved the new design! Can't wait to see more parts and to try them! -
Well it was already posted, but I think "Space Shuttle Engines" should be used for the engines and "RasterPropMonitor" for the MDFs, just my 2 cents. I'm using both mods in my shuttle projects and they are excellent, very polished already. The mini shuttle and it's IVA looks fantastic BTW.
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Thank you so much NovaSilisko! This have to be stock from now on.
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I am having this as well.
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[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
louiz347 replied to ZRM's topic in KSP1 Mod Releases
Is it going to be updated for 0.21? It seems to work, though I can't move even a few meters without flipping my ship. And since I did not use this in the past I can't tell if it's working as intended or not. Hope this mods keeps being update, looks very promising. -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
louiz347 replied to ZRM's topic in KSP1 Mod Releases
Is it going to be updated for 0.21? It seems to work, though I can't move even a few meters without flipping my ship. And since I did not use this in the past I can't tell if it's working as intended or not. Hope this mods keeps being update, looks very promising. -
Does running on Linux gives a better performance? I understand that the linux version already uses 64bits, no? I was thinking to create a dual boot here with Ubuntu for this purpose.
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I loved it. There's a hit in the perfomance of course, but works well for me since I have been playing with smaller bases and ships. Thank you! Off-topic: So a 64 bit version of KSP is planned? That would be the dream!