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legodragonxp

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Everything posted by legodragonxp

  1. I do this with satellite missions. I get three in a row for around Kerbin/Mun/Minmus and complete them all.
  2. Until to load a saved one and it puts a guy in it. This is probably the only single major headache I have with the game.
  3. I just finished (finished the tech tree) on normal and started a stock hard game. Other than killing Jeb outright from the moon flyby it hasn't been too bad, just slower.
  4. You would just need an Kerbal accountant using Kwicken to keep track.
  5. Wherever you land the ground will not be level, but if by some chance the ground is level you will bounce. No bounce on level ground will result on with an upright spaceship. All docking approaches will be from the wrong end All docking approaches that are lined up will drift in to the shadow of the planet If the docking goes smoothly the docking port is missing or installed backwards If a launch is going perfectly your staging it out of order If your staging is in order you will hit space bar by accident. After all that, if you are still alive, you will not be able to complete the mission.
  6. My standardizing is nothing severe. Action Groups: 1 - You're high enough, deploy it (solar panels, antenna, fairings, etc) 2 - You're high enough, turn it off (jets, air intakes, short range antenna, etc) 3- random 4 - random 5 - Science group #1 - One complete science set fired off at once (pod, goo, temp, gravioli, etc) 6 - Science group #2 - Same as above for ships equipped with two sets (I do this on flyby missions, one for low orbit, one for high) 7 - Random dancing 8 - Lunch, not launch! 9 - Random 0 - for the stupid thing you wanted to try in some odd build but had no place else to put it For ships I use a fairly standard design, often build around the one-man lander can due to ease of construction. I have a roughly Soyuz type craft i use for most of my missions, especially now that I use TAC life support all the time.
  7. For me it was a manned return from Jool. I hit zero fuel with a periapsis of 63,000m to Kerbin. Took like a dozen aerobrake passes to finally get down.
  8. Just grab a bunch of class E asteroids and put them in to position so that you could gravity tug Minmus slowly in to the proper orbit. No smashing required. http://en.wikipedia.org/wiki/Gravity_tractor
  9. The space shuttle went up in to space inverted as part of the safety protocols should they need to separate from the tank prematurely (after SRB separation, tank separation prior to SRB separation is not an option). Once in space the shuttle normally remained inverted due to the needs of the radiators in the cargo bay doors unless dictated by mission parameters. With 3g of launch force I do not think the effect the earth is all that great by being inverted (even after the initial roll), they are pretty much pinned in their seats during launch. Once the force is done they are in free fall.
  10. Yeah I've been hit by it a lot with almost all of my Kerbol (solar) orbital ships when I go back to them via the tracking station. When it hits me I lose the craft (delete from the list).
  11. You can get results from high and low solar (Kerbol) orbit as well. Low orbit is under 1,000,000 km I think. I don't remember what the payout was, but it was nice.
  12. There is also a high and low orbit for the sun(Kerbol) you can do research on. I think the boundary is below 1,000,000km above Kerbol to be in 'low' area. You need to be out of any planetary SOI to get it.
  13. The system is slightly skewed because you need power to get the antenna to work, but you can't get power until the follow on tier. However you can use the probe bodies to launch short range (sounding rocket) type missions once you get the radial parachute.
  14. What will (did) I do first? Install the game,k go right to career mode and try to figure out what they did without looking anything up. So far so good (most flights are returning safely and with data)
  15. Failed landing on the Mun. Sent rescue ship, but it had no ladder and I used all the fuel in the suits to get to the ship by hopping. Sent a third ship to the moon, it tipped over and was too far away to be of any help. Fourth ship crashed. Fifth as well. Sixth landed close enough to rescue a few of the guys. Seventh crashed. I think that was when I gave up.
  16. Mono-theology is a gift from the Gods. I am trying to talk the camel in to telling me the name he knows, but so far no luck. Smug little jerk. -Lego
  17. This is the closest thing I can think of that would apply. A great movie BTW. -Lego
  18. Page two and still no, "Don't cross the streams!" reference? All you need now is a tracking system and a large spinning mirror. -Lego
  19. Just chiming in here, there is a performance drop in .21 that has both sound and loading time hits, there is also a major performance hit when dropping out of time compression while entering new SOIs. I'm running a decent system and have KSP and the system swap file running off a SSD instead of platters... there is something up with .21. (win7 64 bit). At 11pm at a night I'm not going to write up a huge study or tear everything apart to find it right now, but Caelib is not alone. -Lego
  20. Preposition a few things to show them the basics. If you have time: Put a lander or a rover in orbit around Duna so that you can demonstrate a landing there. Put a manned lander in orbit about the Mun and land and plant a flag. Place a probe or ship in high Joolean orbit so you can demonstrate aerobraking. Have a station in orbit and demo a EVA Have a few premade ships to show. End with a big rocket made quickly and show a few failures, actually demonstrate failures ate several levels so that there is a steady for of failure. How the in-game flag be the company logo. -Lego
  21. One 'rule' I play by on interplanetary missions is that for every Kerbol orbit change you must bring supplies with equal to 1 'Structural Fuselage' per kerbal per orbit. So someone going to Duna or Eve, which is one orbit change, you would need to bring along one structural Fuselage container per kerbal on the flight. Moho or Dres would require 2 per kerbal, Jool 3, and Eeloo 4. An example would be a three-man flight to Jool would be three orbital jumps and therefore require 9 Structural Fuselage pieces to be on the ship. Space Stations require 1 Structural Fuselage shipments of supplies per kerbal every 12 launches from the KSP. I use that as a measure instead of real time to keep the tracking simpler, especially while using time compression. These are basically the analog to Progress supply ships. While the mass of the Structural Fuselage is very low I just attribute it to the kerbal's desire to eat rice cakes. -Lego -Lego
  22. landing legs on wrong, landed successfully on the engine anyhow, took off in the wrong direction to meet the CSM (which lacks RCS thrusters, doh) without enough fuel to reach Mun orbit I had to bail out (EVA) and enter orbit in the suit only with Jeb... time to sort out a rescue mission. -Lego
  23. I watched this and paid a lot of attention: -Lego
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