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lincourtl

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Everything posted by lincourtl

  1. You could have an option to use "frozen" time (as the game is now), or "liquid" time saves (the OP's suggestion). But it'd still be a PITA because then KSP would have to do a whole gob of physics calculations just to start up.
  2. Are you kidding? In a few years, those things will be collectable.
  3. If you're on Win 7 or Win 8, Windows Live Movie Maker is free and surprisingly decent. You can do quite a lot with it. However, you'll probably find you quickly outgrow it. Unfortunately, then you get into some pretty serious price scales for pro non-linear editors. lanmatt's got a good suggestion about the old CS2 version of Premiere.
  4. I'd love the ability to record, and replay inputs so we can watch our past flights, but KSP is still in-development. I mean, really, they just started working on a tech tree. I think people get confused because, at least to me, KSP *feels* like a finished game -- until they run into its charming quarks. And then they get upset because their favorite feature is missing, or some bug makes game "unplayable" to them.
  5. I've been playing with this mod for about a week now and absolutely love it! And the little printing calculator looks so wonderfully wonky sitting next to Jeb on my rovers. Thank you so much. The one request I'd add to what's already been mentioned is to record MET instead of Datapoint 1, 2, 3, etc. Sorry, two requests -- could you make it indestructible (or nearly so) so that it could be "recovered" after a ship or plane blows up, acting like a sort of black box?
  6. It's from a sonnet by John Gillespie Macgee, Jr. dating to 1941 called "High Flight." Most people know it today because it was used in Ronald Reagan's speech following the Challenger disaster. "High Flight" Oh! I have slipped the surly bonds of Earth And danced the skies on laughter-silvered wings; Sunward I’ve climbed, and joined the tumbling mirth of sun-split clouds,  and done a hundred things You have not dreamed of  wheeled and soared and swung High in the sunlit silence. Hov’ring there, I’ve chased the shouting wind along, and flung My eager craft through footless halls of air.... Up, up the long, delirious, burning blue I’ve topped the wind-swept heights with easy grace. Where never lark, or even eagle flew  And, while with silent, lifting mind I've trod The high untrespassed sanctity of space, - Put out my hand, and touched the face of God.
  7. Steam says 67 hours, but I only bought the Steam version during the Summer sale. I think I started playing KSP with 0.18.
  8. Right now in the game, you can't save a part of your spacecraft to reuse on other spacecraft. For instance, you can't build a probe, and then load that probe for attaching to different launch vehicles. Check out this video from Scott Manley for an excellent mod though that allows you to do things like that (skip to 7 minutes, 55 seconds if it doesn't start out there).
  9. The only problem is their antigravity generators seem to have failed.
  10. Yes it does. I landed there just last night. There's an interesting (maybe) bug though, or perhaps the Kerbals have discovered macro scale quantum tunneling, where if you have something on the KSC 2 launchpad, you can't launch from the regular KSC pad unless you recover it.
  11. Nope. Everything dies. Except for thin film types, solar panels are very long lived though and only lose a tiny fraction (on the order of 1/2 percent) of energy output per year. On Earth, there are solar panels installed in the early 1980s which are still going strong, but I don't know how radiation in space would affect them.
  12. I visited KSC 2/Area 51 for the first time in 0.21.1. Looking great, and no anti-gravity present. Curiously though, I did experience that bug(?) where I left a Kerbal on the KSC 2 launchpad and then when I went to launch another ship, KSP told me he was there, asking if I wanted to recover him. Noticed in the tracking station map, it identifies ships at KSC 2/Area 51 as "landed at KSC" even when they're quite a distance away from the second launchpad and VAB.
  13. I think you must be right, because I threw together this monstrosity over lunch. While I got plenty of weird shadow effects, and speculars too, I couldn't get anything similar to what I saw last night. So unless the phantom tracking station has faded back into interstitial space, it must be just due to granularity, although I still don't see how the light source could be moving that fast.
  14. Well, my knowledge of computer graphics was last current in the late 1980s so I'm sure almost everyone knows more than me. Resisting urge to open KSP right now and blow off the morning's work...
  15. But for some of us, it doesn't work that way. For me the new SAS works pretty well in 0.21.1 but even on the Kerbal X the attitude drifts off the locked heading, and sometimes takes hitting 'f' multiple times to get it to lock on in the first place. It's not as much of a issue for me as some of the other oddities introduced since 0.21, but I'm pretty sanguine things will be sorted in time, and I absolutely love the new space center and terrain changes.
  16. I'm open to it being noise, but the game is running at 1X time. The sun doesn't rise that fast. Also, the shadow that I think looks like the old tracking station dish falls on the top of the fuel tank in a way that it shouldn't if it were being cast by the sun. To me it looks like that particular shadow is being cast from an object to the South.
  17. Hah! It's like that TOS Star Trek episode "The Tholian Web" where Kirk slips into interstitial space and then haunts the Enterprise. Damn those interdimensional rifts. Must be what's causing ships to randomly explode on the launchpad too.
  18. I didn't want to post this as a bug report since I know how overwhelmed Squad must be right now, but this was curious enough that I had to share. Since 0.21 I've been getting some really strange flickering shadow effects all over the space center. Then tonight I was playing around to see if I could improve my frame rates any. In a fresh install of 0.21.1 from Steam with only MechJeb installed, I used MechJeb to just take the Kerbal X to orbit and then land at the space center. It tried to put down in the middle of the tracks from the VAB out to the launchpad and tipped over. No biggie. I was just playing. However, here's where it gets weird. I EVA'ed my Kerbals and I was seeing the same strange flickering shadows. But then I noticed what appears to be a perfect shadow of a rotating satellite dish falling across the toppled top of the fuel tank. You can see from the video though that the tracking station is behind the Kerbals and debris of my Kerbal X. You should in no way be able to see a shadow of the tracking station from this angle! And since this is at 1X time warp, there's no way the dishes should be rotating so fast, even if you could see their shadows. Here's the 48 second video showing off the ghost satellite dish, as well as the weird shadows it's casting.
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