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lincourtl

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Everything posted by lincourtl

  1. Career mode makes you earn the parts by performing science. Believe it or not, you can go all the way to Minmus just using the parts available at the start of career mode. But you're not Scott Manley, so try just sticking an antenna and one of the goo containers on a capsule, and putting it out on the launchpad. EVA a Kerbal, and have him collect a surface sample. Do a crew report. Examine your goo. Recover your vessel for SCIENCE! You'll very quickly get more advanced parts.
  2. I think if you just set dontShowLauncher in settings.cfg (line 60 for me) to True that will do it.
  3. They fixed the Launcher and set the config so launching through Steam brings up the Launcher now instead of going directly to game; c.f. here.
  4. Thank you for putting this together. Here's the sound I'm using. It's not quite what I'm looking for, but it's close enough for now.
  5. Yep. You need to right click on the file in your Dropbox folder, and choose 'Share Dropbox link.' That will copy a publicly accessible link to your file that looks like https://www.dropbox.com/s/longstringofnumbersandletters. Alternately, plop it in your Public folder inside your Dropbox, right click on the file, and choose 'Copy public link.' That will give you a link that looks like https://dl.dropboxusercontent.com/u/bignumber.
  6. That's the flight style I've adopted. I do agree with others that tapping 'f' doesn't seem to work for this purpose like it did before.
  7. Thank you! Next to Kerbal Engineer Redux, this is my most used mod.
  8. Thank you for updating this so fast! This is probably my most relied upon tool in KSP.
  9. I think it's pretty awesome. I love the new KSC and island runway models, SAS works much better although it's going to take a little getting used to after 0.21.1, performance is improved somewhat on my memory-starved machine, scene and SOI transitions no longer take forever and a day, plus I think career mode is really going to be a good thing for new players. There are some minor bugs I've encountered so far, and one or two major bugs that persist (sound in map mode for instance), but this was a huge update and overall I'm more than pleased. Great work devs!
  10. Those are from Kerbal Attachment System I believe.
  11. Cool idea, but couldn't you use ModuleManager to add the sounds to the configs? I don't like the idea of modifying Squad's configs. Also, why an uncompressed WAV file? Why not MP3 or OGG? I realize it's only 357KB, but every byte counts. Never mind my nitpicking though. Great work!
  12. Was that really Nassault's work? Is he working for Squad now? If so, awesome!
  13. Ooo, awesome! The parts look fantastic too. I'm going to try it out right now. One minor suggestion for a future version -- allow the user to set the recording interval, and toggle which data to record, ala Graphotron 2000. I'll let you know any other notes I might have after my test flights. On edit: This is fantastic. It's going to be so useful. You're right that large swaths of that data could go. I don't have any specific recommendations though, apart from what I said above about allowing the user to set the recording interval, and toggle which data to record (of those which you decide to keep).
  14. Ideally that kind of stuff is not handled by the core dev team, but by community management people. Which keep getting fired.
  15. Thank you so much PolecatEZ! This works wonders on my memory-starved machine.
  16. I thought the one scene from the trailer where the CanadArm breaks off, then the astronaut untethers looked a bit off so I tried to do an experiment. It would have been better if I had the camera mod everybody's using (KerCam?) because with KSP's camera following center of mass it's hard to see if Jeb goes spinning off like the astronaut. Rather, in my video it looks like the girder (substituting for the broken CanadArm) goes spinning away from Jeb. Skip to the 1 minute mark for the actual experiment.
  17. I think the OP is possibly referring to this one: 5 Retarded Space Travel Ideas (That Might Actually Work)
  18. Unless you're talking about a solid propellant rocket -- then it's a motor. At least that's what I remember from model rocketry. On edit: Technically, a motor is a sub-category of engines which impart motion, so all rockets are motors, but not all engines are motors. An engine is any device which converts energy into work. Although it looks like the two terms usage had begun to converge as early as the 19th century so whatever we use now for any given device is merely a matter of convention.
  19. Holy Jool! So that's why that was happening. Thanks. I didn't know the maneuver nodes didn't take the planet/moon into account. I thought it was just a bug with the maneuver node system, and had just gotten used to eyeballing my low-TWR escape burns.
  20. Yes! This! Both PebbleGarden's videos and Blizzy's Rendezvous and Docking tutorial mods are excellent.
  21. There was a small deobit burn on the ascent stage after the pyrotechnics were fired severing the connection with the CM, and the CM performed a tiny separation burn just to move it away from the ascent stage. Here are a couple of relevant sections from the Apollo 15 LSJ transcript:
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