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Spacecraft Engineer
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
TYRT replied to cybutek's topic in KSP1 Mod Releases
It's KerbalEngineer. But I just realized it's the one for 1.1.0 and not 1.1.1, so thank you -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
TYRT replied to cybutek's topic in KSP1 Mod Releases
Absolutely. It works perfectly fine, but the hud button is white. No problem at all. -
Kerbal Space Program patch 1.1.1 is now live!
TYRT commented on KasperVld's article in Developer Articles
1.1.1 is a beeeeeeeeeeeeeeeeeeeeeautiful update. Only thing that makes me bad; after 1.1, shadow cascades option limited to 4 and shadow draw distance bothers me a lot. Do you guys have any suggestions? Not opening a new thread since I think it's a small question. -
Not able to click anything at KSC screen
TYRT replied to TYRT's topic in KSP1 Technical Support (PC, modded installs)
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Alright guys, this is a really different one, I've never encountered this before. So the problem is basically this: You click your save game file, load it, and KSC screen shows up at this angle. The thing is, I can access pause menu, and debug menu, but I'm not able to click anything at the KSC. The debug window in this screen: And very occasionally, the saved KSC opens at the right angle and I can click on anything I want and play game properly, but when I look at the debug screen, I see the same error. And as you can guess, this slows my game down(frame rate, lag issues etc.). My mod list: AsteroidDay CrossFeedEnabler KerbalEngineer Kerbaltek kOS MagicSmokeIndustries RCSBuildAid Squad StockBugFixModules Trajectories TweakScale ZZZ_Flags ModuleManager.2.6.13 ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree StockClamshellFairings.dll StockPlusController.cfg Thanks a lot. I hope you guys can help me. Edit: output_log.txt https://drive.google.com/file/d/0B_lbsMF_i6LlSzdTVjFVendENmM/view
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Kerbal Space Program 1.1 Hype Train Thread.
TYRT replied to Whirligig Girl's topic in KSP1 Discussion
CHOO CHOO -
TYRT changed their profile photo
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I've always been defending that it's not cheating, but real rockets don't use a script downloaded from internet If you want to use a realistic computer based GNC environment, use kOS.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
TYRT replied to cybutek's topic in KSP1 Mod Releases
I think the owner will wait for KSP 1.1, which would be very wise. -
Hi guys, as you know if you would like to play vanilla, designing RCS is a total mess. I was thinking maybe Squad should add something like RCS build add, and/or toggle RCS for a specific maneuver(like translate up, down, right etc.) What do you think? It would be perfect. By the way if we already have a mod for toggling rcs ports, please let me know.
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I have a list of 23 colleges. Help me make it a list of 10 colleges!
TYRT replied to Dman979's topic in The Lounge
UC Berkeley. No more words, just have a look at aerospace department. -
DROMOMAN - modular arm parts for Infernal Robotics
TYRT replied to nothke's topic in KSP1 Mod Releases
Any updates planned for latest version? -
1.0 Delta V Maps and Atmospheric Charts
TYRT replied to NASAHireMe's topic in KSP1 Gameplay Questions and Tutorials
I'm still creating my rockets for 4000m/s, at least. Just in case -
I don't understand why servers are almost entirely empty. Any ideas?
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I'm happy for PS4 version *despite I don't have PS4*, but I'm totally frustrated. PC users don't even have a MP, and devs talking about PS4 version. I hope PS4 version won't hinder development of PC version.