Biotronic
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...and fixed. 1.24 also fixes Kolago's problem with node sizes. Oh, and an unmentioned addition in 1.23 (will add it to the front page one of these years): Resources { !amount = 3 maxAmount = 3 } That exclamation mark means TweakScale should only use relative scaling. This is occasionally very useful, and potentially fixes many problems where values are incorrectly scaled upon duplication.
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It's been mentioned a few times, and wouldn't be hard to add. However, it would be hard to make it look nice, which is one reason I haven't yet done it. Cpt. Kipard, ZodiusInfuser and I discussed a few ideas for supporting this kind of scaling in a way that would look good, but thus far, nothing has come of it.
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NullReferenceException: Object reference not set to an instance of an object at PauseMenu.get_isOpen () [0x00000] in <filename unknown>:0 at KerbalAlarmClock.KerbalAlarmClock.HandleKeyStrokes () [0x00000] in <filename unknown>:0 at KerbalAlarmClock.KerbalAlarmClock.Update () [0x00000] in <filename unknown>:0 Far be it from me to make absolute statements, but I have a feeling this might come from Kerbal Alarm Clock rather than TweakScale. NullReferenceException: Object reference not set to an instance of an object at KAS.KAS_Shared.createFXSound (.Part part, .FXGroup group, System.String sndPath, Boolean loop, Single maxDistance) [0x00000] in <filename unknown>:0 at KAS.KASModuleGrab.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 This is from KAS. Next up: NullReferenceException: Object reference not set to an instance of an object at EditorLogic.CheckSymPartsAttach (. oAttach) [0x00000] in <filename unknown>:0 at EditorLogic.UpdatePartMode () [0x00000] in <filename unknown>:0 at EditorLogic.Update () [0x00000] in <filename unknown>:0 I don't even know. Probably caused by the earlier exceptions. Then there's a few from Extraplanetary Launchpads, MechJeb, and some that are harder to figure out. You have 39 plugins installed. One of them has an old version of KSPAPIExtensions (1.5.1.8). You have TweakScale from IR as well as the official version. Near Future Technologies is according to the forum not updated for 0.24, and several of the others are impossible to identify the version of. It seems... rash, to me, to say that this is TweakScale's fault. If you really want to find out what's doing this, remove one plugin at a time until the problem disappears, then try adding the others back, until it appears again. If you want to be effective, use binary search.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Biotronic replied to sirkut's topic in KSP1 Mod Releases
The invisible menu is not caused by Procedural Fairings, it's caused by a bug in TweakScale 1.22. Please download TweakScale 1.22 anew and retry. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Biotronic replied to sirkut's topic in KSP1 Mod Releases
Looking at your output_log.txt, I see a reference to Goodspeed/Plugins/Scale. I guess you have Goodspeed Aerospace installed too? Try removing its Scale.dll too. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Biotronic replied to sirkut's topic in KSP1 Mod Releases
Try deleting <KSP>\Gamedata\MagicSmokeIndustries\Plugins\Scale.dll. It should make the UI magically reappear. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Biotronic replied to sirkut's topic in KSP1 Mod Releases
The 'no scaling' is caused by there being two version of scale.dll at the same time. Strangely, there seems to be no mention of any problems in output_log.txt. On the other hand, it is chock-full of "The referenced script on this Behaviour is missing!", and ModuleManager only mentions Scale v1.21.0.0. -
Man, this is actually a lot harder than I expected. First of all, partInfo.cost is (cost of part) + (cost of resources), so just filling the money tank to add cost doesn't work. What I did was calculate the maximum possible cost of the part (at max scale), and add funds equal to that. So if the part has a maximum value of 4000, it has a tank with a capacity of 4000 moneys. If at 1.25m scale it would cost 200, the money tank holds 200 out of 4000 moneys. But apparently I should be sleeping, as my calculations are most definitely off. I think the idea is right though. We'll see tomorrow.
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[0.23.5] Goodspeed Aerospace Parts v2014.4.1B
Biotronic replied to Gaius's topic in KSP1 Mod Releases
Currently, there is no support in KSP for changing the cost of single parts, so all rescaled versions of a part will have the same cost. Perhaps in 0.24.5, or I guess someone will make a mod that fixes it.