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Everything posted by Nibb31
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Oh really? We are fully capable of starving ourselves to death, eating up all our resources, turning arable land into toxic wasteland, poisoning the oceans, creating mutant viruses... All it would take is a new anti-biotic resistant strain of tuberculosis and we\'re toast. Radiation could cause widespread sterility. Allowing Monsanto to replace all our crops with sterile engineered seeds is suicidal. And knifes and machetes are just as good for genocide as nuclear weapons. e Whatever happens, population growth at the current levels is not sustainable, so either we stop making babies and reduce our numbers peacefully (fat chance of that happening) or there will be a lot of fighting for resources and human population will diminish 'naturally', but it will be far from painless. That\'s why I said that it\'s likely that we revert back to a few thousand individuals. There have actually already been such bottlenecks in our history. Once we\'re at those levels, we can bounce back, but chances are that whatever emergs from that will have as much in common with us as we have with our Neanderthal cousins. For all we know, we might not even be able to recognize our descendants as 'Humanity' as we know it.
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I sincerely and deeply believe that we\'re screwed. I give us a century or two, after which I think that we will be either extinct or reduced to a few thousand individuals surviving on the scarce resources we have left. This is neither good or bad in the grand scheme of things. Good and bad does not exist in nature and to think that we are not just another insignificant species among billions of others is delusional. Nature hates emptiness, so once we\'re gone, something else will take our place. Our molecules will be transformed and recycled. In the end, life will prevail even if we don\'t.
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If you go there to bring back heavy metals (which would be stupid because they would cost billions of dollars for a few kilograms, it would be cheaper to extract them from seawater traces), that means that you have the means of returning humans. Then it would not be a one-way trip, which is what this specific Mars One project is about. In the same way we don\'t allow medical experiments on live patients that would endanger their health. It\'s unethical. It\'s contrary to human dignity and human rights. It\'s assisting a very expensive suicide. The laws of physics are not going to change in 30 years. Going to the Moon, let alone Mars, is no easier now than it was 30 years ago. Why would that change? Space is not the Americas. Going to Mars is nothing like crossing the Atlantic. Emigrants who left Europe for America knew that they could grow plants, hunt animals, breath, drink water... It would be easier to colonize the bottom of the oceans or Antarctica than to live on Mars. The 'base' in this project is 5 or 6 Dragons connected together, with solar panels, supplies, and recycling equipment. Emigrating to Mars would mean that you would spend the rest of your life in a buried tin can, you would never breath fresh air again, never go outside for a walk without a heavily shielded space suit. The soil is sterile, the atmosphere is colder than Antarctica, there is radiation, and you would most likely be drinking recycled urine for the rest of your life. You would be stuck with 2 or 3 other team members for the rest of your life with no chance of ever seeing your friends or family or any other human being ever again. And that is if everything goes well... Current technology is not capable of sustainable life support without supply from the outside. Biosphere 2 anyone ? Those are far worse conditions than any of the 17th century colonials ever encountered in the Americas.
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Nobody mentioned another big advantage of the metric system: You can easily convert totally different measurements: 1 litre of water weighs 1kg. 1 cubic meter weighs a metric ton. A watt is 1 joule per second. Those are much easier to visualize than trying to figure out how much a gallon weighs, the volume of a ounce, or converting horsepower to foot-pound-force per second. Incidentally, we all have it wrong when it comes to the number of digits. Our base-10 numbering system, is empirically based on human morphology, but 10 digits can only be divided by 1, 2, and 5. Base-12 is superior, because it can be divided by 1, 2, 3, 4 and 6, which would simplify a lot of decimal calculation. Therefore, the best system would probably be a metric system based on 12 digits.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Nibb31 replied to Normak's topic in KSP1 Mod Releases
I\'m having an issue with the RD-0146 with the KVTK stage. It crashes the game as soon as it is activated. Is anyone else having problems with it? ETA: I replaced module = MuMechVariableEngine with module = LiquidEngine and it works. Weird, because all the other MuMechVariableEngines seem to work fine. -
How to land on the mun
Nibb31 replied to Ninja possum32's topic in KSP1 Gameplay Questions and Tutorials
Do you have RCS thrusters and an ASAS on your lander? -
Yet another unfunded powerpoint project. The space industry is littered with abandoned projects like this. And the whole idea is completely dumb. You don\'t colonize a planet by sending 2 or 3 people on a one-way ticket to live in tin cans for the rest of their life. It would be totally unethical. No way will they ever get funding for that.
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Learn how to do a rendez-vous manually first. Then you will have acquired some of the methodology and concepts you need to use it.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Nibb31 replied to Normak's topic in KSP1 Mod Releases
With all 3 packs, KSP takes up 2.3Gb of RAM !!!! I have a couple of other packs installed, but it didn\'t use that much RAM before... -
Muse. http://youtu.be/sWFFiubtC3c
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Just performed a manual water landing in a spaceplane with no engine
Nibb31 replied to Wigw2's topic in KSP1 Discussion
Does the mission count as successful if they get eaten by sharks or die from dehydration in the middle of the ocean? -
I put a decoupler on top, with a tank and 4 radial engines. When you\'ve landed, discard the landing stage.
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You can turn any part into a MechJeb by editing the cfg file to with the following line: module = MuMechJeb
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This is old, outdated, unsupported and unbalanced. It predates the Mun and doesn\'t even have ASAS or RCS. There are much better addon packs around nowadays with much better landers. Seriously, you don\'t want it.
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You can have a 25km periapsis and switch ships while the craft is above the atmosphere. Then you can watch it go down from another ship. When the object is on rails with a periapsis above 25km, it does not aerobrake, so it can stay there forever. It the periapsis is below 25km, it disappears as soon as it hits 25km.
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No but it might be possible to have a 'plume expansion' parameter in the cfg of the engines so that upper stage engines don\'t display the same effect as lea level engines.
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Do it the same way as for the Mun, except that you aim for an Apoapsis of 46400km. Once you\'ve got your apoapsis, you need to move your orbit up or down so that it intersects with the orbital plane of Minmus. To do this, point your ship north or south relative to the orbital plane (Normal + and - in MechJeb) and burn until your orbit intersects. Once it does, you should see the yellow orbital prediction provided by the patched conics system in the orbital map. From there, you can adjust the periapsis of your arrival in the SOI of Minmus.
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At sea level, the new effects are amazing! However, in space, the bubbly flames and smoke are not what you would expect coming out of an upper stage rocket. In a vacuum, you should get a clean expanded plume, like in the following video: http://youtu.be/bwCQ4HVPm_0
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Ariane 5 and other Projects under development
Nibb31 replied to tadeass's topic in KSP1 Mod Development
I wouldn\'t waste time on spaceplanes until the flight physics work properly. At the moment, it\'s a bit of a waste of time. -
KCST present: The FANTASTIC FuelFactory
Nibb31 replied to XSP-Xenon Space Programm's topic in KSP1 Mod Releases
Not a great loss. If you want to use cheat parts, just edit a fuel tank cfg to have 200000 fuel. -
Do not make rovers for minmus!
Nibb31 replied to Vampereon's topic in KSP1 Gameplay Questions and Tutorials
With no atmosphere and low gravity, any ice would have sublimated. Those could be dry lava lakes. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Nibb31 replied to Normak's topic in KSP1 Mod Releases
I agree that the space station parts are already big enough. Don\'t forget that they are designed to have panels, tanks, and landing legs added to them, and they still have to fit inside a fairing. If you increase the size, they won\'t fit on a decent sized rocket anymore. -
How do I connect Mechjebs fuel to the central point?
Nibb31 replied to Akyho's topic in KSP1 Gameplay Questions and Tutorials
Oh that ! I get it now... Didn\'t R4m0n say that it was broken in 0.15 ?