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willsta666

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  1. I've not been modding for very long and to write the part.cfg I've just been copying the stock ones from the same category and modifying them eg. if I make a probe I use the stock OKTO probe body etc. I am currently making a 1 part cruise missile flown by the player and I need some help with the engine module. if any one has a few minutes just to look at it and tell me what's wrong that would be a great help. PART { name = tomahawkbody module = CommandPod author = willsta666 mesh = tomahawkmissile.dae rescaleFactor = 1 CrewCapacity = 0 node_stack_bottom = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 1 fx_exhaustLight_blue = 0.0, -3.5, 0.0, 0.0, 0.0, 1.0, power fx_smokeTrail_light = 0.0, -5.0, 0.0, 0.0, 1.0, 0.0, power fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_jet_low = running sound_jet_deep = power sound_vent_soft = disengage sound_explosion_low = flameout cost = 250 category = Pods subcategory = 0 title = Tomahawk Cruise Missile manufacturer = Boeing/PolyCorp - Weapons Div. description = Used to fly stealthily under enemy radar and hit the target creating mass panic and destruction. also has a very long range and can be programmed to attack from a different angle, leaving the attacker's position unknown. attachRules = 1,0,1,1,0 mass = 1.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 30 maxTemp = 3100 explosionPotential = 0 vesselType = Probe MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.02777778 } } RESOURCE { name = ElectricCharge amount = 500 maxAmount = 500 } MODULE { name = ModuleReactionWheel PitchTorque = 5 YawTorque = 5 RollTorque = 5 RESOURCE { name = ElectricCharge rate = 0.025 } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1000 heatProduction = 350 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.21 useVelocityCurve = True fxOffset = 0, 0, 0.74 PROPELLANT { name = LiquidFuel ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 15 } atmosphereCurve { key = 0 1000 key = 0.3 1800 key = 1 2000 } velocityCurve { key = 1000 0 0 0 key = 850 0.2 0 0 key = 0 1 0 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 3 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 0.8 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 } } RESOURCE { name = LiquidFuel amount = 500
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