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willsta666

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Everything posted by willsta666

  1. I've not been modding for very long and to write the part.cfg I've just been copying the stock ones from the same category and modifying them eg. if I make a probe I use the stock OKTO probe body etc. I am currently making a 1 part cruise missile flown by the player and I need some help with the engine module. if any one has a few minutes just to look at it and tell me what's wrong that would be a great help. PART { name = tomahawkbody module = CommandPod author = willsta666 mesh = tomahawkmissile.dae rescaleFactor = 1 CrewCapacity = 0 node_stack_bottom = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, 1 fx_exhaustLight_blue = 0.0, -3.5, 0.0, 0.0, 0.0, 1.0, power fx_smokeTrail_light = 0.0, -5.0, 0.0, 0.0, 1.0, 0.0, power fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_jet_low = running sound_jet_deep = power sound_vent_soft = disengage sound_explosion_low = flameout cost = 250 category = Pods subcategory = 0 title = Tomahawk Cruise Missile manufacturer = Boeing/PolyCorp - Weapons Div. description = Used to fly stealthily under enemy radar and hit the target creating mass panic and destruction. also has a very long range and can be programmed to attack from a different angle, leaving the attacker's position unknown. attachRules = 1,0,1,1,0 mass = 1.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 30 maxTemp = 3100 explosionPotential = 0 vesselType = Probe MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.02777778 } } RESOURCE { name = ElectricCharge amount = 500 maxAmount = 500 } MODULE { name = ModuleReactionWheel PitchTorque = 5 YawTorque = 5 RollTorque = 5 RESOURCE { name = ElectricCharge rate = 0.025 } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1000 heatProduction = 350 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.21 useVelocityCurve = True fxOffset = 0, 0, 0.74 PROPELLANT { name = LiquidFuel ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 15 } atmosphereCurve { key = 0 1000 key = 0.3 1800 key = 1 2000 } velocityCurve { key = 1000 0 0 0 key = 850 0.2 0 0 key = 0 1 0 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 3 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 0.8 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 } } RESOURCE { name = LiquidFuel amount = 500
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