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willsta666

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Posts posted by willsta666

  1. I've not been modding for very long and to write the part.cfg I've just been copying the stock ones from the same category and modifying them eg. if I make a probe I use the stock OKTO probe body etc. I am currently making a 1 part cruise missile flown by the player and I need some help with the engine module. if any one has a few minutes just to look at it and tell me what's wrong that would be a great help.


    PART
    {
    name = tomahawkbody
    module = CommandPod
    author = willsta666

    mesh = tomahawkmissile.dae
    rescaleFactor = 1

    CrewCapacity = 0

    node_stack_bottom = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0,

    1

    fx_exhaustLight_blue = 0.0, -3.5, 0.0, 0.0, 0.0,

    1.0, power
    fx_smokeTrail_light = 0.0, -5.0, 0.0, 0.0, 1.0,

    0.0, power
    fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0,

    1.0, 0.0, flameout

    sound_vent_medium = engage
    sound_jet_low = running
    sound_jet_deep = power
    sound_vent_soft = disengage
    sound_explosion_low = flameout

    cost = 250
    category = Pods
    subcategory = 0
    title = Tomahawk Cruise Missile
    manufacturer = Boeing/PolyCorp - Weapons Div.
    description = Used to fly stealthily under enemy

    radar and hit the target creating mass panic and

    destruction. also has a very long range and can be

    programmed to attack from a different angle,

    leaving the attacker's position unknown.

    attachRules = 1,0,1,1,0

    mass = 1.5
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.15
    angularDrag = 1.5
    crashTolerance = 30
    maxTemp = 3100

    explosionPotential = 0

    vesselType = Probe

    MODULE
    {
    name = ModuleCommand
    minimumCrew = 0

    RESOURCE
    {
    name = ElectricCharge
    rate = 0.02777778
    }
    }

    RESOURCE
    {
    name = ElectricCharge
    amount = 500
    maxAmount = 500
    }

    MODULE
    {
    name = ModuleReactionWheel

    PitchTorque = 5
    YawTorque = 5
    RollTorque = 5

    RESOURCE
    {
    name = ElectricCharge
    rate = 0.025
    }

    MODULE
    {
    name = ModuleEngines
    thrustVectorTransformName =

    thrustTransform
    exhaustDamage = True
    ignitionThreshold = 0.1
    minThrust = 0
    maxThrust = 1000
    heatProduction = 350
    useEngineResponseTime = True
    engineAccelerationSpeed = 0.12
    engineDecelerationSpeed = 0.21
    useVelocityCurve = True
    fxOffset = 0, 0, 0.74
    PROPELLANT
    {
    name = LiquidFuel
    ratio = 1
    DrawGauge = True
    }
    PROPELLANT
    {
    name = IntakeAir
    ratio = 15
    }
    atmosphereCurve
    {
    key = 0 1000
    key = 0.3 1800
    key = 1 2000
    }
    velocityCurve
    {
    key = 1000 0 0 0
    key = 850 0.2 0 0
    key = 0 1 0 0
    }
    }

    MODULE
    {
    name = ModuleAnimateHeat
    ThermalAnim = HeatAnimationEmissiveJet
    }

    MODULE
    {
    name = ModuleGimbal
    gimbalTransformName = thrustTransform
    gimbalRange = 3
    }

    MODULE
    {
    name = ModuleAlternator
    RESOURCE
    {
    name = ElectricCharge
    rate = 0.8
    }
    }
    RESOURCE
    {
    name = ElectricCharge
    amount = 0
    maxAmount = 0
    }
    }
    RESOURCE
    {
    name = LiquidFuel
    amount = 500

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