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About me
Pressing the Button
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Canada
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Aviation, Space, Photography, KSP. Not necessarily in that order.
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Not sure it's even a secret at this point. The Falcon Heavy is literally just MOAR BOOSTERS.
[At a SpaceX board meeting]
"So, the Falcon 9 is pretty successful, but it can't lift the largest payloads. What do we do?"
*Elon Musk glances up from KSP* "Have you tried gluing three of them together?"
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
KeithS replied to Angelo Kerman's topic in KSP1 Mod Releases
That's an option, I'll have to try and figure out how things have changed from version to version and see. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
KeithS replied to Angelo Kerman's topic in KSP1 Mod Releases
The former reply is correct. I have the folders as: Gamedata -> WildBlueIndustries -> 000WildBlueTools AND Gamedata -> WildBlueIndustries -> MOLE One further clarification: The MOLE parts appear in the VAB. The Subfolder for WildBlueIndustries is present as well. The parts themselves appear as owned and unlocked in the Tech Tree. I can click on the parts and use them to build a new ship, but I cannot use several of the premade ships that come with MOLE. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
KeithS replied to Angelo Kerman's topic in KSP1 Mod Releases
I have a bit of a problem and I'm unsure of what is going on exactly. I am new to this mod, just installed the latest version 1.5.0 The folders are in the correct places: Gamedata -> WildblueIndustries -> 000WildBlueTools and Gamedata -> WildblueIndustries -> MOLE I've unlocked all parts of the tech tree to unlock all MOLE parts. I put the sample craft files in my game save folder and they do appear in the VAB. My issue is that for several of the craft files, I am told that the files are missing parts and cannot be opened. Trying to open, for example, Titan Appaloosa gives this error for missing parts: WBI.backseat, WBI.MK8SISC, WBI.ShortInterstageAdaptor, WBI.LongInterstageAdaptor I can load, for example, Titan II Kerpollo, and several other craft, but it seems like the same series of parts listed above are just not able to be found. Any help would be welcome! -
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[WIP] Convair NEXUS - super heavy Earth Launch Vehicle
KeithS replied to TiktaalikDreaming's topic in KSP1 Mod Development
Both links worked fine and thank you so very much for sharing this! -
[WIP] Convair NEXUS - super heavy Earth Launch Vehicle
KeithS replied to TiktaalikDreaming's topic in KSP1 Mod Development
Thank you for all of your efforts in creating this amazing piece of work. I was wondering if, in a future update, you might include a sub-assembly or a craft file of a completed Nexus with things? Thank you again! -
[1.0.x] Trans-Keptunian - Outer dwarf planet pack (v0.4 - 06/07/15)
KeithS replied to Gravitasi's topic in KSP1 Mod Releases
Nope... It was a question because the Outer Planets Mod had them. Just was curious about it as a possibility. -
[1.0.x] Trans-Keptunian - Outer dwarf planet pack (v0.4 - 06/07/15)
KeithS replied to Gravitasi's topic in KSP1 Mod Releases
Any possibilities for a low-res textures pack?