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dizzysaurus

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Everything posted by dizzysaurus

  1. I just wanted to say thank you for this mod, and THANK YOU for putting the date the mod was updated in the post title. That helps so, so much!
  2. I've got to say, I LOVE this mod. Mach 16.6? yes please! It makes me wish our real life tech was up to the challenge of a Hypersonic passenger jet Quick question: Does anyone have a spaceplane .craft that uses SABRE/RAPIERs in jet mode to get up to speed, Instell's scramjets to get up to orbit then the sabre/rapiers to circularize?
  3. Currently I've removed TweakScale. 000_USITools BahaSP CommunityResourcePack CommunityTechTree Corvus DMagicOrbitalScience Firespitter HGR InterstellarFuelSwitch Kerbaltek KineTechAnimation Klockheed_Martian_Gimbal KWRocketry MechJeb2 Mk2Essentials Mk2Expansion ModuleAnimateEmissive ModuleManager.2.6.3.dll ModuleManager.2.6.5.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree NearFutureConstruction NearFutureProps NearFutureSpacecraft RSCapsuledyne SCANsat SETIctt Squad StationPartsExpansion SurfaceLights UmbraSpaceIndustries UniversalStorage I have installed: Corvus pod, Surface lights, SETI community tech tree, Community Tech Tree, KW Rocketry, HyperEdit, MechJeb, DMagic Science, SCANSat, Universal Storage, Taurus HCV, FTT, Stockalike Station Parts, Near Future Construction, Near Future Spacecraft (just the command modules), MK2 Essentials, and MK2 Expansion. Each of the modules should be the latest within the last couple of days releases. I've also been a sad sad cheater and added MechJeb + electrical generator to many of the command pods/modules in Squad's folder. If you want the above folder zipped up somewhere, let me know. I'm going to give just TweakScale, SETI CTT+CTT, MechJeb and HyperEdit a try and see if I get the same issue. Thanks! PS. BTW I'm using Windows 7, 64 bit OS, 32 bit KSP.
  4. Yes I do, but the issue doesn't happen unless I have SetiCTT and CTT installed. It looks like there's a bug in KSP that causes this. Weird. I definitely didn't mean to imply that SetiCTT was bad!
  5. OK, this bug I freely admit is totally weird and I have no idea how to really reproduce it. When SetiCTT and CTT are installed, every so often in the normal space view the camera will suddenly zoom completely out very rapidly. Switching to map view then back will reset the camera, but it's fairly annoying! Has anyone else seen this behaviour as well? If it weren't for that bug, I'd be using this mod full time, I love it to bits
  6. I've always liked the THSS mod, love that you've resurrected it. Thanks! PS. How do you see these parts being used? stations, long range craft, or what? Just don't want to send you suggestions if I'm using them wrong
  7. OK, adding this to my list of must-have modules. It's really nice!
  8. Is it possible to configure this plugin so that you will always be tethered whenever you do an EVA? If so, how do I do that? (many thanks!)
  9. Take your time and get well! Your mod is awesome, you are awesome, everything is awesome!
  10. Are there any good Eve lander .craft files out there that can get back into orbit? Minimal part count would be nice.
  11. I am looking forward to see how my favourite mods interact with KSP this time around. I'm especially interested to see how the Near Future propulsion and FtMN engines fare, as they're my go-to solution for dropping off satellites and landers around the system.
  12. Awesome, HarvesteR. I'd add to your reputation, but that may go to your big green head
  13. The KW rocketry pack has a nice 2M engine with 400 isp that is great for propelling 2M parts around. I'd definitely like a similar engine for 625mm, 1.25M and 3.75M parts (heck 2. as well)
  14. Just want to say I love this mod. Especially the little 625mm tanks and engines. I never use anything else for my orbiting probes and smaller landers now!
  15. Should the 3 and 5 metre inertia wheels have their torque values changed? 1m -> 5 2m -> 10 3m -> 20 5m -> 30 or 40?
  16. I thought the inertia wheels were more effective if they are spaced out along the craft's axis?
  17. Dammit, why did I see this while I'm at work!? Now I have to wait a few hours before using and abusing it.
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