manskal
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About me
Spacecraft Engineer
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Anyone else finally able to make to to Eve and back in 23.5?
manskal replied to godemperorzack's topic in KSP1 Discussion
Wow, for a person who has only done a flyby of Eve (and that in two versions ago) that really looks spectacular. Congrats! I think you can regard yourself as an expert now, according to the poll in General Discussion. Still, no science? Jeb demands SCIENCE! -
KSP Mobile! available at your nearest Appstore or Google Play Store for free! *In-app purchases available
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Cool Beans! Now I have to go check this out for myself. And search for more little tweaks in this update.
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Although I am enthused that 0.23.5 has arrived, I still wanted to wait for .24 before updating KSP. BUT this reduction of water lag, as reported by all you fine gents have forced my hand. Throw out the struts and asparagus, Jeb's going to chase an asteroid! For science!
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Wow! Reminds me of old DOS games, particularly BARIS and the excellent X-Wing & Tie Fighter Series. KSP certainly fits well if done in the theme and styling of early 90's PC games. It has that pioneering spirit befitting those games that broke new ground for the video games industry, which KSP is also doing. Exciting stuff, really puts things into perspective.
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Yeah, but the Rods From The Gods concept requires (IIRC) gravity slingshots and long distance maneuvers. This, on the other hand, only requires an obscene amount of delta-v. Which is quite fitting, as COD can be characterised as a big, lumbering franchise that requires large amounts of resources to achieve a large impact that can be obtained at a much lower cost with some intelligent, quality planning.
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230 hours here, and I still haven't reached Jool yet . Started at .20, and a few weeks later .21 came out. Before that, played the demo to death.
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The 45th Anniversary of the Earthrise Animation
manskal replied to Arran's topic in Science & Spaceflight
Pretty amazing how rewarding experiencing something amazing and new is, even though we might take it for granted today. Beyond all the Cold War propaganda and scientific discovery brought about by the space race, and the Apollo missions, the one legacy that will endure forever is the spirit of human exploration and endeavour. And it survives to this day, even in something as simple as launching little green men to the Mun. Or failing that, blowing them up on the launchpad. For Kerbalkind. -
Minmus' new biomes and career progression
manskal replied to chrt's topic in KSP1 Suggestions & Development Discussion
If .24 is going to focus on economy and reputation, then I foresee large changes in the tech tree and how we acquire parts. Still, career is a WIP, which is to say that there are more parts of it broke than parts already done. -
That sounds pretty awesome. Why did Nova ever have to leave the dev team? He seems to have a lot of cool ideas that could be implemented into the game.
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Uh oh. Looks like we have awakened the Whack. Nobody should ever challenge him. And we should never have. May god have mercy on our souls (and Kerbals).
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Simple Part wish list
manskal replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
0.625m solid boosters! But before any new parts are added, Squad should focus on improving the look and feel of the existing parts (art pass, IVAs, retexturing, balancing). Something like what happened to the landing legs. And then on to new parts! -
Does the Community Want Better Aerodynamics?
manskal replied to spudcosmic's topic in KSP1 Discussion
Keep in mind, the poll is about Better aerodynamics, not computer-meltingly-realistic aerodynamics. It doesn't have to add complexity. In fact, it can make the game easier (eg reward simple, efficient single stack rocket designs instead of asparagus behemoths) -
You have been made Command Module Pilot. How do you feel?
manskal replied to Drunkrobot's topic in Science & Spaceflight
A (somewhat?) relevant xkcd post on this topic: http://what-if.xkcd.com/72/ -
Massive performance increases might also be related to the fact that many people are currently running full stock and clean installs, whereas previously they might have a metric c**-ton of mods installed. Still, scene changes are noticeably faster now, thanks to Squad. Now, where's my 64-bit Unity for Windows, Unity Dev Team?