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CreepyD

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Everything posted by CreepyD

  1. Just a quick question about Nitrogen and EVA's. I found some posts on the previous thread asking if it's a bug or a feature, people seemed to think it was a bug and couldn't work it out. Basically, I EVA and all the time the Kerbal is outside the ship, Nitrogen is being used up at a shocking rate. As soon as I board the ship again, it instantly drops to the normal rate. This doesn't feel like it's being used to repressurise, it literally looks like the door is being left open until I board? Also I ran out of Nitrogen last Mun mission (was still on the surface when I ran out), but I still made it home just fine with the 2 Kerbal's aboard some 8 days later, I don't quite get what it's for. Edit: Nevermind I've worked it out! Bob took 330 'Atmosphere' on EVA in his spacesuit. The Nitrogen was used to fill that 330 in the main craft. Bob re-enters the ship, being there's no room to add his almost 330 atmosphere back into the cockpit, it's dumped and lost. Solution - turn off the pressure control pump before going on EVA. Uses just 50 Nitrogen to EVA, that's more reasonable!
  2. Modding! At least the game we already have gameplay-wise (not missing half of it like The Sims does each iteration). But yeah, the same plus what they're promising (interstellar.. not fussed there), base building, we'll see. Just modding so we can fix or improve anything wrong with it
  3. There are mods which add more systems, you just need ram and to run in 64-bit mode and add the mods. I added another system to go along with Interstellar, and sure enough there is a whole extra star system waaaay out there. There are a few people have made to be added. I run countless mods, Outer planets, this extra system, everything maxed, 8k textures etc etc, no crashing problems (I do have 16gb ram, a 4770k i7 and a gtx 1060 though - I wouldn't go any lower than that spec for the mods I run).
  4. That's under the heartbeat monitor button (dunno the proper name!), you can click a ship name in there and disable messages for each type of alert.
  5. Awesome, I also thought that as well. Will add that to my cfg, thanks.
  6. Quick question I can't seem to find the answer or that anyone else asked. Shouldn't the greenhouse require CO2 and create Oxygen? Is there currently no way of making oxygen? I was just thinking of planetary bases, which it seems at the moment can't be self sustaining as we can't make oxygen.
  7. I was stupid - tried this mod in 1.0.4, although I clearly don't need it. Running in OpenGL is a much better option. But.. How do I undo what it's done to my base textures? They are all very poor quality now. I tried re-adding it to my gamedata and putting everything to False, even in the global file. It's clearly not acting on my textures now, but it wont restore the old ones. Any help?
  8. Ok Reveral you pointed me in the right direction at least. I downloaded a .cfg file which included all the planets. Thanks to Pingopete I guess! https://github.com/Pingopete/RVE-KSP-1.0.4/blob/master/RVE/EVE/Terrain/terrain.cfg
  9. Is it just me, or does the Mun look awful? I mean it looks great in 'system' view, but when you have a ship orbiting, it looks plain awful even though I'm using a higher res texture. It looks much better when I remove EVE. It's as if it's stuck in low detail mode, when you first leave system view and go to system view, when you see the textures gradually go higher and higher detail. They basically don't do that, staying on a super low detail. I haven't got to try other planets. Kerbin is fine.
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