imBobertRobert
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Bottle Rocketeer
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
imBobertRobert replied to Ven's topic in KSP1 Mod Development
Sorry, I had a bit of a brain lapse. I was trimming some mods and somehow managed to delete the squad folder. Once I downloaded that again it worked like a charm! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
imBobertRobert replied to Ven's topic in KSP1 Mod Development
Hey, I've been having some problems suddenly whenever I load in my KSP. Ven stock always worked before, but now it always hangs up when loading "liquidengineminiturbo". It worked before, and works whenever I delete Ven Stock from my install. Any help would be appreciated. -
[1.1.2] Realism Overhaul v11.0.0 May 8
imBobertRobert replied to Felger's topic in KSP1 Mod Releases
Hello, I've been having some crashes after using the Mk 3 command pod and a few other parts. I've been looking through this thread to see if anyone else has this issue, but I haven't found anyone else with the same issue. Basically whenever I make a standard Apollo-esque pod (Apollo launch escape tower, APAS-95 docking port, command pod, 2 realchutes radially attached, and a procedural heat shield on the bottom) the game plays normally after loading it, and after reverting to the VAB; however as it loads the VAB the game goes to a light blue color (Except the UI), freezes, and stops working. I've left it for over an hour before, so it's not like it's just thinking about it for a few seconds. Because it doesn't actually crash, I don't have a crash log either. The only non-RO mods that are being used with the craft are Ven stock revamp and procedural parts. Here's an image of my GameData folder. A lot of the tanks and stuff have been pruned using the AutoPruner. I know it's not a RAM issue, since the entire KSP folder is 2.64 gigs. I also haven't had a RAM related crash yet on this install (Kinda proud of that). -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
imBobertRobert replied to KospY's topic in KSP1 Mod Releases
Hi, I'm having an issue with my winch not releasing, because it says it's blocked by whatever part is attached to it. Am I missing something here? I feel like I'm just making a stupid mistake. -
Hey! First off I wanted to say that you are absolutely AWESOME for making this, it will save me a lot of time. I've been playing with the idea of making a rig, and have made a head, however it never looks quite right when I start to make a body. Anyways, I realize that you put a CC 0 license on this, however if I do use it I will have to cite it back to you. I might just replace your head with my head, but the body is beautifully accurate! I'm not saying the head doesn't look good, I'm just saying that it could use a bit of tweaking.
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[1.1.x] Space Shuttle Engines (2016-07-03)
imBobertRobert replied to sarbian's topic in KSP1 Mod Releases
I've had no problems with the engines working, however the smart parts (fuel detectors, valves, radio control) have been a bit wonky and don't always work for me. -
Excerpts From an SSTO Lesson for a 10-Year-Old
imBobertRobert replied to Dem Wot Goz Ub's topic in KSP1 Discussion
If you have students in elementary school who play KSP... Those kids are going to go places. -
New Ideas for loading screen 'hints'!
imBobertRobert replied to Stelith61's topic in KSP1 Discussion
-Counting Snacks -Recruiting Victims -Refueling Tanks -Buzzing the VAB -Deploying Parachutes -Re-arranging Staging A few that I could think of, not very good either, but why not post. -
Kerbal Space Program Fan animation/trailer
imBobertRobert replied to MCWopper's topic in KSP Fan Works
if it was done in 3ds max, the objects can easily be ported over to maya, but im not sure about the animations and lighting and physics.