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Posts posted by Stratoroc
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Dead.
killed in a crash landing from a too steep interplanetary return that tore all the parachutes off the craft.
Should he be found again he's off to Eve.
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When you try to figure out why time warp doesn't work while in the loading screen.
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Inside an inflatable habitation module?
The only thing more Kerbal than a dartboard on the outer hull of an inflatable module is a bbq grill inside a hydrogen-based airship.
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-Overly large emphasis on realism (spontaneous malfunctions, realistic complexity, etc). If I wanted to deal with all the crap that goes into a space programs with all the details, I'd be grinding my way towards a career with NASA. I deal with things that never work enough in real life, when I play KSP I expect things that should work actually work.
-snip-If I want to colonize/mine Moho, I don't want the game telling me I have to explore Jool. I should get rewarded for doing meaningful things that I want to do, not what some arbitrary talking head wants me to do.-Anything not this. I consider a major part of KSP's appeal the lack of a guiding hand, thrive and blow up at the pad all on my own.
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I recall this made an appearance when .21 first came out due to incompatibility with UI altering mods. Try a fresh install with no mods, then check if specific mods are the culprit
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The lines are so close that kerbal can't resolve which trajectory you intent to click on, try zooming in on your ship as much as you can while the trajectory separation is greatest and see if you can select the blue line then.
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Somewhat unrelated thing I ran across the other day. Supposedly the core of the sun is not so much energetic like a 'nuclear bomb' but rather a compost heap!? Does this sound right to you guys?
This has to do with the core being so hot that nearly all of the H to He fusion is reversible. For almost each fusion there is a fission reaction as well, so the net energy release is fairly small. Don't ask me what happens in the near-surface layers of the sun where the temperatures are greatest.
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Care to elaborate?
In the KSC scene you should see a lazor button on the top left of the screen, it has several options including draw distance.
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This and give rover wheels properties that resemble real life, like traction. Yes please
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so I added struts to the wings and the problem all but went away, probably wing flex as Syhrus said.
The landing gear is straight as far as angle snapping allows, I suspect even snapped it's possible to tilt the landing gear ever so slightly depending on which part of the part mesh it's attached to.
Edit: could the jet engines clipping into the wings be causing odd engine wash effects as the wings flex?
Here are pics of the thing:
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So I made a completely symmetric spaceplane, checked every strut and radial module for their counterparts. From the moment I take off the plane has a slight roll to the left that I usually counter with SAS but it's pretty annoying.
What causes said roll and how to get rid of it?
I am using Ferram, B9, LLL, mechjeb among other mods that I don't use in this specific plane.
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I think it's because two thrusters are used in a rotation. For example in your pic if the nose turns to the right the top and bottom left thrusters fire. However the bottom thrusters are angled so a torque that isn't balanced is created because the bottom thruster fires up and to the left. You need either SAS to counter the torque or rotate the ship such that the active thrusters are symmetrical about the plane on which you are maneuvering.
Really this is a small-ish scale of the same problem due to unbalanced rcs placement for translation that plagues ships during docking.
Hope this helps any.
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kerbal means attempting something that by all means should not work. Putting a space station into orbit using spacetape and boosters, in one piece, is very much kerbal. Sending one kerbanaught into a multiyear voyage of the solar system is kerban. It's things that we all know should not be possible, but do them because it's too damn fun not too. If anything going out of my way to recreate known real world space missions exactly isn't kerban because the result is always a calculated, well thought out, thoroughly optimized solution that was never designed by a mad scientist.
And why? because I'm playing a game. And this game makes otherwise horrible disasters pretty damn comical.
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I would pay anything around $30 or somewhat more for an expansion pack on the condition that is implements core mechanics that mods cannot provide. Really, I consider paying for an expansion funding a project to implement some of the favored "don't bother asking, we're not doing it" features, terraforming, alien species and the like.
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There are entire threads dedicated to space planes featuring showcases, discussions, and beginner tips. Head over to the spacecraft exchange subforum and try that novel search feature.
Also keep center of lift behind center of mass.
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Introducing the Strider. Utilizing EC (extreme clipping) and ACF (altered config file) technologies this thing will fly a single Kerbal into orbit, have close to 1k delta-V to play with and land back on kerban.
this was also the first time I landed anything on the runway and actually touched the runway.
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I am getting this too. I can reliably get this if I attach the radial port parts, or add/remove a part from a node enough time. I have a couple of mods, so I suspect they help break things.
edit: I tried building a space plane in the SPH and sometimes the root part seems to disappear in the sense that when I detach a part the game doesn't recognize an active root part in use.
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the probes are part kerbans? that's why half of my rockets explode on the launch pad! that explains so much. how could a creature hardly capable of pulling the thrust level without guidance know how to directly control electronic circuits
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I'm gonna guess a form of amphibians, who when frogs were evolving the ability to jump across ponds put two sticks together and rowed a leaf across the pond
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run away screaming due to imminent doom. and then, as Accelerando suggested, cook some meat
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I don't see clipping as cheating. It's no different than making a battery the size of a small fuel tank that contains 9001 charge, yet requires a bit more creativity to use. It's your game, play as you will
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typically I build rovers in the SPH because the mirror symmetry makes life easy. transfer the craft file to the VAB folder, load it up, flip it upside down and build the rest. It's kinda irritating especially since the root part is often a tiny command seat and I need to keep the fairings detached during the build.
Standardize values.
in KSP1 Suggestions & Development Discussion
Posted
If one were to be anal about units and education then different manufacturers will have different units, as tends to be the case in real life. Some engines will show you thrust in KN, other engines (those found on the side of a different road) will have power in HP. Same with mass, electrical power generation and consumption, and so forth.
Among other things it'll piss off future engineers enough to really want a standardized unit system in real life.
+many for explicit statement of units though, so needed.