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Everything posted by gary.townsend
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[0.22] Shock absorbing landing legs V1.2 (21-11-2013)
gary.townsend replied to zitronen's topic in KSP1 Mod Releases
taller? like a landing strut that can land the stock nuclear engine or the b9 nuclear engine? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
gary.townsend replied to sirkut's topic in KSP1 Mod Releases
I have to say giving people more control is usually preferable to less control. -
AWESOME! i can finally get that awesome bob cat colony rocking.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
gary.townsend replied to sirkut's topic in KSP1 Mod Releases
Sad fact is that i'm older than Toyota....ahh well i get it now...i was thinking of snoop dogg not snoopy... There we go theres the next challenge using the new robotics make a robot that does the snoopy dance. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
gary.townsend replied to sirkut's topic in KSP1 Mod Releases
What Da.....little less of whatever your smokin bud -
Vacation!?!?! thats cool i should take some time off work myself.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
gary.townsend replied to sirkut's topic in KSP1 Mod Releases
Are you referring to the instructions for wrapping the parts? or is there instructions buried somewhere else in the thread? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
gary.townsend replied to sirkut's topic in KSP1 Mod Releases
That worked for me as well...LoL rotated the bottom 2/3 of my station and then watched the torque wheels try and recenter the station afterwards....Great fun. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
gary.townsend replied to sirkut's topic in KSP1 Mod Releases
Anyone have any suggestions as to why i'm able to rotate the docking port on the launch pad and right before docking but once i'm docked it doesn't seem to rotate? -
Indeed looking forward to getting H.O.M.E. back in the game.
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I'm trying to create a way to make a modular planetary bases, 'm using a combination of HOME, KW, Nova, KAS, and B9 my original plan was to build a mobile gantry crane that could pick up modules with KAS and move them around, but i'm having to make the crane ridiculously tall in order to move the modules aroundand not having much luck launching the crane with any sort of success. Then I seen a posting where someone was using a crawler type lifter, I've tried to duplicate that kind of lifter but i'm not having much luck my lifter scoots out from underneath the modules as the legs are retracting and it never seems to be able to lock docking ports. I'm wndering if anyone who has tried either of these approaches can offer some advice.