p1t1o
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Everything posted by p1t1o
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Thats why you build your ship inside 60 gigatons of ice What do you mean "heavy"?
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Kerbal Space Program: Making History Expansion Grand Discussion thread.
p1t1o replied to Vanamonde's topic in KSP1 Discussion
If somebody else getting something for free makes someone feel "alienated", then they deserve to be alienated. The generosity of Squad, or anyone, is a terrible excuse to feel victimised. -
I just read a book by Alastair Reynolds called "The House of Suns" in which a faction of humanity spends its time circumnavigating the galaxy at high relativistic speeds, exploring and meeting once per circuit. They have been around for approx 6 million years due to time dilation, most of them alive the whole time. Whilst the rest of humanity is engaged in what is called "turnover", in that empires and civilisations rise and fall, worlds move from high tech golden-age civilisations and fall back to stone age conditions and rise back up again in generally predictable cycles. Good book, recommended. Also the rest of his books. *** Also there is a well-known thought experiment that delineates how if you were to somehow build a ship that can accelerate at 1G continuously forever (the thought experiment does away with worrying how) time dilation would get so extreme that you could cross the entire observable universe in as little as a century of ship-time.
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FireFox (The "Damn, I've got to think in Russian" one, not the Mozilla one)
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Something something light cones something something impossible to curve around on itself? *** I think that there is some concensus that our universe is one of many - not necessarily like the "many worlds" interpretation, but literally many universes. Something about "branes"? For time to be a loop, it might need to be a loop for all of them, which seems less likely. *** Also this stuff really bakes my noodle.
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Whilst I have my various thoughts (available elsewhere) about the development of KSP and its DLCs, this discussion about the cost seems rather moot. That is all.
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Kerbal Space Program: Making History Expansion Grand Discussion thread.
p1t1o replied to Vanamonde's topic in KSP1 Discussion
Sorry mate, I presumed thats what you meant by "MOO". Again, Im getting at stability and a reduction in fixes, content updates Im absolutely fine with, as long as they dont introduce new bugs that require yet more time to get smoothed out. Im still of the opinion, even though some games might put out DLC a while after first release, that very very long term ongoing development isnt a thing, people move on to other projects, but that is probably a little bit subjective - and even if not, Im still talking bugs and problems, not extra content. My biggest fear is that I will sit down to get really into a long career game, and halfway through there will be a significant update that will bork it in one of several ways. Its not like that hasnt happened many times already. If it sounds like a criticism of Squad or KSP, it isn't. The time it takes is of no matter, I've been on the hook for a long time already. I just want the DLC to be released once and not three or four times over a ten month period. I think we can agree that we both want KSP to be as good as possible -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
p1t1o replied to Vanamonde's topic in KSP1 Discussion
@DerekL1963 I have to disagree on most fronts there, KPS wont be permanently in development, I doubt that very much. Permanent? MMOs are a different kind of animal, I grant though. That is a comparison I would call apples-to-oranges. KSP is very far from the MMO model. As for a comparison to A-list, I dont see why KSP cant aspire to the same level of quality, I have no idea how else to define "A-list". That they are an independant seems irelevant. In any case, I merely wish for KSP to have a similar level of stability, nobody can say that they dont mind bugs hanging around forever or that they dont mind new ones being constantly introduced. That is what I mean by "complete". No, there is no permanent update model. Remember the hoo-haa when we changed version of unity? What happens when that is obsolete? Re-write the entire thing for a new engine and call it an "update"? It would have to be a project onthe same scale as a whole new game, which it literally would be. -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
p1t1o replied to Vanamonde's topic in KSP1 Discussion
Not at all. There are NO games that are in a permanent state of update and content adding, it makes no sense as a commercial venture. I obviously didnt mean literal perfection, but KSP clearly suffers from many, many more bugs than the majority of A-list games, and bugfixing is a significant part of ongoing development. And pretty much every other game on my extensive steam list is feature-complete, not that it would be impossibel to add more content, but they are just completed projects, whereas KSP seems several steps behind that point. Thats not to say that A-list games dont suffer from bugs, but you generally expect them to be bug-free, and mostly you are not disappointed. Its not a criticism especially, or otherwise an indictment of Squad, but KSP still requires more work before it can stack up, bug-wise against A-list titles. Im not talking content, the limit to that is the economic/commercial endurance of the project, plus it would seem that extra content would come in the form of more DLCs from this point on. Im just talking stability and bug-like problems, things like planetary surface seams, wheels working like wheels, surface friction, exploding bases etc etc. And Im not even pushing for timescales because I know how finicky software projects are when it comes to that. I just dont want to get the DLC only to find that some parts are buggy and I need to wait 6 weeks to get them fixed. Followed by a hotfix...then anotehr patch etc etc. know what I mean? And if they could finalise the "fixing" of base KSP as well, then I'd be a happy bunny indeed, but I dont see that taking any less than another year. -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
p1t1o replied to Vanamonde's topic in KSP1 Discussion
Updates. *** Dear Squad, Please take your time with the DLC, do as much QA and experimentals as you need so that the DLC does not require patching, and then a hotfix, and then another patch 3 months later, and then another patch after another 6 month round of user feedback. I have been patiently waiting for KSP to convert from a project-that-still-needs-work to a fully complete game that no longer requires any fixes, with bugs only popping up rarely. I continue to wait patiently because I know how good a product it is, and how difficult it must be to get it perfect. But I dont think I can stand a whole seperate other battle to get a DLC up to code at the same time. I imagine that modders will thank you as well. With respect, P1 -
For Questions That Don't Merit Their Own Thread
p1t1o replied to Skyler4856's topic in Science & Spaceflight
More of an engineering question than a chemistry one - Im not entirely certain of the answer but came across this: http://pstu.ru/files/file/2015/conf/zhenjian_jia_weixing_zhou_wenchao_liu_research_on_effects_of_fuel_pyrolysis_to_performance_of_internal_combustion_engine.pdf Looks like it might be a "yes", theoretically. -
Annual bonus = new joystick = Im in a DCS A-10C phase. Ka-50 and MiG-21 as well if I can solve 2 annoying DRM-related issues.
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For Questions That Don't Merit Their Own Thread
p1t1o replied to Skyler4856's topic in Science & Spaceflight
Well yeah, that is exactly how you'd empirically determine the answer lol -
Not "stage-and-a-half"? How many "stages" was the space shuttle stack? ...its pedant /pedant
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For Questions That Don't Merit Their Own Thread
p1t1o replied to Skyler4856's topic in Science & Spaceflight
Yeah, there's a few of the less "plain" molecules in there, the mineral oil is going to be an unholy mix of god knows what too. But its seems likely that it is mostly the straight-chain hydrocarbons. Wouldn't it be easier just to use kerosene (or gasoline, or some other more easily characterised hydrocarbon) in the first place? -
At first I was like "Rocket-assisted-fan? how is that supposed to work?!" But yeah, I like me few ginormous RATO boosters
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This isn't my word, I got it from my Dad growing up - "Clerting". The act of messing about or fiddling with no real purpose: "Stop clerting and get on with your homework!"
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For Questions That Don't Merit Their Own Thread
p1t1o replied to Skyler4856's topic in Science & Spaceflight
You're gonna need a breakdown of the composition of WD-40 - I presume it is a specific blend of various light hydrocarbons. If you can find literature values for kerosene in LOx, those would be a pretty decent approximation. Unless WD-40 has some funky functional groups in it, the energy contained in its bonds should be largely similar, since they are all C-C and C-H bonds and the combustion products, if completely reacted, will be the same too - mostly CO2 and H2O. Of course if there are some unusual compounds in WD-40 (like say cyclic groups, nitrogens, alcohols etc), that could widen the difference between it and kerosene. -
Is there a difference between the A380 and the MD12?
p1t1o replied to Scientia1423's topic in Science & Spaceflight
Its possible for two very different aircraft to look superficially similar. -
Fram Rate drop on a powerful PC..
p1t1o replied to Reason's topic in KSP1 Technical Support (PC, unmodded installs)
There may be many factors contributing to your low frame rate, but regarding the above statement: you do not own ANY game that does as much physics-based calculation as KSP. Video cards, cpus and RAM are all excellent at dealing with tons and tons of textures and 3D shapes nice and quickly, but its the physics calcs that getcha. Its arguable how much difference a new video card would make if your CPU is struggling under the physics load. Its not that 8 cores *makes* it slow, but more that you are not getting enough cycles out of your 4 year old processor. 200 parts is about where you'd expect it to slow down. -
[Whatif] Portal/industrictible container with hole thermodynamics
p1t1o replied to raxo2222's topic in Science & Spaceflight
Are there any formulas on mass flow trough hole depending on matter temperature, density and pressure? There most certainly are! Here are some links which are decent starting points - obviously there is more to it: https://en.wikipedia.org/wiki/Mass_flow_rate https://en.wikipedia.org/wiki/Venturi_effect https://www.grc.nasa.gov/WWW/k-12/airplane/rktthsum.html https://en.wikipedia.org/wiki/Rocket_engine_nozzle https://en.wikipedia.org/wiki/Shock_diamond https://en.wikipedia.org/wiki/Choked_flow Lets say matter leaving such container has composition, pressure and temperature of Venus atmosphere on surface - something like CO2 powered nuclear rocket from KSPI Interstellar. There isnt anything that special about Venus's atmosphere. Hot, high pressure (though not that high - or hot - in astronomical terms) gas - a conventional chemical rocket generates higher pressures and temperatures. Or Jupiter core - how much destruction it would cause? Difficult to say, this might be a good place to start: https://dash.harvard.edu/bitstream/handle/1/9569212/Silvera_Metallic.pdf?sequence=2 -
[Whatif] Portal/industrictible container with hole thermodynamics
p1t1o replied to raxo2222's topic in Science & Spaceflight
Indeed, gone are the once-a-week whatifs REgarding your question: why would the answer not be "Hot matter rushes out of the hole very quickly, expands and cools." ? -
Yeh, until the next one, which will wipe half of them off the board...again.
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Improve fps
p1t1o replied to Abstract_Kerman's topic in KSP1 Technical Support (PC, unmodded installs)
Often people will say "My computer specs are so high!" but will neglect to mention the 350 seperate programs they have running in the background, the 15 films they are downloading and 40bajillion megapixel monitor they are expecting to run at max FPS whilst they try and fly a 3000-part spacecraft through an atmosphere. You're gonna have to A) give more detail about your computer and the situations that behave poorly, and B) accept that there might be something wrong other than poor coding by the devs, since this game has been around for many years now and has been running well on what was considered "decent" computers back then, so its unlikely that the software is fundamentally flawed in this respect.