I'm not sure how much of this that the devs have already decided on, but here's what I'd like to see for some of the career mode missions: Missions come with a fixed budget, ie: $6,000,000 from a private Kerbin company to design & launch a probe that orbits [this] and measures [that]. The more cost effective you are, the more you profit, ie: spent $5,000,000 on that successful probe launch? Profit $1,000,000!! $ can be used in conjunction with science points to buy new parts, hire legendary crew members, or to build ships for special missions Missons increase in difficulty and payoff by using a 'behind-the-scenes' leveling system. More successful missions means bigger contract offers. Thoughts?