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pingopete

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Everything posted by pingopete

  1. wow nice picture! didn't realize quite how opaque they were, fair enough
  2. I can't upload zips to pastebin, or at least I don't know how. I did try, sorry. The condensation is always visible even when the sound effects aren't working. Personally I think condensation is to visible, almost luminescent at times, maybe make it more translucent? I'd been having trouble with conflicting module manager files, when fixed by removing unnecessary MM files from game tree the mod behaved slightly better but the issues I highlighted were still largely present. Maybe try producing a module manager file specifically for this ? I don't know allot about these though :/ It could also be conflicting with other mods I have installed: RCS sounds (contains own Module manager.dll) Mechjeb 2.1 ISA MapSat 4r1 S.C.A.N sat F.A.R (contains Module manager.dll + MMSerbianExt.dll) New rocket sounds (but unlikely as just replaced sound files) Deadly Reentry P.s. A slighly visible 3d shockwave cone when supersonic would/could be awesome! Good luck with the mod! Really wan't this to develop so let me know if there's anything I can do to help iron out these issues
  3. Sup guys, first post! I love the Kethane mod, and in particular the scanning aspect of it and that of others such as ISA mapsat and S.C.A.N sat. However as of the later Kethane updates the scanning interface was changed to the new hex map system displayed over the entire planet on map view. I swear I'm literally the only person playing ksp who wasn't a massive fan? I mean I know the original 1 pixel scan width was ridiculous, but I still preferred the UI window :/ ANYWAY to the point... I was hoping someone might be able to inform me of or advise me how to get the original scanning UI window back in the 0.9 kethane mod for ksp 0.22! (or a better version somehow) Why: I'd like to do all my scanning from one view. I'm one for realism and tech'y stuff including my interfaces. I'm slightly OCD about my scanning windows and UI. I think the map view shouldn't have to be switched to for viewing scanning progress unlike any other scanning mods. Thanks for reading! Let me know what you think or if you know of anything! P.S. sorry if this is in the wrong place; it be my first post
  4. which part of the output log specifically? won't let me upload beyond 500kb pastebin :/
  5. More fault specifics after experimenting: Found that the when spawning at the launch pad/runway initially, it doesn't work. However the mod kicks in having once left the atmosphere.
  6. Having the same problem here, please fix, such a nice mod, and amazing attention to accuracy!
  7. Just found that the Romfarer lazercam [standalone] DOES work with ksp 0.22 if you can follow these steps: 1) get lazer mod camera addon for 0.22 http://kerbalspaceprogram.com/lazor-cam/ 2) get the OLD standalone lazer cam (or docking camera) which ever one comes with the plugindata, sound and textures folders as well as the Romfarer.dll file. (I'm not entirely sure where i got these files from but they were in my old ksp files so if you've ever had the lasermod standalone camera addon on older versions look there.) P.S no disrespect meant by posting this here, you're mod is great, and far more extensive in terms of its models and realistic feel, it's just currently lacking in one or two specific features i'd love to see implemented. One being: a camera view fixable to a ground position and Two being able to lock onto targets.
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