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lassombra

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Everything posted by lassombra

  1. This is a common bug even affecting vanilla with parts that can change their cost based on how you assemble them. This mod fixes this bug and several others:
  2. Awesome, thanks for the fix! P.S. If I wanted to customize a part with just a passthrough tunnel is there documentation somewhere on how to do that? I'm trying to figure it out and can't seem to find it in this thread.
  3. Argh, so that appears to be an artifact of my attempts to scope this issue by removing other mods. It would appear I removed one too many (or few?) The problem occurs without that error present in the log.
  4. Yes, sorry I should have mentioned that. Without FreeIVA installed they load in their seats like normal.
  5. I have an interesting bug that seems to only appear when loading a lot of kerbals on a single rocket. It also might be specific to the cabin IVA I'm using. craft file: https://www.dropbox.com/s/eky9e562le7pmqj/Space Camp Lander.craft?dl=0 requires tweakscale, Procedural Wings, and Mk2Expansion Log file: https://www.dropbox.com/s/5f8vtnhmb7yfy3n/Player.log?dl=0 With this craft file and log file (I've tried to reduce as far as I can the number of mods for recreate) some of the kerbals get in their proper seats, and then a whole bunch load clipped through the cockpit. Note, this is demonstratable in sandbox by filling just one of the two cabins. All installed mods (I couldn't figure out removing any more for my sample craft): P.S. I've double checked (since that was just posted today) this breaks on the newest version, but was present on the previous version as well as I discovered the bug last night, but verified it today.
  6. The ones that I noticed right off the bat was the covered switches, they are showing all the way through to outside instead of showing what's behind the cover. Also the annunciator panels have weird artifacts. EDIT: I believe the recently added issue https://github.com/pizzaoverhead/FreeIva/issues/114 is the same issue.
  7. I love this mod already. However, I have a small bug to report. This mod messes with the alpha channel effects in ASET IVA Props
  8. Hey all! I'm Brian. I've been interested in KSP since I read about it on ironmanmode.com. I finally broke down and bought it a few weeks ago and the difference between the current version and the demo is insane! I'm loving all the options I have (including using remotetech/mechjeb!). I play Orbiter a lot, and have a good solid grasp on orbital mechanics, but the ability to design the space craft for the mission is awesome! So hi, and here's to an awesome kerbal future!
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