herrozerro
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Everything posted by herrozerro
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Looks like it's working now.
- 2,160 replies
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- totm july 2019
- spacedock
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(and 3 more)
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Yes, CKAN is looking for a secure connection. The certificate expired today.
- 2,160 replies
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- totm july 2019
- spacedock
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(and 3 more)
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
herrozerro replied to politas's topic in KSP1 Mod Releases
No, spacedock's SSL certificate expired today 2017-10-15, I assume they'll have it in order soon. -
So I am trying to build some probes with a lot of liquid fuel and I thought I could use the quad adapters. But they don't seem to crossfeed when in the inverted position. https://imgur.com/gallery/hKZ1P02 Is there any way to do this other than with fuel lines?
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Thanks for the tip about the cheat menu. Though I tried it once more with a brand spanking new satellite and it worked. And just to be sure, both of those were launched before the contract. The second one was wildly off compared to the first and it worked. Weird.
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Hello all! I've had this happen to me a few times before and I just wanted to ask if there is anything I can do to fix this. I have a contract for an equatorial orbit and as far as I can tell it's dead on. Is there any kind of way to fix this? or is the deviation for this contract just too specific? I have also noticed that no matter how long i keep the satelite still the maintain stability checkmark never seems to work either. Thanks!
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
herrozerro replied to K.Yeon's topic in KSP1 Mod Releases
I see the answer to my first question, but not the specifics of the efficiency of the KY engines. And the question of how the prebuilt it supposed to be flown. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
herrozerro replied to K.Yeon's topic in KSP1 Mod Releases
Is there any documentation on this mod? I just saw it and started playing around with it and I have a few questions. How are the KY engines supposed to behave? Are they LQ+O engines or are they intake engines? What is their optimum usage altitude? The Prebuilt Orbital express. How is that supposed to be flown? thanks! -
Help for an aspiring modder.
herrozerro replied to herrozerro's topic in KSP1 C# Plugin Development Help and Support
So I assume that it has to do with the animation then. Is the animation what is changing the thrust vectoring? -
Hello everyone! I have been recently inspired to apply my efforts to learn how to mod this awesome game and I have seen a few tutorials on how to get new parts in and modeled, but I have a more specific question. I'd like to make an engine with reverse thrust, much like the CF34 Turbofan Engine from b9. But I am having a hard time understanding what I am looking at. The normal parts of the engine I understand, but I am trying to figure out how the whole reverse thrusting works. I see this in the main module: thrustVectorTransformName = thrust_transform and a module later on that does the animation. MODULE { name = FSanimateGeneric animationName = jet_pod_medium_reverser startEventGUIName = Enable thrust reverser endEventGUIName = Disable thrust reverser toggleActionName = Toggle thrust reverser customAnimationSpeed = 1.3 layer = 2 } Might the functionality be a part of a plugin?
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On the imgur album, there is a shot from inside the cabin behind the kerbals. Is there a way to get these kinds of shots normally?
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
herrozerro replied to RoverDude's topic in KSP1 Mod Releases
I just wanted to say, awesome job! I love this mod and cant wait to see where further development goes. It might be one of my favorite part mods. -
I was looking at the online manual for this mod, and it seems like docking, landing and rendezvous are not on my mech jeb menu. The manual seems to call these modules. Are they parts that need to be unlocked? thanks!
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http://imgur.com/gallery/1D3JQ my first ever real mission beyond the mun.