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Everything posted by helldiver
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[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Notice v1.09 is up, be advised that we lost one test shuttle without the "craft file invalid" warning or anything. It's just there floating in space and I can't access it for some strange reason (cockpit says locked). I don't get the Kerbal cams or anything. All other save files and test shuttles were fine. See changelog for list of updates. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Not for a while, not any time soon. You can use the Rockomax Jumbo for now. Additionally, the rear end fairing for centerline mounting is for advanced players that can hand control the ascent. I've got a good craft file, but it requires skill and some experience when going up this way. It is not as easy and painless as the standard stack mounted method so I will not be promoting this is a main thing. The option will be there however for those that prefer the challenge. As awkward as that sounds. We have a huge stack on our plate right now: -RPM clarity fixes(done) -Gimbal Pitch Trim fixes (done!) -Translate Left/Right (Researching the issue) -Rear end fairing/shroud de-coupler is giving us problems in how it separates. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Small update on the fairing/shroud/de-coupler. Works very well. -Not as easy to launch this way as with the standard method. -You'll have to manually maintain your ascent angle (roughly 30 degrees) and should start rotating at around 6km, at 10km activate RCS and you can rotate to about 40 degrees. Rotating sooner will result in a spin. -Engine pitch trim should be off. -We're still working out some of the bugs. -
[1.1.x] Space Shuttle Engines (2016-07-03)
helldiver replied to sarbian's topic in KSP1 Mod Releases
Huge thank you Dtobi for all your help and support with the KSO and getting the fixes in. My apologies for not coming in and thanking you. I've been so tied up with the release of that thing. Hehehe! -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
They're not, could be one of several issues. -Did you have the EFT attached? -Is pitch trim enabled? I haven't had issues so long as you start them using staging or turning them on/off by hand. If you put them in action groups it will mess with the pitch trim plugin. Don't use the OMS if you have the EFT attached. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
For those silly Kerbals on the other side of Kerbin who mount their shuttles centerline... Notes: -Will be a temporary alternate download and not part of the main download for now (although it will be included in 1.09). -Targeted only at folks that wish to mount the KSO centerline to a 2.5m fuel tank. -2.5m -Is part of Kerbin_Space_Station resources. So you will get a new large texture that will get updated when more components are added to the project. -Designed to fit all KSO engines (three Thrustmax 200s and two Omnimax's, plus the KSO's tail-plane) with room for pitch trim and shouldn't clip through. -Again, this is for folks that do not use the Kerbin lifter and prefer centerline mounting. Should be up shortly. My internet went down and I was not able to get this to Nazari in time. -Arial Bold 24, although Helvetica is the proper font. Although you can edit your own blank kerbin_orbiter.tga, please do not redistribute. -That would be best answered by Nazari, although I believe it was do to custom animation and other requirements. I do the artwork, and then we look for plugins that are able to do what the artwork calls for, not the other way around. Please read the OP. As I've said on there and several times I will be doing stations parts and random components that support the shuttle. The shroud you see above is a step in that direction. And thank you 100% for the support! I clocked one month in brick and mortar modeling. If we exclude the three month delay, approximately three months straight, with two weeks solid crunching and staying up very late with Nazari on chat as we marathoned it to finish. Nazari came in around January but had contacted me before. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Nope, that's a huge no. I'm not making things look fugly for the sake of a name. Download the blank one if you don't like the available names. To get more technical; it's not on a location that would make that simple and look streamlined, it would clip, or you'd have co-planar flickering as your video card fights with it, or the object would have to "float" over the mesh. Steering while taxing For those that are having steering issues, don't forget to enable steering in an action group (right clicking the front nose gear in the VAB/SPH) or on the actual nose gear itself. Should help those folks having issues after landing on the runway. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
An update on that now that I understand the plugin better: The good news is that it's possible.... The bad news is that it won't be likely any time soon until after Squad updates KSP's memory management system. As it is right now it would load all five alternate textures in one go. That's a big no no for most people since it means five copies of a large texture file. Additionally there are other issues regarding internal naming of texture references and how they were done, otherwise the plugin won't find the textures. So that ability is off the table for the time being and it will be my final word on that for now. [Edit] If there is enough demand for alternate shuttle names, later on I could ask Nazari to spit out several KSO Cockpits with variant names. Users who wish to have the additional cockpits in their VAB/SPH will be able to download them individually. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
There is a bug currently with the plugin handling pitch trim in that if you Start or Shut Off engines with an action group it disables the plugin. Turn On using Staging and shut off by right clicking them. Naz has already contacted the plugin author and they're aware of the issue. This bug was posted in the OP. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
This is something I want in later phases actually. It was talked about in our old thread. Definitely something for the future. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Go to the OP and scroll down to my second post (right after the OP). -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
This is just gorgeous! Love how you deployed flaps on final! Future updates and phases will improve on the docking module, as well as add a better docking ring and frame that doesn't cut so much into the cargo bay. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Re-clean your GameData directory (leaving Squad alone). Download the latest version of the KSO (v1.08), and try again. Get back to us on that. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
I cannot answer PM's at the moment unrelated to technical issues or bugs as I'm very busy answering people's questions and any technical issues. If you would like a peek as to how a lot of the KSO was done, see the original Kerbin Mini Shuttle thread and look for the External Fuel Tank modeling from start to finish posts I made. What modeling program, art program, etcetera to use is way beyond the scope of this or that thread. However there are numerous resources on the web dealing with several modeling programs including Blender or MilkShape as well as student licenses for 3DMax or Maya. There are numerous tutorials on how to get started modeling in such programs. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
For those crazy Kerbals on the other side of Kerbin that don't know better. And no, this can't come out soon as it requires direct feedback from Nazari so I know where to properly center the circular mounting point in the rear of it, before it gets textured and baked. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Do to popular demand of this setup, in the future (Phase II) I will be releasing a rear end shroud/cowling that will allow you to do this. Keep in mind that I hate it. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
I'm releasing space station components that will fit the cargo bay just fine. There is no reason Kerbals (at .75 meter's tall) need 2.5 meter space station components. Unless you want "realistic" components which as I said 100 times in the KSO development thread I'm making this project specific to KSP and it's lore. Just like our real shuttles can't fit Saturn 5 components, I don't think a Kerbin shuttle would be able to fit their largest components either. As I said, part of the Kerbin Shuttle System is to include gameplay elements that support the KSO. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Thanks! That is the best way to diagnose a problem. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Lovely pic! If you have Photoshop, the bottom of my second post (right after the OP) has a link to the Patch Creation Kit if you wish to make your own mission patches What is your mission with this configuration? Looks awesome! -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
The KSO is not a true space-plane. As such it's designed for you to launch it using rockets and upright. If you want to sit it on the runway, you'll have to manually empty out the tank in the back and turn off SAS in order to get it to sit properly. They did originally. Nazari experienced buggy behavior of the two struts in the front so we turned off the ability for now. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Because the cockpit wants to be the star of the show... We'll be researching why this happens. A lot of these node issues have stomped Nazari but we both expect to eventually fix it. For now if you have that issue, you'll have to start construction from the KSO Cockpit first. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
My fault... They were supposed to be the fixed ones I got from Nazari... But I guess KSP does 0 differently and the files didn't get replaced. They are fixed in v1.08 currently on the Spaceport link. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
I will have a change-log shortly. As long as you have version 1.06 or higher you should be good to go (kerbin_shuttle_orbiter_v106.zip). v. 1.07 Added improved craft files in the VAB and SPH. v. 1.08 Linux compatibility issue with the MFD fix. v. 1.08 should be the last hotfix for a while. -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
Gorgeous shot. Please download the latest version as the craft files included give you a much better LRB separation. I noticed you're still using the previous version I cobbled together. The new version by Nazari adds a lot more seperatons, but lowers their fuel. The LRBs will separate better and away from the KSO. Going to have to get that mod! -
[0.90] Kerbin Shuttle Orbiter System v4.13
helldiver replied to helldiver's topic in KSP1 Mod Releases
The delay was far beyond my control. Understand that I depend on someone knowledgeable with Unity and KSP plugins in order to get this to function. Especially someone with community connections and who would know what is out there. Although Nazari had contacted me very early in the project (like the second post after I announced my plans), a mix up in PM's confused me into thinking he didn't have the time to dedicate to this. Fast forward to January, after ZRM dropped off and Nazari contacted me again. It was pretty much the only reason I continued as well as the incredible support from the KSP community. I owed you guys this thing since I would be frustrated to not have such a project as well. Regarding the bugs; We both knew there would be bugs on release. I posted about it several days leading up to release and even warned that the first version may be taken down causing craft file errors. I think things have gone very smoothly given my lack of experience with KSP modding and given the complexity of this project. Nazari came in and got this going on the technical side and he can tell you how nit-picky I am and how I want everything to look, feel, and play perfectly. Most of the remaining bugs are simple fixes that should not require new games/craft files. We are aware of the bugs with the OMS engines, as well as the FAR, and DRE issues. For those wanting a smaller texture package, try the low resolution textures linked under the download.