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Jivaii

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Everything posted by Jivaii

  1. I figured out the process of how to add new definitions so that I can swap fuel around easily, the harder part was figuring out the mix I needed. I'm good now that I've figured it all out, and thanks for replying
  2. Well, crossing my fingers that this works, since I have a 2,600 ton craft just waiting to be built in orbit. (I've given up on considering launching the bloody thing, it's over 100 meters in length)
  3. Using WinRAR, I'm able to open it up. What unzipping program are you using?
  4. If you're doing a GUI, I'd reccommend Blizzy's toolbar (most of us are already using it as well.)
  5. I remember seeing a link someone had for adding tweakables to the B9 stuff. And here it is.
  6. Using MFS, and trying to exchange the liquid fuel for liquid methane. Going off one of the pre-existing methane tanks I got a 43.7% liquid methane and 56.3% Oxidizer.
  7. A long shot, but has anyone gotten a CFG together for Modular Fuel systems for KSPI? Another question is the percentages for the methane engine since I'm attempting to put together a CFG for myself to use B9 tanks with the KSPI engines.
  8. This is still somewhat confusing to me. I'm trying to get it so I can swap LFO tanks to Liquid Methane/Oxidizer tanks.
  9. If no one minds me asking, what would be the best choice to use for swapping fuels around. As in, taking one of the LFO adapters from B9 and swapping for methane?
  10. With this mod, I can see building some very crazy massive airships....I'm going to have fun with this =D
  11. Is it wrong that I love you right now? I'll be able to build an even larger version now!
  12. I'm using the Jan 5 update, and can't get it to work anymore (using L Alt and Num -)
  13. Was using a 3.75m reactor/generator on a probe ship. Had full MJ at the time.
  14. Is it possible to have it 'record' where you started the experiment? Or would it be where you finish the experiment?
  15. I've got a bit of a question. Was playing around on sandbox to experiment a bit with the higher end parts I haven't unlocked yet, and couldn't get a DT Vista engine to work. Does the reactor have to be touching it?
  16. My mid station is normally around the 150km mark, with the high orbit station at 275-300 km. I haven't had any issues with it at all.
  17. I don't think anyone's put together a video of this yet. That said, did you put a lab on the station with the experiment module docked to the station?
  18. I'm all for just lobbing **** into orbit and if it doesn't explode, it's good.
  19. You'd be mistaken, Procedural wings, once set and the craft is launched, don't move at all. Would be cool if they did, but they don't.
  20. The orange tanks...did you update them to 0.23 or someone else has? (That entire mod really)
  21. I've been using shuttles to complete 4 experiments at once, and haven't found that I need more then 4 of those shuttles. Normally just send the shuttles up, hook them to the station, then start experiments and set the timer in my KAC to go off once all the experiments are done and go do other things till that time.
  22. Another option to the custom button position is to use the Toolbar API?
  23. It'd confuse me a little, since I use both Station Science and KSPI
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