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Tiny, Green, and Big-Headed: Tex Kerman's Kerbal Space Program
Tex replied to Tex's topic in KSP1 Mission Reports
Mission Report 002 Mission: KX-2 Mission Date: 09-11-2023 Crew: N/A Initial Mission Cost: √12,482 Funds Recovered: 0 Net Mission Cost: √12,482 Recovery Distance: N/A Experiments Recovered: N/A Science Earned: N/A Total Mission Time: 0y 0d ??:??:?? Highest Altitude Achieved: ??? Highest Speed Achieved: ??? Total Distance Traveled: ??? Highest G: Impact Notes: KX-2 was a failure. The B1 booster rocket was updated and several things were fixed, in an attempt to correct some staging issues with the B1 experienced by KX-1. Most importantly was correctly separating stages 1 and 2. As the combined K1-B1 vehicle rose past 11km in altitude, control of the vehicle was lost as the control surfaces were unable to maintain stable flight. In addition, the Reliant engine used to power stage 1 has no gimbal capability, and therefore was unable to assist. Mission Report 003 Mission: KX-3 Mission Date: 09-11-2023 Crew: N/A Initial Mission Cost: √12,482 Funds Recovered: 0 Net Mission Cost: √12,482 Recovery Distance: N/A Experiments Recovered: N/A Science Earned: N/A Total Mission Time: 0y 0d ??:??:?? Highest Altitude Achieved: ??? Highest Speed Achieved: ??? Total Distance Traveled: ??? Highest G: ??? Notes: KX-3 was another failure. Unlike KX-2, however, KX-3 DID actually reach a stable orbit. KX-3 provided important data about the behavior of the Mk II variant of the B1 rocket, including the fact that it was incredibly unstable until approximately 2-4km into its launch trajectory. Precise data was also collected during the flight, such as the fact that Stage 2 will ignite approximately 02m 15s after lift-off, and at an altitude of about 39km. During the flight, experimental attitude/course corrections were attempted to gather data on the performance (to be precise, the EXCESS performance) of the redesigned B1 rocket. For example, shortly after Stage 2 ignition, the throttle was reduced to 33% of maximum power in an attempt to insert into a stable orbit during one complete burn, rather than re-igniting engines at a predetermined apoapse. However, at approximately 04m 40s into flight, the Stage 2 engine was cut to coast to the apoapse of 153km. The orbit was then circularized to 159 x 150km, and it was noted that 18.18 units of liquid fuel and 22.22 units of oxidizer were remaining in the stage 2 tank. This, though a successful orbital insertion, was not desired, as it was hoped that the K1 spacecraft itself would make the final orbital circularization maneuvers and then go on to perform tests. Just prior to de-orbiting, the charge in the onboard power supply ran out, rendering the vehicle unresponsive. KX-3 will remain in its orbit. To correct this problem in the future, the probe core was updated to automatically hibernate during time warps. -
Tiny, Green, and Big-Headed: Tex Kerman's Kerbal Space Program
Tex replied to Tex's topic in KSP1 Mission Reports
Mission Report 001 Mission: KX-1 Mission Date: 09-07-2023 Crew: N/A Initial Mission Cost: √12,232 Funds Recovered: 0 Net Mission Cost: √12,232 Recovery Distance: N/A Experiments Recovered: N/A Science Earned: N/A Total Mission Time: 0y 0d 04:09:00 (4 hours, 9 minutes) Highest Altitude Achieved: 271,481m Highest Speed Achieved: 1,967 m/s Total Distance Traveled: 57,253,237m Highest G: 4 Notes: KX-1 can be considered a "successful failure." Ultimately, the vehicle was lost. However, a wealth of data was recovered, including experience in following proper procedure and also while evaluating the performance of the spacecraft and booster vehicles. Early flight proceeded very smoothly. The B1 booster was evaluated and its performance recorded during early flight, including, critically, the procedures used to fly the rocket in a particular way, which have been used to update the K1B1 vehicle flight manual. What was not anticipated that, apparently, engine plates do enable crossfeed, which was not known or checked prior to flight. This resulted in Stage 1, using a Reliant engine, to drain the entirety of the fuel from Stage 2, which was intended to use an LV-909 in order to better insert the K1 spacecraft into a stable orbit. This unplanned, long burn resulted in a high suborbital trajectory, culminating in an apoapse of 270km. Stages 1 and 2 were both jettisoned simultaneously while the K1 spacecraft continued into space. Once at apoapse, the intact K1 spacecraft used its three engines to successfully circularize its orbit, resulting in a final orbit of 267x271km. However, the remaining delta-v suggested that re-entry would be impossible. After performing the main retrofire, the K1 used its RCS thrusters to lower its periapse to about 69km, after which the engine section was jettisoned. At this point, the mission was officially ended, as there was no way to precisely re-enter the spacecraft. It will eventually burn up. -
Tiny, Green, and Big-Headed: Tex Kerman's Kerbal Space Program
Tex replied to Tex's topic in KSP1 Mission Reports
=(Procedures and Flight Manuals)= Vehicle Checkout Procedures The Vehicle Checkout Procedures (VCPs) are used and followed when loading a craft in the VAB and before you hit the green Launch button. The VCPs are meant to ensure that, most importantly, the proper crew members are stowed seated in the spacecraft, there are no staging conflicts, and that all critical mission or recovery hardware is configured properly. Verify the correct spacecraft has been selected. Verify the correct loading of all propellants, especially RCS propellant. Verify that parachutes/recovery hardware are configured properly, if applicable. Verify all action groups are configured properly. Determine the delta-v requirements of the mission, and select and attach the correct launch vehicle/booster rocket. Configure attachment of booster to spacecraft (make sure the shrouding over engines isn't weird, and also adjust the height of the entire vehicle assembly so as to not impinge on the ground). Verify correct placement of all TT18-A Launch Stability Enhancers. Verify all booster control surfaces and engines are configured properly. Verify all stages will perform as desired (checking TWR and delta-v of all engine stages). Run through staging from bottom to top, and correct any conflicts. Verify the proper crew members are seated within the vehicle. If mission is uncrewed, remove Jebediah Kerman from any seats. Record Initial Mission Cost for mission report. Select launchpad and proceed to launch (hit the green button). Final Countdown Launch Procedures The Final Countdown Launch Procedures (FCLPs) are used/followed when the final vehicle assembly for a given mission is sitting on the launchpad. This is the last chance to catch any mistakes or problems before launch commit, and therefore very important. Verify that spacecraft control is oriented properly (with North facing left on the NavBall. Personal preference.) Engage SAS. Verify proper propellant loading and battery charge of all stages. Run through staging from bottom to top, and correct any conflicts. Perform full-range test of all control surfaces through pitch, roll, and yaw axes. Set throttle to launch power. Launch vehicle and refer to Flight Manuals for vehicle controls. Flight Manuals Flight Manuals contain the specifics of how to operate any given spacecraft and/or booster vehicle. Every single rocket behaves differently, but the flight manuals are designed to be followed by even a rookie pilot to successfully fly a mission. Spacecraft K1 Combined Launch Vehicles K1-B1 -
Niiiice, nice. It's always tough to decide on how best to name missions separately rather than just flying 5 of the exact same ship with different crew.
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Tiny, Green, and Big-Headed: Tex Kerman's Kerbal Space Program
Tex replied to Tex's topic in KSP1 Mission Reports
=(Project Moho)= Mission Statement: Project Moho will place Kerbalkind into space for the first time and teach the Kerbal Space Program the fundamentals of rocket flight. Project Goals Project Moho is not just about taking the first steps into space. This project is about learning how to reach space efficiently and safely. It is said that before you can run, you must learn to walk. And before you learn to walk, you learn to launch multi-ton vehicles into sub-orbital and orbital trajectories. The absolute bare fundamentals of spaceflight are known: Place an object into an orbit. To do this, the payload or spacecraft must be accelerated to Orbital Velocity. However, what is not known is the best methods to do this. Project Moho has three goals: Prove that spaceflight is possible. Accomplished by successfully reaching orbit and returning to the surface of Kerbin safely. Perform precision re-entries and landings. Accomplished by determining procedures for the timing of retrofire burns. Perfect orbital insertion. Accomplished by studying the flight characteristics of rocket vehicles, and testing principles for the mechanics of launching spacecraft to determine the proper trajectory to launch and reach orbit. Mission Proposals KX-1 (Mission Report!) KX-2 Project Statistics Highest Altitude Achieved: 271,481m Highest Speed Achieved: 1,967 m/s Total Distance Traveled (Total): 57,253,237m Experiments Recovered: 0 Science Earned: 0 Initial Total Project Cost: √12,232 Total Funds Recovered: 0 Net Project Cost: √12,232 Average Recovery Distance: N/A -
Granted. However, it turns out that the BDArmory AI was a secret United States Government test to discover who the best fighter pilot in the world is. They will come to collect you shortly. Hope you can pass the physical! I wish to get some good news from the people I'm waiting to hear an answer from.
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Tiny, Green, and Big-Headed: Tex Kerman's Kerbal Space Program
Tex replied to Tex's topic in KSP1 Mission Reports
=(Lore)= Disclaimer! Kerbal Space Center Back to Top The Kerbal Space Center (abbr. KSC), located on Kerbin, is the main area where all management of the Kerbal Space Program happens. It features thirteen buildings and structures on an approximately 25 km² plateau. Astronaut Complex The Astronaut Complex houses many important facilities involved with the overall governing of the Agency. Within this building lies administrator offices, office sections for KSC employees, a visitor's center, a snack bar, and a multitude of classrooms to teach civilian and KSC personnel a wide range of subjects from engineering to geology. This building also houses a recreation room and the classroom portion of the Kerbal Flight Academy. Research & Development Facility The Research and Development Facility is the largest structure in the Kerbal Space Center and consists of several buildings, though none are nearly as large as the Vehicle Assembly Building or the Spaceplane Hangar. Its complex architecture notably includes a two-story tall tunnel through a large building and an elevated hallway connecting two buildings about five-stories up. In the southwest corner is an observatory, presumably for an optical telescope. A separate building on the south side has massive ductwork for a wind tunnel. Nearby is a tank tower similar to that by the launch pad. Scattered around are numerous smaller buildings and quonset huts. This facility is crucial to the Space Program in that it contains many departments that oversee the development of new space technologies as well as research and analyze samples and photographs obtained during observation periods and experiments. RD-1 Contains the Dept. of Incoming Parts (takes in and judges part proposals for future use) and the Chemistry Labs (analyzes gasses and chemical samples received from the Geology Dept. (see RD-6)) RD-2 This major research center contains multiple departments, including the Electrics Department (researches electric technology, such as solar panels and RTGs), the Wheel Department (studies function and use of wheels), Cockpit Layout Committee (self explanatory), the Parachute Committee, and the Dept. of Redundancy Department (ensures and makes sure that rockets are reliable and have a good reliability percentage for crew safety). RD-3 Houses the Secretarial Society (responsible for PR, HR, and all phone calls and e-mails) and the KSC Medical Center (performs regular checkups on all KSC personnel and declares kerbonauts fit or unfit for missions). In the basement lies the Centrifuge and other training facilities, including a full gym and rooms for practicing flag deployment and RCS Jetpack operation) RD-4 The hub for the entire R&D complex. Contains administration offices, the communication room (which helps coordinate recovery efforts), and 111/2 presentation rooms for technology and procedure demonstrations, as well as a stage for Karaoke Night. RD-5 This entire building is dedicated to the Propulsion and Controlled Explosion Department, and includes blast-proof walls and a state-of-the-art Wind Tunnel/Engine Testing Vent. This is where not only rocket fuels are designed and tested, but also researches the application of monopropellants and Xenon propulsion. RD-6 RD-6 houses the Geology Department (Studies geological samples from missions and determines their makeup) and the Snack Research Board (develops recipes for delicious and nutritious snacks for astronauts and KSC employees). RD-7 Easily recognizable for its sizable observational telescope, this building houses the Astronomical Department, which observes celestial bodies and studies their makeup, as well as oversees the functions of any space-based telescopes and cameras. Vehicle Assembly Building The Vehicle Assembly Building, commonly called the VAB (sometimes wrongly "Vertical Assembly Building"), is one of the two craft construction facilities at Kerbal Space Center. It is quite obviously inspired by NASA's real world Vehicle Assembly Building. It is the KSC's tallest and single largest building, and situated at the heart of the complex. Like its counterpart the Spaceplane Hangar (SPH), the Vehicle Assembly Building is for craft construction. The parts list is the same in both facilities. The Vehicle Assembly Building is structured around an approximately 100 m tall assembly bay tower (108 m including helipad) located at the center of KSC. A wing extends south from the assembly bay tower, itself taller than most buildings at KSC and structured in three tiers. A smaller, lower wing extends a short distance on the north side. On the roof, there are 2 helipads between the skylights. The helipads provide a suitable landing target for VTOL vehicles. On the east face of the assembly bay tower is an 8-leaf vertical lift door[1] approximately 93 m tall. Closed at all other times, during craft assembly the east door is visibly open (giving 50 m clearance) as though ready for the craft to be rolled out. Additionally, on the north, west, and south faces of the VAB are large, yellow, swinging doors which appear to be auxiliary entrances. Kerbal scientists and workers roam the floor while a gauntlet of ground crew remain stationed at the main east door. Utility vehicles drive in and out and onto cargo lifts set in the north and south interior framework of the VAB. None of this activity interacts with the build process, though scientists appear to examine the craft and workers hammer, drill, tighten, and wrench thin air. Just to the northwest of the VAB is the retirement monument to the old Mk1 Pod used in the earliest versions of KSP. Spaceplane Hangar The Spaceplane Hangar (sometimes called the “Space Plane Hangar”), abbreviated SPH, is one of the two craft construction facilities at the Kerbal Space Center (KSC). It is the longest and widest building at the KSC, and second largest overall. It lies at the northern side of the complex. Like its counterpart the Vehicle Assembly Building (VAB), the Spaceplane Hangar is for craft construction. The parts list is the same in both facilities. The Spaceplane Hangar is oriented diagonally, with the main door facing northeast. It features an air traffic control tower which overlooks the Runway. It makes a challenging target for VTOL landings. There are long, emplaced tanks for fuel and a water tower to the northwest, closer to the Runway, and a large spherical coolant tank to the southwest. Overall, the building is about 5 to 6 stories tall and features a vaulted translucent skylight roof spanning the interior workspace. The northeast and southwest sides also let light in. -
"Tiny, Green, and Big-Headed" In the beginning, there was nothing but empty space. There was no time, there was no anything. -flash!- In an instant, the Universe expanded from an infinitesimally small point- a point no larger than an atom- into what we know as the cosmos today. Every little whirring molecule, every cloud of dust and gas, every space rock, every planet, every star, and every single galaxy, came from that infinitely small point. Across the eons after that initial fantastic explosion, things began to change. The collections of subatomic particles condensed into more atomic ones, and those atoms fusing into still larger molecules and creating the natural elements, these elements condensing into packets of materials and dispersing across space and time. As these collections of materials grew in size, so to did their gravity. They began to attract one another, bumping into each other and fusing further, once again increasing their own gravity. When enough material collected into a single point, these collections of materials condensed into spherical shapes. When more and more material condensed into these little protoplanetessimal structures, the first stars in the universe were born. And so the Universe would continue for billions upon billions of years: Eternally condensing and collecting into heavier and heavier structures, stars aligning themselves such as to create great collections of stellar arrangements we call galaxies, and each one of these stars allowing enough material to collect on their stellar disks of gas and rock that worlds formed, an endless variety of planets and moons, comets and asteroids, rings and gas giants. It is on one of these worlds, a tiny little world orbiting a teensy-weensy little star, that our story begins. The star known as Kerbol is by all accounts an impossible star. It is impossibly small, impossibly hot, impossibly dense (not having an abundance of it but rather having not enough!), and impossibly inhabited by seven little orbiting bodies, nearly too small for the imagination. Moho, Eve, Kerbin, Duna, Dres, Jool, and Eeloo. The planetary compatriots to the impossible star. However, one of these little tiny planets has something special about it. Unique. While a couple of the bodies in the little solar system harbor suitable qualities- Liquid water, habitable temperatures, a suitable atmospheric pressure- None has quite the same appeal as the third rock from Kerbol. The planet Kerbin, a blue planet and covered with nice, balmy land, is host to an impossibly tiny race of creatures known as Kerbals. Kerbals: Green, tiny, big-headed. These three words, more than anything else, define what a Kerbal is. A Kerbal is green- They are quite conscious to themselves and to their home planet; they would never pick a fight with each other for any significant reason, and they treat their little world with respect and admiration, as all living creatures should. Kerbals are tiny- Their small stature is perfectly befitting of their place in the universe: Little tiny green creatures, running around on a teeny tiny little world orbiting a tiny little star. Make no mistake, however, because while Kerbals are indeed tiny, they make up for it in what they are capable of. Kerbals are quite big-headed: Not just physically (their head volume makes up roughly equal or greater than that of the rest of their body), but mentally as well. Kerbals are beings of grand dreams, of grand schemes and grand means. Kerbals are the creatures that represent the very definition of ambition, of an undying dream. Kerbals are spacefaring creatures at heart. From the very moment Kerbals gained their awesome sight, they have been gazing up at the universe in wonderment and yearned to travel to those tiny pinpricks of light in the night sky. Kerbals promptly spent their entire history in efficient cooperation: working, calculating, plodding, snacking, thinking, and building. Finally, they are ready. With their great buildings built, with their feet on the ground and eyes in the sky, they prepare to step forth into their great, fire-spewing machines they've created and fulfill their lifelong dreams. The Kerbals are going to space. A letter from the Director's Office: Featured Image! K1 "Moho" rocket lifting off at the Kerbal Space Center. Yes, this is the Kerbal Space Center. -Table of Contents- Lore[link] Projects (=) - Failed Programs // (=) - Ongoing Programs // (=) - Discontinued Programs// (=) - Planned Programs =Kerman Flight Research Program= =Project Moho= [link] =CommNet/Deep Space Network= [link] Procedures/Flight Manuals[link] Mission Chronology Newsflash! Articles[link] Crew Roster Name Role Status Spaceflights Jebediah Kerman Valentina Kerman Bill Kerman Bob Kerman Pilot Pilot Engineer Scientist Active Active Active Active 0 0 0 0 Statistics Overall Program Success Rating: 50% Total Missions: 1 Total Failed Missions: 0.5 Flags Planted: 0 Snack Supply Status: Accepting Donations Days Since Last Launch: TOO LONG Mission Report Template Mission Proposal Template
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Nice, nice, Lawn Dart is a good one!
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So a random thought that's been in my head lately was the theme of real life astronauts in the early Mercury/Gemini/Apollo programs getting the chance to name their spaceships during missions. Obviously each of the Mercury guys named their flights and capsules, although they all followed a theme. Gus Grissom then named his Gemini capsule "Molly Brown" to poke fun at his near-drowning accident, and for the Apollo program, we had names like Odyssey, Columbia, Challenger, Eagle, and so on. However, a couple of the names the astronauts chose were Spider, Gumdrop, Charlie Brown, and Snoopy, not serious names with much gravitas at all, which makes for awesome, hilarious names. I was wondering what other forum members used for names for their ships in that sort of vein- humorous, catchy, callsigns or ship names. I'm looking to make a collection of good ones to use for an upcoming project, and I want to make the majority of mine food or snack-based because Kerbals love snacks
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The essence of what I wanted this thread to be all about
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So I was really impressed when I read the 17th Developer Insights thingy when at work a day or two ago. Particularly, one thought stuck out to me that I wanted to see if anybody else made the connection on. With our familiar previously-unnamed Liquid Fuel now being Methane, and there being a whole upcoming class of engines using Methalox fuel, did anybody else, when they read that news, think: Methane = farts Fart rockets? Rockets powered by liquid fart? Because I think that's something Kerbals might do, but then again, that's just me... Other thoughts about how having multiple types of fuels will affect the learning curve for the game??
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=Project Bolide= Mission Statement: Project Bolide will perform basic Munar operations, such as flybys and orbits, while testing and perfecting return trajectories and procedures from Munar altitudes. Project Success: 100% Featured Image The K3 "Unity" Spacecraft up close. Image Gallery Flight Log Flight: KSO-3 Vehicle: K3 "Unity" Pilot: Valentina Kerman Mission: Valentina will test and carefully record her ascent profile to provide clear instructions for how to fly the K3, as well as repeat the flight of KX-10 and carefully record her descent profile to determine how best to make Munar re-entries more precise and routine. Result: Success Report: Valentina took careful notes of the ascent profile for the K3, and less careful notes about the return trajectory. KSO-4 will test lunar orbital flight as well as testing returns from high Munar orbit. Flight: KSO-4 Vehicle: K3 "Unity" Pilot: Tex Kerman Mission: KSO-4 will perform basic operations in a 2,000,000m circular orbit around the Mun, a very high orbit. Pilot will perform an EVA, recovering scientific data gathered from instruments aboard the craft, and record various notes about the orbital insertion and particularly re-entry profiles. Result: Success Report: There were several changes made to the re-entry pocedures. The Munar orbit turned out to be 1,800,000m rather than 2,000,000m. In addition, a new procedure was attempted, wherein pilot Kerman stayed in a very high orbit, Munar altitude, until a precise re-entry could be attempted. Upon realizing a precise re-entry from this altitude would be nearly impossible without math that nobody wants to do, the pilot instead reduced the obit to 1,000,000m above Kerbin, then was able to attempt a precise re-entry. Luckily, the re-entry profile worked, and pilot was able to land within driving distance to the KSC. KSO-5 will follow a similar profile to repeat the success.
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=Project Capricorn= Mission Statement: Project Capricorn will prove that Kerbals can fly in space, perform complex tasks while flying in space, and reach the Mun. Project Success: 91.7% Featured Image The rendezvous of Tex Kerman aboard KX-5 and Sal Kerman aboard KSO-1. Image Gallery Flight Log Flight: KX-1 Vehicle: K1 "Moho" Pilot: Jebediah Kerman Result: Success Report: KX-01 tested the K1 spacecraft, orbital capabilities, booster rocket, and communication with KSC. Communication link was much stronger than anticipated, booster performed questionably, as was unstable and difficult to maintain attitude. Mission was a great success, landed practically within walking distance of KSC. Further development of re-entry procedures required. Flight: KX-2 Vehicle: K1 "Moho" Pilot: Valentina Kerman Result: Success Report: Evaluated revised K1 booster (still needs further revisement, K1 space operations engine is still required for orbital insertion), studied placement of RCS thrusters, refined re-entry procedures from standard 100km circular orbit. Flight: KX-3 Vehicle: K1 "Moho" Pilot: Tex Kerman Result: Failure! (Crew recovered safely.) Report: This flight was a disaster. The K1 booster was redesigned again, and when I lifted off I tried to set it to a good heading of 90 degrees but the damn thing pitched over way too far. I tried to right it, but even the new winglets weren't enough to right the vehicle. After about 30 or 45 seconds, I reconfigured the staging and separated from the entire booster and orbital module. We need to set up an abort control, I barely made it out of this one. And didn't go to space. Maybe I'll fly the next one. Flight: KX-4 Vehicle: K1 "Moho" Pilot: Webb Kerman Result: Success Report: KX-4 was a great success. Webb Kerman made it to orbit, discovering severe structural problems with the K1 booster. He performed an EVA and conducted maneuverability tests. Webb also refined re-entry procedures to land just 70km away from the KSC. Flight: KX-5 Vehicle: K1 "Moho" Mk II Pilot: Tex Kerman Result: Success Report: The Mk II Moho worked phenomenally. Apart from a couple staging issues, the Moho was able to deliver the entire Moho orbital vehicle (That's the capsule and the uppermost engine) into orbit, the exact ceiling of which is yet to be determined. The booster is finally one that works well, using two side booster rockets to aid the main stack. I write this section of the report from space, because now that the KX flights are done for the Moho, Sal is gonna meet me in space for a little rendezvous. Added 11/24/22: The mission landed safely, Tex Kerman forgot to write up the rest of his report after landing safely. Flight: KSO-1 Vehicle: K1 "Moho" Mk II Pilot: Sal Kerman Result: Success Report: Rendezvous went off without a hitch. In fact, it was nearly a direct ascent rendezvous because it was timed so well. The KX-6 flight was flown before Tex and Sal re-entered. Flight: KX-6 Vehicle: K1 "Moho" Mk II Pilot: Unmanned Result: Success Report: This flight tested a new parachute configuration for the Mk II Moho capsule, as the capsule was fitted with a small docking port that required moving the parachutes from the top of the vehicle. The test was a success, and the parachutes worked as intended. Flight: KX-7 Vehicle: K2 "Amur" Pilot: Unmanned Result: Success Report: This flight tested the K2 "Amur" spacecraft and booster. Its purpose will primarily be used for tourist flights. The test was a success, though the K2 flies quite differently than the K1. The first stage, with boosters, is quite powerful, though the central stack has no gimbal capabilities, which will need correction. The upper stages are not very powerful. In fact, this test did not reach full orbit. Flight: KSO-2 Vehicle: K1 "Moho" Mk II Pilot: Jaeger Kerman Result: Success Report: KSO-2 is meant to be a target for the next flight, KX-8, as it further tests the K2 "Amur" spacecraft. Added 11/24/22: KSO-2 landed successfully following the docking of KX-8, having re-entered first. Flight: KX-8 Vehicle: K2 "Amur" Pilot: Laika Kerman Result: Success Report: KX-8 is meant to test the K2 "Amur" rocket in orbital flight, as well as perform a docking with Jaeger Kerman's spacecraft, modified with docking port. This flight went exceedingly well, as the ascent profile was much more gradual and realistic than expected, and the re-entry was very educational in learning the re-entry profile for a 200km orbit. Laika Kerman landed on the ground, probably less than 6km away from the KSC, the closest landing yet. Flight: KX-9 Vehicle: K3 "Unity" Pilot: Unmanned Result: Success Report: KX-9 was a simple unmanned test of the K3 "Unity" capsule's parachute system, which was successful. Flight: KX-10 Vehicle: K3 "Unity" Pilot: Jebediah Kerman Mission: In his second spaceflight, Jebediah Kerman will evaluate the next-generation K3 spacecraft, and if orbital tests go well, will attempt to fly by the Mun. Result: Success Report: The test was completely successful, and Jebediah entered and exited the Mun's SOI. In addition, he performed a re-entry test from Munar altitude, lowering periapse to 40km, which resulted in a gentle re-entry path. Testing needs to be done to make these re-entries accurate. Also, it is evident that the space program needs a network of communications satellites for Munar and future Minmus operations. Conclusion Project Capricorn was our very first series of trips into space, and all of Capricorn's major goals were accomplished. In fact, they were accomplished because these goals came AFTER the project was concluded! That's right, Capricorn flights weren't even considered part of a unified program until after these goals were accomplished. The main point of these flights was to study spaceflight, practice rocket design, and practice launch and re-entry procedures for safe and efficient launches and recoveries. It was also for working out exactly how and what to report to you, the viewing public.
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NEWSFLASH! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wednesday, November 23, 2022 √ .25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPACE PROGRAM BEGINS, THEN ENDS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kerbal Space Center- In a stunning report, the newly built Kerbal Space Center has announced the beginning and end of a formerly classified space program that has flown 8 successful missions without anybody even knowing the program existed. Kerbal Space Program director, Tex Kerman, stated in a press conference that a secret space program, Project Capricorn, had been in operation for weeks and had flown several successful spacefaring missions, including one manned flyby of the Mun. Public response to this announcement was confusion and optimism. Hector Kerman, a neighbor to the Kerbal Space Center, stated, "I heard some bangin' and explodin' from over the fence line, but I thought it was a engine backfirin' or something. I didn't know nothin' about no rocket launches." Another neighbor stated, "I thought those streaks of white were weird cloud formations or something. I didn't realize they were rocket trails." The Kerbal Space Program is expected to release details of the apparently now-complete Project Capricorn shortly.
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Tex Kerman's Kerbal Space Program! (This is just a placeholder until I can make something prettier) A letter from the Director's Office: Featured Image! K1 "Moho" rocket lifting off at the Kerbal Space Center. Yes, this is the Kerbal Space Center. -Table of Contents- Space Programs (=) - Failed Programs // (=) - Ongoing Programs // (=) - Discontinued Programs =Project Capricorn= [link] =Project Bolide= [link] =Kerbin Communications= [link] =Kosmonaut Recovery= [link] Newsflash! Articles SPACE PROGRAM BEGINS, THEN ENDS Crew Roster Name Role Status Spaceflights Jebediah Kerman Valentina Kerman Tex Kerman Webb Kerman Sal Kerman Jaeger Kerman Laika Kerman Bill Kerman Haddred Kerman Bob Kerman Hayrim Kerman Pilot Pilot Pilot Pilot Pilot Pilot Pilot Engineer Engineer Scientist Scientist Active Active Active Active Active Active Active Active Active Active Active 2 1 1 1 1 1 1 0 0 0 0 Statistics Overall Program Success Rating: 91.7% Total Missions: 11 Total Failed Missions: 1 Unique Number of Vessels: - Flags Planted: 0 Kosmonaut Selfies Taken: - Snack Supply Status: Accepting Donations Days Since Last Launch: TOO LONG Fun Facts! -I decided to choose 7 original pilots as an obvious nod to project Mercury, and named 4 out of the 7 pilots to reflect aspects of either human spaceflight and a nod to an old friend of mine! -I rotate pilots based on their position in the crew roster. Jebediah first, then Valentina, then Tex Kerman because he was the third in line, and so on and so forth. -At the time of the docking of KSO-2 and KX-8, I was streaming the mission to my best friend whom lives in Russia.
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Granted- keep in mind that with greater demand for astral planes, the supply of astral planes will plummet. I wish I had returned to the forums sooner, I missed this place.
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Banned for not having any ribbons.
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[FORUM GAME] Rate the avatar of the person above you.
Tex replied to mincespy's topic in Forum Games!
8/10 I looooooooove space, and I looooooove blue. -
Known for adapting, I think!
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Because they're already dead. How does the positrac on the rear end of a Plymouth work?
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"They couldn't hit an elephant at this distance." -last words of Union Army officer John Sedgewick
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I remember once going to a theatre/drama class, where there were some costumes hanging along the wall, and on the mini-stage in front of class, holding up two dresses and asking which looked better on me. Consensus was the blue dress.
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Unfortunately not, I have never been super into the Halo universe, although I played some Reach and Halo Wars in the past.