Jump to content

GentlemanJack

Members
  • Posts

    53
  • Joined

  • Last visited

Everything posted by GentlemanJack

  1. Possibly, since the probe i was doing the burning with had the atomic rocket engine. The delay was only .3 seconds but i wanted to test it out at minmus.
  2. How do i make the engine shut off after the input delta v has been burned? Do i have to make a command to stop it?
  3. Do i have to hit "enter" once i put the delta V in the box? Even if i just put in the delta v and click burn, it says that it'll make the burn at 100% throttle and the amount of delta v i put in.
  4. Yup. I tried 10m/s. I also tried 10 m/s. Seems the only thing that does turn the engine off is if i type it in in seconds. That's not as accurate as the actual delta V input though.
  5. I've got a problem with the flight computer but it's my first time using it so i need some help. I set a delay right before the T - (insert half mark here) of the T- to node. I then set the throttle to 100%, set the required delta V to make the burn and click "burn". I reach the T - half mark. Engine starts up, does the burn, but it doesn't shut off. Do i need a separate command to shut it off? I thought the inserting of the delta V just made it burn that amount and not more lol
  6. Dont have to be a douche about it. I asked nicely, coulda just said no.
  7. There an estimate on how much more time this will take to fix? Not trying to rush or anything but i'd hate for .24 to come out before IR is fixed for .23.5 xD
  8. Ahh ok. Was looking at the wiki and saw it was labeled in fusion power so i thought it was a bug but thanks for the help.
  9. Where in the tech tree do i get the DT Vista Inertial Fusion Engine? Is it Fusion Power? If so, i don't see it.
  10. Cant wait to come home to the beta of this. Even the beta has me excited. Although i will be playing with my 15 or so mods
  11. Hell yea!!! This has been THE mod for me and i can't wait to have it in my asteroid adventures. Hope you'll have this fixed very soon.
  12. Is there a way to edit the engine particle effects? I really enjoy the new NASA engine particle effects and i'd like em on my KW rocketry engines as i use those a lot.
  13. Took the SRBs off. Still does it. TWR without SRBs is 1.69. I'll try using a single engine instead of the cluster. Edit: Seems that fixed the issue. Didnt know an overpowered rocket was a thing. Thought the more TWR you have, the better.
  14. FAR hates my rockets. Any rocket i build that is perfectly aerodynamic just likes to flip whenever i go to do my gravity turn at the start. It starts cartwheeling in mid air and it's really frustrating cause the rocket design seems fine. http://imgur.com/2wsKwVv
  15. Oh boy i cant wait till this mod is fixed. On my list of top 3 favorite mods. Take your time Sirkut, i love this mod.
  16. How do i put stuff in the cargo bay? I know i'm supposed to use the special decoupler and it says to mount it on the belly but i tried and it doesnt face the right way, if i rotate it then the decoupler is inside the cargo bay. If someone could post a picture that would be nice.
  17. Alright, i fixed by descent problem by moving the wings a bit back and making sure all the fuel is pumped to the front when coming down. Thanks everyone!
  18. Ok so my CoM is a tiny amount behind the Col around the descent stage. My fuel is still about 20% full at the time i reenter and toggle my air breathing Sabre engine. Should i fix this by moving the wings slightly back to compensate for that? Here are a couple of pictures of the plane. http://imgur.com/8L0a4CA http://imgur.com/F7UDsWO
  19. The fuel should be fine i think, i'm using TAC Fuel Balancer to help with CoM change. I mean it seems like it's something to do with the control surfaces. They just lock up in mid descent and my craft is sent into an uncontrollable spin, FAR says it's a stall though. I should say i'm also using Deadly Reentry
  20. The problem is that the same design worked fine landing BEFORE i had installed FAR and after i installed it, the landing was completely uncontrollable. I'll try removing wings as you suggested and looking over the design again. I can post a screenshot if you like with the CoM and CoL. Both are fine
  21. Is it possible to turn FAR off temporarily in-game? After i get up into orbit with a B9 spaceplane i designed, i do what i need to do and then make my retro burn to land at KSC. However, FAR likes to ruin my design and make it stall and spin uncontrollably. It is at no point in the descent through the atmosphere that it is stable. I will mention that when i am taking off from KSC in the plane, it is perfectly fine. Please Help
×
×
  • Create New...