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KSP2 Release Notes
Everything posted by Dogface
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Recovering lifter stages
Dogface replied to Sandermatt's topic in KSP1 Gameplay Questions and Tutorials
I put chutes on my boosters once. I set the chutes to stage with the booster separation. It did work, but as there is no economy yet, I never checked to see if I got my money back. koney? ah, kurrency Of course, there is the danger that an unattended part will be classified as debris and deleted. -
All stock parts float. It kind of depends what you want the boat for.
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A hovercraft uses trapped air to create a cushion. Given KSP's rudimentary aerodynamic model, I doubt it models trapped air flow. Or air flow at all, for that matter. I have seen VTOL crafts tho, you might have more success going that direction.
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At the load screen click on "Settings" Click on the "Input" button Click on "Staging UI" on the right side under "Axis Bindings" click on "None" under "Pitch Axis:" Move the joystick axis you intend to use for pitch Repeat for Roll and Yaw Merry Christmas
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Absolute Beginner's Guide to Kerbal Space Program - Part 7 - How to Rendezvous and Dock
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Multiple ships aerobraking at the same time?
Dogface replied to lantay77's topic in KSP1 Gameplay Questions and Tutorials
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Hi and help on RCS Problems :P
Dogface replied to BasOne's topic in KSP1 Gameplay Questions and Tutorials
I have not heard of that RCS problem. But, Hold ALT while Right clicking on one tank then the other tank. Then click on the "In" or "Out" button to transfer fuel. -
Right Clicking does not open object.
Dogface replied to Darkeldar's topic in KSP1 Gameplay Questions and Tutorials
I am having that problem too -
^^^^This
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Here are some screenshots from the EARLIEST version of KSP!
Dogface replied to Sylandro's topic in KSP1 Discussion
Thats pretty cool, thanks -
I have five friends who own KSP. None of them would want to MP, including me. I dont even see the point. Most of my time, and fun, is in the VAB, fine tuning a ship.
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I have been playing sandbox mode, and like the idea of having something to do when I get somewhere. They have added science, which gives one a task on-site. Adding resources would further extend the playable life of the game. Do a poll of multiplayer. I dont see the draw of that, could just be me tho.
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Resources - postponed, cancelled or reserved for a DLC?
Dogface replied to czokletmuss's topic in KSP1 Discussion
I think resources would be cool. It could be a DLC package, along with colonization and terraforming. not interested in MP -
Favourite rover - lander configuration
Dogface replied to kiwiak's topic in KSP1 Gameplay Questions and Tutorials
My unkerbaled probe-rover I slung under a lander (with side mounted rockets). My 2-kerbal rover, on my Duna mission, I attached at a 45 degree angle on the side of the lander. It slide right off (after extensive testing on Kerbal). -
Adjust Docking Alignment
Dogface replied to elshalif's topic in KSP1 Gameplay Questions and Tutorials
I use quicksave (F5) just before docking, when I am trying to line ships up. Though usually just to get the EVA ladders close, nothing exact. -
Manual Science Retrieval
Dogface replied to Dogface's topic in KSP1 Suggestions & Development Discussion
I could have been wrong. I saw a video where the guy had to go to a thermometer on the side of the ship, get the science and then go into the lab to upload it. BUT maybe he didnt know how to use the lab. -
EDIT: further KerbalKon videos suggest that this is not true. Nevermind. It looks from the KerbalKon videos that you have to manually retrieve (EVA) science from science parts on a ship, even though the ship includes the new science module. I would think that all science parts would be wired into the ships systems, and going outside to get to data would not be necessary.
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Looking for interplanetary help.
Dogface replied to Jollyroger6969's topic in KSP1 Gameplay Questions and Tutorials
Interactive illustrated interplanetary guide and calculator for KSP http://ksp.olex.biz/ On interplanetary kerbaled missions I use large radius fuel tanks and nuclear engines. Also, you seen to have parachutes and a separator for Kerbin re-entry. I save the weight and dock with my space station on return. -
Thanks, I've not seen kerbalmaps before.
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When should I launch to my station?
Dogface replied to photogineer's topic in KSP1 Gameplay Questions and Tutorials
Ascending node = The point at which the orbit crosses the reference plane moving north. Here, "north" means the direction of the orbit normal of the reference plane. Descending node = The point at which the orbit crosses the reference plane moving south. http://wiki.kerbalspaceprogram.com/wiki/Terminology -
How do I fix my rocket
Dogface replied to LadyAthena's topic in KSP1 Gameplay Questions and Tutorials
Q: How much does one of your payloads weigh? Rendezvous and docking are probably the most challenging things in the game. But it is so rewarding when you finally figure it out. Keep trying. There are a number of good tutorials on the topic, find the one that makes sense to you. Here are some good tutorials: Absolute Beginner's Guide to Kerbal Space Program - Part 7 - How to Rendezvous and Dock Orbital Rendezvous And Docking Tutorial For Kerbal Space Program 0.18 Scott Manley Kerbal Space Program : Docking Tutorial Part 1 Beginners AddMeGamers