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KSP2 Release Notes
Everything posted by Bilfr3d
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Rover suspension control
Bilfr3d replied to SkyRender's topic in KSP1 Suggestions & Development Discussion
This could be helpful for driving around the Mun.......... sometimes. If you were on the Mun though and you set it too low, if you start flying, when you come back down, the wheels will start acting like a trampoline, and you'd just keep on going up and down, until either the wheels or something else breaks off, you set the stiffness higher, or... *sniff* ... you send the rover into orbit. -
What new ways to build things (like building space stations, or completely new things to build) would you like to see added into the game. I have an idea that I would like to see in a future career mode. IDEA New part modules (and parts) will be added. These parts specifically being parts of buildings (like apartment buildings, etc.). You attach the onto a docking port or claw of some sort of your ship, you fly over to a 'designated build area' then place the part of the building there, or you could just put a skycrane there and move it over. Anyways, once the building is completed and 'finalised', kerbals start to live or play in the building and you gain revenue every kerbal day for it. You could then make large areas of buildings to make makeshift cities, but of course you'd probably have to buy the 'designated build areas' to expand your building. There would also be the problem of crashing your ship into the building, because if you crash a ship into the building, you need to pay for the building repairs and any sad, sad kebal deaths that occur during the crash. Discussion time!! Enter your ideas or anything like this below.
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Ah, that's good then. My doubts have been cleared.
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I'm sort of riding in Mr.Rocket's boat..... I was wondering, is ksp still in the same sort of directory, like with the KSP.exe, parts folder, saves, etc. on the steam version? hmmm...
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What about a new habitation module setup where you can select what you would like in the module, like crew, fuel, electricity, etc. There would probably be a minimum limit of crew that would absolutely have to be in the module, somewhere about 15 or 20 crew up to 50 crew maximum. Along with the crew limits, there would be limits to fuel and electricity, and with each bit of fuel or electricity added, less space there is for crew. Discussion time!!! I think this would be helpful when sending up large colonies to orbit or to another planet.
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Planet Ideas And Names For The Future Of Kerbal Space Program
Bilfr3d replied to Dead Pixel's topic in KSP1 Discussion
A whole new galaxy to explore!! Of course, you'd probably need to actually discover and map out the area first (like send out a few unmanned probes or something), and when you map out a few of the planets (or all) you need to send down some kerbals or probes to do some experiments to find a 'kerbalworthy' planet. When you find the planet (randomly generated each save), you need to send over some parts so you can the build a space centre, so that you can build some ships there. But with this space centre, you'd need to send out fuel, oxidiser, parts, etc. so you can actually fly. Suggestions!!! -
Take screenshots of your best, funniest, stupidest (or anything in-between) space station, base, rover, plane, or ship designs here. Make it HOT!!!!!
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This... now this is amazing. This will DEFINETLY help me out. Thanks guys!!!
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Uh, not really. I'm sort of looking for one that actually shows all of there positions as well (something similar to what it actually looks like in the game or in the tracking station)
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My ksp screenshot isn't working for some reason or another (and print screen on the computer doesn't work either -- Windows users will know what I'm talking about).
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I meant as in planning what I'm gonna put on what planet, not actually planning my manoeuvres. (Like planning out a planet base or space base)
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Backstory: The enemy have a large space station in orbit around kerbin with many ships ready to mobilise and attack. You must build a ship to fly up and destroy the space station within 3 kerbin weeks. Needed: You need to build a space station (of at least 7 large docked space ships) in a near circular orbit around kerbin. You can make the space station bigger for more fun if you want (I did it with 12 ships docked(Yes I did it before I posted; I had already read this post, and did some of the others for myself)). Hint: On your attack ship, put some SRBs on radial decouplers up at one of the last stages. When close to the space station, fire up the SRBs then decouple them. AIM AND FIRE!!! Have fun!!! (It took me only 1.4 kerbin weeks)
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I've been trying to find an image of the kerbol solar system so I can plan out approaches before I go, but I can't find a very good one. Even google can't help me!! I'm starting to have second thoughts about this being the right segment to put it in.
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Button to toggle or lock/free gimbals
Bilfr3d replied to Quantum Jim's topic in KSP1 Suggestions & Development Discussion
if you right click on the engine (if it supports gimbal) there will be a clickable option button to select gimbal on or off. -
This might turn into a suggestion, but will there ever be any automation built in (I don't really like downloading plugins in-case it goes wrong (then I'll have to re-download the whole thing.))
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When you set out a manoeuvre node, are you able to set 'control from here' and have the kerbals do it for you . I'm to afraid to try for myself, because if the kerbals don't do it at all, or go the wrong way, end of mission
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Some common sense when it comes to parts
Bilfr3d replied to Bothersome's topic in KSP1 Suggestions & Development Discussion
I don't think KSP was made to completely replicate real life space programs. I personally think it was just created to bring some people imaginations to life about flying spaceships into space. I dunno, ask one of the devs why it was created, but if the air intakes were made heavier, you couldn't make the funny and crazy contraptions that you've always wanted to make. -
Sending kerbal pets into orbit
Bilfr3d replied to Bilfr3d's topic in KSP1 Suggestions & Development Discussion
I wouldn't think so. I'm not exactly 'demanding' it either, just suggesting, having a discussion. -
wait, wait, wait, so the what not to suggest list is only for stopping people from going "I DEMAND THIS" or "I DEMAND THAT"......... Now i'm confused.