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Stavell

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Everything posted by Stavell

  1. I have a question about buttons and GUI layout. I want to add the execute next node and abort execution buttons to the NODE EDITOR window. I have VS2012 and latest mechjeb source which complies fine. Looking in MechJebModuleManeuverPlanner.cs since it's the buttons on the Maneuver Planner I want to duplicate. I see the interaction with the buttons but not where is is initialized. wondering if I should be looking somewhere else. thanks Alright too funny just realized when I downloaded the updated source great minds think alight and there is a execute next node button on the node editor window now ) (Been compiling my own updates to dll for awhile.. must have been added in the past few months.... )
  2. It sure would look pretty, but considering after 3 years the engine is not function complete and they only have a tech demo available . We wouldn't have the KSP we have today if squad had went with the Outerra engine. Boy the rockets would look good sitting on the pad though..... and sitting is all they'd be doing.
  3. If you watch the debug log this plugin spams a exception error in the log. Checked with clean install and once the crew manifest dll is removed from game the exception error stops. unfournately it gives no other information other than exception error. "After futher testing the error crops up only after I alt-tab out of KSP from Flight screen. and the exception is a NULL VALUE EXCEPTION. "
  4. I download the 2.0.9.0 source and compiled it before making anychanges I wanted to make sure it worked as the current release does. Every thing seems to work. but the Rendezvous Autopilot does not show up in the menu. Any ideas what to check to see why it doesn't came up?
  5. Been looking over more of the code and testing some build seems they limit speed by the value you define or by RCS thrust on the axis of movement divided biy the mass of the vehicle. soe with only 4 blocks and a 34 ton vessel you would be limited to .05 speed. even if you but 1000 in the spped blank.. I want to test some but I'm having problems with the compiler atm.
  6. I'm not a C# guru but on the docking module source it seems that you have a hard coded speed limit of 1 in the docking autopilot. so if you enter anything above 1 it defautls to .2 ?? I can see that would be nice so if you type 100 by accident the craft won't deorbit. but I think 1 is little low maybe 5 would fine.
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