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Bengsch85

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    Rocketry Enthusiast

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  1. Hey guys, thanks for the positive words. Unfortunately life threw me a curveball and I have been working 16 hour days quite often so the story has been put on the shelf for now. It will make a reappearance in the next few weeks though I hope so stay tuned!
  2. I had considered trying to balance them out better as I looked into the configs more. I only use the 3m version so it wasn't a big deal to me at the time. If there is interest I would take a look at balancing them. Also the 5m air breather I have tossed around the idea of setting it up like the RAPIER engine is with dual mode and actually using air instead of faking it with ISP changes like it is now.
  3. With it being a station, many lines. Most parts have numerous lines per part so you do the math I've done it before so it just takes patience
  4. If you go into the save file and find the vessel you can copy and paste it from one save to the other. I recommend a backup both saves before attempting. Make sure you copy from [vessel] to [vessel] tag or else something will be missing and can ruin a save file if done wrong.
  5. Except that doesn't answer his question, the whole first page doesn't show the actual tree... Try this link: http://i.imgur.com/OkwRzka.png
  6. I'm really glad I could do this for everyone asking for it in your AAR. I sure can! I will have some time tomorrow and I will put it in the first post.
  7. As these are just cfg edits to keep the engines updated I can't edit the models themselves. I don't have the model files, and I agreed with the previous author I wouldn't touch the models. There are a few of us using these engines that wanted updated versions (last version was for .18!) and that was what I set out to do.
  8. Bengsch Industries Parts V1.0 I would like to introduce my first line of parts, the Leucome Z-Pinch Fusion Engines! Leucome graciously gave me permission to bring these up to date and to keep them that way until he chooses to take up the project again. They are compatible with Tweakables and Career Mode (in the Experimental Rockets tech node). Most importantly, they now can be put in the GameData folder as well! Specs: 3m Version Thrust: 1950 ISP: 462, 1200 Mass: 13T 5m Version Thrust: 2450 ISP: 480, 1380 Mass: 38T 5m Air Breather Thrust: 2550 ISP: 2850, 1520 Mass: 37T 10M Version Thrust: 2600 ISP: 480, 1280 Mass: 57T Spaceport link: http://kerbalspaceprogram.com/bengsch-industries/ Simply unzip the contents of the file into your GameData folder and you're done! More parts to come in the future as I re-learn how to use Blender and Unity! These parts are covered under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
  9. I also recommend ksp interstellar and kosmos station pack for large solar panels and radiators. Its what I've used in the past for building large stations.
  10. That wasn't the issue I had, its that the ray-casting used to determine where the re-entry effects hit allow the heat to go through the cracks in the shield. It has to do with the model and not the cfg file and the original author in the thread mentioned it over there.
  11. I tried for a week to make it DRE compatible and just couldn't. It was one mod I had to take off my list for the grand tour so now I just pretend
  12. Check the link out, specifically the GE-1600 Heatshield. The Icarus Project
  13. Dun dun dun! And where Jeb is, trouble always seems to follow no matter who's story it is!
  14. I might be able to help out, I definitely enjoy designing ships and stations in KSP. Sent you a PM.
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