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Benzschwagel
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KSP2 Release Notes
Everything posted by Benzschwagel
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oh, I think I got it, when a mod get's added, it's checked by default, and when "Selected Mods" is chosen, it installs that mod. when you then uncheck that mod and click "Selected Mods", it uninstalls that mod. I think that was what wasn't clear. maybe you should use the word "Process" or "Process Changes" instead of "Proceed". Proceed is too vague, too bland. It isn't specific enough, but also it wasn't immediately clear to uninstall parts or all of mods by unchecking them and then clicking the button. You should put that somewhere, maybe a help file. Maybe I'm just slow, too, or wasn't paying attention.
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also a fix for that .DAE problem?
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Banned for honoring their memory
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Banned for falling victim to the great forum disaster of April 2013
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Banned for surviving the great forum disaster of April 2013 (BTW: what's with the {DATA EXPUNGED} part, seen it before in here)
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banned for STILL being a pug, yet again!
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You could do several things: "Install / Uninstall:", "Proceed with:", "Continue with:" Also, a part that I had an issue with was that when I wanted to uninstall a mod, I had to click remove to uninstall it, which would also remove the mod from the list. Has this been fixed? Are the "selected mods" and "all mods" buttons toggles? do they actually install on the first click and then uninstall on the second click? If this is true, then you will definitely want to use "Install / Uninstall:" instead of just "Proceed:". This way the user is informed that clicking the buttons below will perform a specific action, and not have to wonder what might happen if they just "Proceed". You also might want to put a "legend" in to show what the colors mean (or what the green dot on the folder means), or an "Installed / Not Installed / Removed" column to help. Don't get me wrong, colors are nice, but there can be issues with all kinds of things when looking at colors (colorblindness, laptop LCD acting funny, strange color scheme in windows, highlighted programs don't display correctly...) that can make it difficult or impossible to see. Sometimes it's just nice to see a bit of text saying "Installed" or "Removed" or "New Mod" or "Installed with problems" or "Could not install", something to make it a bit easier to understand what just happened when you clicked the button. I realize that there is the bottom text area, maybe if there is an error, the column says to refer to error number in list below. Just some thoughts. Anyways, good work, I think I'm going to stick with your program, it seems to be way better than KSPMM. Oh, and here's something else, what can you do with something like this? Edit: was just thinking using an "Install / Uninstall" for both buttons may not work if the user has several mods that are both installed and not installed. how will the program know whether the user wants to install or uninstall the mods? it might just be better to create 2 separate sections, one for "install:", and one for "uninstall:" You could also do this: _____________________________________ |Proceed:.............................................| |________________...________________...| ||Install:...............|.|Uninstall:............|..| ||."Selected Mods"..|.|."Selected Mods"..|..| ||."All Mods"..........|.|.."All Mods"..........|..| ||.X-Overwrite.Files|.|.........................|..| |.------------------..--------------------.| ------------------------------------------- hehe, ascii art, lol
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Yeah, I remember him talking about a 200m shield, too. hope this is still alive...
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[0.21] Hooligan Labs - Airship, Submarines and More
Benzschwagel replied to Hooligan Labs's topic in KSP1 Mod Releases
hehe, wow, that was quick, I was expecting to wait til tomorrow for a reply, lol -
[0.21] Hooligan Labs - Airship, Submarines and More
Benzschwagel replied to Hooligan Labs's topic in KSP1 Mod Releases
with a space for KSP version and any mods used to make the craft and the ability to add links to .craft files for those of us who are not creatively inclined. Please? -
[0.21] Hooligan Labs - Airship, Submarines and More
Benzschwagel replied to Hooligan Labs's topic in KSP1 Mod Releases
a thought on that, could be mounted to said future submarine for quick ascent. or used as a type of buoy... Edit: And I just noticed the post with the sub pics with a mounted "slug," my situational awareness is awesome, lol, but maybe the buoy idea could be used, possibly with a blinking light like that aviation lights mod, maybe solar panel attachment spots, a battery underneath, maybe KAS for an anchor. it may not lift off the ground, but it probably won't sink in the water. also, what about a floating launch pad? there is lots of stuff that can be done with smaller air bags, you don't need the Good Year blimp to hold a small buoy above water... -
awesome, will wait for 1.7
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Banned for having an iPad
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Banned for being an impostor, we all know you're just a peasant
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BobCat Ind. - Colonization, exploring and research vehicle
Benzschwagel replied to BobCat's topic in KSP1 Mod Development
lol, yeah, bobcat can take him, easy, while updating at the same time, cause he's awesome like that, lol -
Banned for trying to sound intelligent and failing (specifically the failing part)
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International construction ISS in Kerbal orbit.
Benzschwagel replied to BobCat's topic in KSP1 Mod Development
I believe that Bobcat used the robotic arms that Romfarer made (Lazor creator), so have that mod loaded and you should be able to load the buran shuttle. Not sure if 0.21.1 changed that, though. -
I guess they didn't actually get a hold of you yet. Here is the page I was referring to: https://github.com/Norway174/KSPMM/issues/1 They had some planned stuff that you already have. I apologize if what I posted for the bug report might seem a little like bashing on your program, I was making a comparison between the two. I have noticed that yours does a re-scan of every loaded mod every time you click / right-click a mod in the list. with large numbers of mods, this can take a long time between actions, making it appear slow. But theirs was simply not installing certain mods, period. And that is a much more serious problem than just running slow. Hope this helps, Benz
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Hello MacTee, I know you're probably busy, but was just wondering if you had any response about the guys from KSPMM (KSP Mod Manager) contacting you about help / advice or a possible joint venture / collaboration. I'm trying to decide which mod manager to use, since they both have their own pros and cons. I was wondering if you had any input to offer on the subject? It would be great to have one great mod manager instead of several lesser buggy ones as I have seen with some games. The site is here. I will await your response.
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banned for not doing the impossible
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Interplanetary Space Science Organization
Benzschwagel replied to Bioman222's topic in KSP Fan Works
hehe, that's funny. I thought that this was how we did it in real life. In the movie Apollo 13, they even showed a part where they had to maneuver the craft manually with a joystick during a hard burn, and they were really worried they were going to screw up since everything was usually computer controlled. And this was 1970... Oh, and here's the wikipedia site on Apollo 13 detailing the use of 2 different guidance systems on the craft: http://en.wikipedia.org/wiki/Apollo_13 -
Interplanetary Space Science Organization
Benzschwagel replied to Bioman222's topic in KSP Fan Works
controversies? as in you're not doing it yourself, the computer is? or in that it sometimes has problems doing things? I know that I had to have it before I got my joystick because any correction I performed using the keyboard would automatically grossly over-correct to the point of frequent inevitable failure at lift-off, and I still use it most of the time because of it's ability to do stuff I just simply don't know how to do.