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KSP2 Release Notes
Everything posted by iStickyDuck
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Sciences (plural)
iStickyDuck replied to Winter Man's topic in KSP1 Suggestions & Development Discussion
I would imagine that the first few nodes on the tech tree would be as they are now where any experiment gets you an overall science point (e.g. 1Bio + 1Chem + 1Phys), but then after a few nodes the tech tree could branch off into Biology, Chemistry and Physics -
How to make Kerbals smile/not smile?
iStickyDuck replied to Andrew Hansen's topic in KSP1 Gameplay Questions and Tutorials
High G's make them sad -
As we know, additional solar systems aren't going to be around anytime soon due to it being a lot of work. But, as shown by the genius who made KSP 64 bit work for windows, there are easy ways to do things that work just as well and now I believe the devs have said they are making KSP 64-bit for a future update. See here for 64-bit stuff GLaDoS from Portal 2Now, I was wondering if there are any suggestions from the community that would make adding new systems easier and ways of getting there that don't "ruin" the game. To start, I have one of my own. Treat solar systems like planets around a point of gravity. To achieve this change Kerbol to be just a point of gravity in space (or something else, I don't know), then add a new Kerbol and put it in orbit around it with the planets and stuff in orbit around that. Similar things have been done by members of the community using Planetfactory CE but the solar systems have always orbited the original Kerbol star. Also, Wormholes... Hope everyone has great ideas!
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Wormholes for interestellar travel
iStickyDuck replied to tetryds's topic in KSP1 Suggestions & Development Discussion
Love the idea of Wormholes, but a wormhole isn't just through space. It goes through spacetime meaning you could end up anywhere in the universe at any time make a wormhole a hell of a lot more complicated... Nothing against wormholes because they are natural anomalies so would not be contradicting the idea of only present day technologies -
What should be worked on after .24?
iStickyDuck replied to skyace65's topic in KSP1 Suggestions & Development Discussion
I don't think there will ever be a major endgame thing, but perhaps they could do something similar to what they did in Spore where going to the centre of the galaxy was pretty endgame... Something along those lines would be cool -
Tips and tricks you found out yourself
iStickyDuck replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
Big un-symmetrical space stations wobble more than symmetrical and are harder to control when spinning -
Choosing which KSC to use
iStickyDuck replied to Geo793's topic in KSP1 Suggestions & Development Discussion
This would be cool, but I think you should be able to snap the space center to the equator so that it's easier to launch into an equatorial orbit -
Way to skip Kerbin exploration?
iStickyDuck replied to fommil's topic in KSP1 Gameplay Questions and Tutorials
With enough practice, you can get to orbit around the Mun with the starter parts. If you are new, then Kerbin is the only way forwards -
A couple of gameplay questions
iStickyDuck replied to Kitspace's topic in KSP1 Gameplay Questions and Tutorials
I start my turn just after the launch pad when I'm using FAR -
I would say the ship is plenty big enough, it's the engines that are your downfall. If you are in sandbox or have unlocked most of the tech tree, use the LV-N Atomic Rocket Motors for all interplanetary missions and use as few as possible to keep the efficiency high. If you have not unlocked those, go for engines with lower thrust than what seems to be 2 Skippers and one of the new 3m engines Hope I helped!
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The solid rocket boosters will connect radially in the middle of the part so all you need to do is click a booster, drag your pointer over the radial decoupler and click! Should be placed! To deal with the off-center issue press C to change between angular and circular snap mode. This will make your life 10x easier and your rockets 100x better when you get the hang of using both! Hope I helped!
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The ability to add folders to the load menu so you can put sections of different ships in different folders. At the moment the load menu is a bit messy when you have lots of different craft Additionally, the ability to move craft files from folder to folder and save to a particular folder
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Simple Version: Kerbals and vehicles around KSC, outside VAB and SPH Detailed Version: I often find that KSC feels like a ghost town. I think it would be awesome if they added Kerbals and vehicles that wander around KSC outside the VAB/SPH. The kerbals could walk from building to building, wave to other nearby kerbals and walk around other kerbals. With vehicles, they could be similar to kerbals but stop when there is a kerbal in front of them. Additionally, if a kerbal or vehicle gets hit by a part of a vessel, they should be destroyed or killed to add to make KSC more treacherous. Finally, the Kerbals and trucks in the VAB/SPH don't collide with each other and float above the ground... this looks silly... I hope people think these ideas a good
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Refill Button for landed at KSP crafts.
iStickyDuck replied to Radiokopf's topic in KSP1 Suggestions & Development Discussion
I agree with this! In the meantime you can use KAS but I would love to see this suggestion in the game -
That's all very well, but what if the staging is buried somewhere in the rocket. What I think they are trying to say is, to be able to hide parts that are in certain stages and all the ones below, so you can see other stages easily. An improvement on this would be to lock the stages that are hidden so they can't be edited. I've countlessly clicked the wrong part making everything go wrong...
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I joined the KSP community in 0.19 but I never thought to make a back up of the game so now I was wondering if there is anywhere or anyway to get the previous versions to see what the game was like pre 0.19 and play around in each version Basically, is there a way I can get the old versions back?
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The other day I was having fun with launching missiles at my massive spacestation. Obviously I'm not stupid, and I quicksaved before firing any missiles but for a moment my brain had a lapse of concentration and hit F5 instead of F9 so I now have to rebuild the station. I was thinking that a good idea would be to backup the previous quicksave everytime you quicksave so you can go back further if you need to Tell me what you think