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Radiokopf

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    Rocketry Enthusiast
  1. Pretty sure this is already considert but we sure will need a refill button (and of curse charge us for it) for landed/stationary crafts at KSP at least in Mission Control. Maybe a Possiblity to Transfer Crew, too. Otherwise SSTO's would require us to "Spawn" the tanks to refill it and pay extra.
  2. 10 hours here and i think i have to wait till tomorrow to test it
  3. Hi, i try to recreate the rover tutorial but when i try it says "not a number". works fine. So what am i doing wrong ? or did somethign change since the making of the ideo ? works for me... works for now... maybe someone can tell my why so... does not work.. i dont get this..
  4. here the save... https://www.dropbox.com/s/1tfwlwzvhbnfdy2/KRAK.rar
  5. Mission 6: Polar Problems Report Secondary Objectives: All scientists have returned to Minmus Station but not to Kerbin. Primary Objectives: Mission Control is proud to announce that we not just exceeded the 5 Year plan but also lost not a single Astronaut in doing so. Evean in the face of severe buget cuts our engineers build a lander for less than half of the lowerd buget and succesful landet it on Duna twice! (As you can see in the offical press release there where some not so plesant test flights)
  6. Now it works, i did hang up while updating for me.
  7. Hi Forum, i just stumbled across this topic in the Orbiter forums. It seems to be the first release on KSP and has a lot of nostalgig stuff in it. But also some pure awsomeness. so i dare you to do this with everything that changed: Land on the VAB in 14 seconds or less. 3 Man capsule of course. +10pts Copycat the awsomeness +30pts launch stability enhancer aint no fun. -10pts every second less than 30 +10pts if you give me some good starting times i expand it to SPH or other buildings.
  8. Hey there, for the career mode i wanted a SSTO that can make it everywhere in Kerbins SOI and back. I startet of with one of my favorite SSTOS the Aeris 5 from Danger2007. I just made it an Airhogger and redid the tanks, i tried to make i run with aerospikes but had not too much success. It has KW Sturts and KSPX liquid fuel tank as an Drop Tank on it and mechjeb on it. So i could make it stock in like 5mins. Its still work in Progress so id like you to test it and maybe give me some useful tipps. 92 Parts 3,4Km/s left in 120Km orbit Ascent: 45° climb until ~13km then around 20° until your intake air drops to around 0.21 (if you get to 0.30 play around with the angle maybe) ignite the nuclear engine and keep on flying in an low angle until the jets engine flame out. then around 60° until apoapsis is around 50 and from there gravity turn. Action groups: 1 - Jet engine toggle 2 - Jet engine out / close intakes 3 - Nuke toggle craft: http://www./?5un0wydxra1rr7h Some tipps maybe ?
  9. I gladly accept and am pretty sure this will be done till sunday What should i do, play on 21.1 or update? Tried to update...broke the game. if you want me to try yourself and if it works upload it please.
  10. was there allready a aeris 4a topic `? i thaught i saw one but cant find it again...
  11. wow, love this one Since you wrote this: how hard would a plugin be that allows us to unload/load vessels within the 2km distance? Would be very nice for big stations or bases.
  12. Hmmm.... No restrictions on types of craft or motive power.! Okay....
  13. Tried to do this before and did recheck it now. It does say 1.4. KW, Kethane and KAS is installed. whoops i somehow undpack the archive into gamedata and then put blizzy into it. i did "patch" blizzy but not the other one... Found in the debug console an older version was loaded. so sorry bothering you.
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