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Thorbane

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Everything posted by Thorbane

  1. I'm having a horrible time with translatron and the landing autopilot. The translatron when set to kill H/s just spins in circles over-correcting and eventually piles me into the ground sideways. When I was attempting to land on Pol it was actually firing downwards at a -20 pitch due to overcorrections.
  2. Yes, forgeting to retract your solar panels turns aerobraking into aerobreaking.
  3. this is why you don't place your probe core on backwards.
  4. Could you stick a parachute in the tank? For use in extremely amusing escape systems?
  5. You could use a skycrane with electromagnets from the KAS mod. A design with 4 LV-Ns should get you off the ground and where you need to go. Just remember to bring the RTGs to power the magnets indefinitely, you Do Not want to lose power on those while in flight.
  6. Came in with about 50 m/s of horizontal velocity and bounced the command pod about 3-5 km. Then launched a rescue mission with mechjeb.
  7. That ... thing ... is completely insane. I like it. Must be a giant pile of lag though.
  8. NovaPunch 5 meter tanks and engines held together with the super-struts. It's also massively asparagus'd with 19 engines. It was an experiment in excessive rocket design turned into a tanker launcher.
  9. I have a insanely large lifter with 450 parts and 8500~ tons of rocket that lifts 1050 tons into orbit. But most launches are in the 300 ton range.
  10. Thanks, I find it unrealistic when you can deplete a deposit in a single dropship run. I want a reason to put epic bases on things.
  11. Is there a config file somewhere that sets the average size of kethane deposits?
  12. wait are you using RT-10s as sepratrons?!? dear god...
  13. The new model for the Bearcat 5 meter engine is awesome but its so wide it makes my Ultra heavy lifter fly apart upon clamp release or when staging
  14. The "Even Heavier" struts appear to be attaching to surfaces upside down. This may be the cause of the unclickable struts problem. I have also noticed that the unclickable struts issue only occurs with the superheavy struts, and the heavy struts can be moved just like normal ones.
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