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KSP2 Release Notes
Everything posted by Ricardo.b
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Camera too fast/ overly responsive in VAB
Ricardo.b replied to haugy's topic in KSP1 Technical Support (PC, modded installs)
i'm having the exact same problem. and worse, I have no idea what is "LC_ALL=C ./KSP.x86" or any other terminal command EDIT: no mods -
Jumping to 1.0.x dumping the best of 0.90 screenshots!
Ricardo.b replied to Ricardo.b's topic in KSP Fan Works
astronomer's visual pack -
Meet the Moska! A compact training aircraft
Ricardo.b replied to Ricardo.b's topic in KSP1 The Spacecraft Exchange
for the video I used G-effects and collision-FX /threads/125845-1-0-2-G-Effects-blackouts-redouts-G-LOCs-18-june-2015-v0-1-0-with-beta-sounds /threads/101496-1-0-x-Collision-FX-v3-2-(2015-05-14)-Now-with-EVA-kerbal-sound-effects! -
guys, I made a compilation of 20 of my best screenshots of last version of KSP, take a look
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Meet the Moska! A compact training aircraft
Ricardo.b replied to Ricardo.b's topic in KSP1 The Spacecraft Exchange
Not much more than mach 1. It's more acrobatic than range or speed. I tested with FAR and its not so stable with the mod -
Meet the Moska! A compact training aircraft
Ricardo.b posted a topic in KSP1 The Spacecraft Exchange
I wanted a compact and maneuverable aircraft, so I took Aeris 3A and modified into this little funny plane. I call it Aeris 2A, "Moska" and I made a video showing some things to do with it: download at KerbalX have fun -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ricardo.b replied to ferram4's topic in KSP1 Mod Releases
When opening cargo bays the game became laggy, especially with big crafts. Is that a known issue or maybe I just have bad luck? I also use Kerbal Joint Reinforcement and it actually give me some headaches sometimes. But in the big picture I think FAR is trying to calculate voxels for each frame and than it lags. thanks for your attention- 14,073 replies
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[Stopped] 6.4x Kerbol System v2.0.1 - RSS Config [11/16/14]
Ricardo.b replied to Raptor831's topic in KSP1 Mod Releases
It is working with new RSS update for 1.0.2? This mod is giving me a new way to play KSP, but I still stuck on 0.90 =( -
Its now monday. Where is KSP 1.0?!
Ricardo.b replied to Secret Agent Kirrim's topic in KSP1 Discussion
direct buyers, how do we supposed to update to 1.0 with this server migration thing? -
[WIP] APU/EPU, RAT, and Fuel Cell [16 Jan 15]
Ricardo.b replied to Ignamious's topic in KSP1 Mod Development
very uselful mod this is very used in real life but just a few mods offer it EDIT: the last uptade was my birthday -
I removed FAR and played without it to see, the drag was gigantic! then I reinstalled and worked! I also added a new small wing in front of that already exist making a transition between wing and fuselage and removed the canards from the tip to shift CoL forward now when I'm at 65km altitude my velocity is something around 4800m/s and decelerating fast I'm not sure what solved the problem but my flight path still the same, an orbit from 100km to more or less 85km. and trying to keep the nose 45 degree up. next time I will include some turns to see what happens, It might help to not overpass the runway in these screns I'm using NEAR, but at first time with FAR the Drag coefficient was very low (10^-2), when I reinstalled it worked and increased as altitude droped, but as I said, there was some changes in design thanks!
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hi guys I decided to go one step further with KSP difficulty and installed this mod but I think there is a problem with drag of FAR ( I also tried NEAR). during reentry there is no enough drag to slow down my space shuttle. the rate of deceleration is lower than 0.3m/s², [5389.4m/s-5387m/s]/9s see pictures below I've seen some videos on youtube and at 60km the velocity should be way smaller so, what you think? thanks for any help or enlightenment
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Now-defunct-thread-that-should-not-appear-in-google-search.
Ricardo.b replied to Cilph's topic in KSP1 Mod Releases
hi guys, I know about some known issues with remote tech dll. but I'm having one more. when I go to tracking station the game completely freezes in black loading screen and the one way out is ctrl-alt-del and delete task. since this is happening, not crash logs has been created but I took a look at ksp.log one of these days and found this: https://www./?jmgt4p3o9dq3ciu to find the exactly moment I clicked on the tracking station search for [LOG 21:30:40.503] I heard about some fix dll. maybe there is a solution for my case thanks -
my big ship, KDTS Percival Kerman finally arrives at Duna and Thor Lander already landed
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my quest continues, as my game stops responding, no crash logs has been created. so I took a look at the KSP.log and saw that the last entry was remotetech then I removed its .dll and everything worked with any side effect at all. I guess the problem is a combination of InfernalRobotics, RemoteTech and Toolbar. Just reporting for your knowledge. thank you these mods
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ricardo.b replied to sirkut's topic in KSP1 Mod Releases
I agree with the weirdness. If youre talking about the folder that appears after a crash, no crash logs has been created BUT! I just took a look at the KSP-Log file and saw that remotetech was tha last entry, and guess what, worked without remotetech.dll (It's always remotetech! ) I'm probably changing thread now, again thanks -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ricardo.b replied to sirkut's topic in KSP1 Mod Releases
I'm having a trouble here. the Tracking Station is not loading, the game freezes in the black loading screen (once I wait a lot, and it was freeze yet), the only way to work around this crash is ctrl-alt-del and delete task. I know that its because infernal robotics cause I removed the toolbar mod and the tracking station worked, but ships with infernal robotics parts didn't load. I became curious and then inverted, I removed ONLY InfernalRobotics.dll and, also, the tracking station worked but not loading several ships. one more strange fact, this happens just in my main savegame, I started a new one with all mods installed and no crashes at all. any help or tip would be thankful -
a NICE fit in fairings of my Kvezda Module EDIT: I'm changing my modules of the space station around berbin to welded parts, tha part count went waaaay down and no more lag. I also started to use mechjeb to set hull cameras and take nice shots and videos of launches