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KSP2 Release Notes
Everything posted by Ricardo.b
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Ricardo.b replied to stupid_chris's topic in KSP1 Mod Releases
I looking for the same thing. change log says it is possible since v0.3.2 but I dont know how delete it on the gamedata folder -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Ricardo.b replied to tomek.piotrowski's topic in KSP1 Mod Releases
It doesn't work, I use the last version for 1.2.2, but also did a test on 1.3 with latest RT. Thank you for find an error, I will work on this -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Ricardo.b replied to tomek.piotrowski's topic in KSP1 Mod Releases
odd problem where remote tech suddenly stop working in my linux install. cant enable/disable and range multipliers do not take effect. even in a fresh 1.3 install with only the latest RT version installed, it doesn't work. anybody has a clue on this? EDIT: my log file -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Ricardo.b replied to tomek.piotrowski's topic in KSP1 Mod Releases
I'm having crashes on load again using KSP 1.2.2 this is one of the mods for 1.3 that wont work for 1.2.2; that update has been terrible for mod fans: cant use older mods on 1.3, cant use updated mods on 1.2!!! is there any way to fix the crashing on load and keep using updated RT? maybe replace a file or something? -
downgraded kopernicus and it worked, thank you!
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I just cant make it work on 1.2.2; I'm on linux with a fresh install, only a couple of part pack mods and FAR I tried different scales and update kopernicus... nothing maybe I'm doing something wrong?
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this mod is crashing on loading. I'm on Linux. fresh game with only FAR installed. where can I find older versions to test on my game? EDIT: nevermind, found version 15 on curse. it's working fine
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- helicopter
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@ILikeIke nope. I made a controller that traces a reference signal based on 5 parameters: //set trajectory parameters: SET alpha to 0.009. SET R TO 100. //end altitudde of the gravity turn [km] SET Delta TO 5. //start of gravity turn [km] SET turnStart TO 30. //turn start interpolation SET endAngle TO 5. //final angle of the gravity turn [deg] SET tgtApoapsis TO 200000. //[m] SET tgtPeriapsis TO 200000. //[m] also the script returns some data (I want to implement more) to see how different rockets behave with same parameters, then I can change as I want. when I make it t, I plan to write an iterative plot where I can compare several data graphics I forgot to mention that i'm in 6.4x Kerbin Scale
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- data
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the context is data visualization
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I took some data from ksp using KOS and came up with a trajectory plot in MATLAB. here is the result: I'm flattening my trajectory at 150km for the moment because the script parameters for trajectory. this is my first plot to work these parameters, next weekend goal: optimize it!
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it is only rescaling when I have sigma installed, is it right? I cant remember why did I install sigma dimensions for the first time
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Module Manager Help - ignore parts on loading
Ricardo.b replied to Ricardo.b's topic in KSP1 Mod Development
yes, I've been deleting and taking note for what I deleted for a while. but I want to be more efficient on that. especially when upgrading mods- 4 replies
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- module manager
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hi guys, some time without KSP and now I came with a lot of updates ahead. so, to my savegame work I need some parts of some mods, but I don't want the entire mods anymore. Is there a way to make a module manager file and make it ignore some parts on loading? can you make an example code please, I'm not very good on scripts. also, is there a way to, for example: "ignore all B9 parts except S2 cockpit" thanks
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- module manager
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The Linux Thread!
Ricardo.b replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
LC_ALL=C is not working for me. the game is in a different HD, but the terminal gives: Permission Denied what do I do? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ricardo.b replied to erendrake's topic in KSP1 Mod Releases
[quote name='Steven Mading']For some idiotic reason, Unity decided to make the log output filenames differ per platform even though there's NO TECHNICAL OS-BASED REASON they have to do that, and the entire goal of Unity was to be a cross-platform engine, thus the name "unity". On Linux, they put the log file here: "/home/user/.config/unity3d/Squad/Kerbal Space Program/Player.log" (Change /home/user to whatever your home dir is). Disclaimer: I don't have the game on Linux so I can't verify this - this is from posts I've seen from others.[/QUOTE] yes, and it was even a hidden file, but here it goes: [url]http://www./download/opexfx33mapw1ml/Player.log[/url] I deleted the old log and opened the game just to test this and closed it, so would be easier to you, I presume. thanks! :D -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ricardo.b replied to erendrake's topic in KSP1 Mod Releases
[quote name='Steven Mading']Can you give a dump of the output_log.txt ? It should have a much more verbose description of the error.[/QUOTE] I searched log.txt on ksp folder and it returned only changelogs from mods, where can I find this? I'm using ubuntu linux -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ricardo.b replied to erendrake's topic in KSP1 Mod Releases
hi guys. I'm having problem with some ir structure, whenever I type: print addons:ir:groups[0]:speed. at the terminal it returns: "cannot cast from source type to destination type." or when i try to set the speed it returns: "failed to convert parameters" and I dont know what these messages means, am I doing something wrong? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ricardo.b replied to ferram4's topic in KSP1 Mod Releases
Somehow, the problem was solved. I unistalled FAR, opened KSP and played a bit to check it then I reinstalled and the issue was gone. I also noticed an increase of patches from module manager during load. I don't know if this helps. anyway, the problem is gone. the over-overheating was HeatControl. I simply removed it thanks for your attention!- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ricardo.b replied to ferram4's topic in KSP1 Mod Releases
Hi Ferram4, thanks for replying, I installed manually, and here is my kps.log and gamedata folder screenshot: http://www./download/4xsp7nj1masebg1/KSP+logs.zip //all mods were up to date until last monday I had this issue before but cant remember how I fixed it, I already tried to reinstall several times. will keep trying, I i find the fix I'll be in touch- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ricardo.b replied to ferram4's topic in KSP1 Mod Releases
any known issues with linux build? cause it seems to not work well here, I know FAR from win32 and I'm used to it, but in linux my planes are not flying well, control surface have almost no effects, or generate strange yaw torque when I apply roll, for example. besides that, my crafts are getting very hot and exploding at 60km high when reentering. Important to know: I use heat control from Nertea and kerbal 64k rescale from Paul Kingtiger, but I'm pretty sure it is FAR Thanks for everything!- 14,073 replies
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The Linux Thread!
Ricardo.b replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
LOL, I told you I'm stupid. forgetting the last folder. working now, thanks!!! - - - Updated - - - nice tip, thanks -
The Linux Thread!
Ricardo.b replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks! but, this text file you say is just a .txt? I must run from there so? sorry to be so stupid, but I never touched linux before and I'm goin into this just for KSP. my full path is this: /home/ricardo/Documentos/KSP/KSP_Linux_1.0.4 and I currently running this configuration: Ubuntu 14.04 LTS Memory 15.6Gib processor: Intel® Core™ i7-4770 CPU @ 3.40GHz × 8 graphics: GeForce GTX 660/PCIe/SSE2 Os type: 64-bit take a look: I'm not familiar with this command (and basically all linux commands), but I suspect that C is for C drive and my OS is not installed in C:/ -
The Linux Thread!
Ricardo.b replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
how do I use this LC_ALL=C ./KSP.x86? I tried do paste the full path of the KSP and even that dont work. this linux ubintu is really frustrating, please, explain like I'm a dumb edit: it says "no such file or directory"