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Wyrmshadow

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Everything posted by Wyrmshadow

  1. http://imgur.com/a/5JvwN#0 These are the two ships that gave me problems. I couldn't replicate the error in the larger ship.. but definitely in the smaller one. The result was after I tried to hyperedit it into an orbit. The structural supports disappeared but the ship remained on the surface and nothing what happening. I revered the flight back to liftoff.. and then what you see with the jumble... That same jumble is what always happened when I would revert the flight.
  2. I am getting some very serious and game breaking errors with some of the parts. I've tried to build two ships with the Ore/Metal/Parts containers (not the hexcans, the other cylinders) and some times the parts/ships dissapear, other times they shoot out of the solar system along with some other scary errors. I try to build a manned pod that is also the start of a small colony, with the various container cylinders all around it. Some times my rocket will not launch off the pad. The TWR is 1.78, yet at full thrust my rocket just sits on the pad. I tried it with a completely different booster.. and it took off fine, but the decouplers would not do their job. Some of the decouplers would throw off the empty boosters, yet one would remain attached and mess up my CoM. When I would restart the launch.. most of the parts were gone but a few would be jumbled up, none of the numbered displays worked (HUD) and the program would lock up. Another attempt, I just had the pod itself with no massive booster and tried to use Hyperedit just to get it into orbit. My reward was everything went haywire and my manned pod was now on a fast track out of the solar system and all the parts on the ship had exploded save for the crew compartment. I tried again with a new ship. An unmanned but larger factory complex meant to be the centerpiece of a new base. Things went fine, but when I was in the middle of the deceleration orbit.. I remembered the landing point was in darkness. I landed a small pathfinder pod earlier, swicthed to it in the map screen and turned on the lights so I could see the ground. Switched back to the factory lander... and MOST of the parts disappeared. It still operated fine, but I could not see most of the parts to manipulate them like the landing legs, solar panels, KAS winches... etc etc etc.. These errors have not happened on any other ship, just the ones with Red/blue/white parts containers from this mod. Again, not the hexcans. Has anyone else seen these errors?
  3. Loved using the truss from this pack. Quick newbie question: I took a look at the config file. Am I supposed to go part by part and replace what's in the dsm.cfg into each part.cfg or just put this in the root? The DSM root or the GameData folder root?
  4. This may have already been discovered... but I just tried to use Thunder Aerospace Part Lister.. and it negated all the functionality of this mod.
  5. I have not run this mod in any ambitious sense so I don't have a lot of experience with it. I've got 2 problems that I hope someone can help me out on. Trying to make a simple crane to remove a buggy from a cargo bay. Think of it as an open window from a 2nd floor. 1. I have it set up on a gantry system from Infernal Robotics. IR seems to work fine, but the winch I have attached to it does NOT appear in the GUI for KAS. When I right click on the part in question, all the standard buttons are there and it seems to work fine, but does not appear along with all the other winches in the main GUI window. I have another winch attached to the rover hanging from this winch/gantry and that winch does appear in the GUI. 2. I can't find a way to properly attach the rover to the winch:mad: I've tried all the connector parts, electromagnet, hook, port connector, all of them and the rover will not attach to any node. Right now it's just the simple STOCK rover so I'm either attaching it to the hex pod or the flat plate. I'm importing the rover just using sub-assemblies. Now I can attach it to the winch if there is no KAS attachment on it.. but it's stuck there. When I test it on the runway or launchpad, the KAS cable just passed through the rover when I use extend or eject while the rover stays attached to the winch. Only way I've been able to get around it is to use docking ports or stage separators, and not is not satisfactory. When I test it on Kerbal, sometimes the rover is damaged. what could I being doing wrong?
  6. Has anyone found a fix for the spacecraft duplication bug? I sent 6 manned missions to the Mun, and each got trippled. So I don't want to access them from the map screen for fear they'll all explode because 3 bodies can't occupy the same space. I've got no problem erasing the duplicate probes, it's the manned ones I don't want to kill anyone in. I've only seen this bug with RT.
  7. I just tried that file... the range now works with Remotetech, but it killed all the deploy animations.
  8. ignoramus posting here. I'd like to use this mod with the really nice dish models from the AIES parts pack.. but I don't know how to yet. I've taken a look at the cfg file for RemoteTech but they all seem to be a jumble, nothing I could understand well enough to copy/paste. Is this mod compiled into the .dll using some 3rd party program? Remember, utter derp asking here. EDIT: looking at the cfg files in the root instead of the parts folder... maybe I can find a way there.
  9. I've had a lot of problems adding mods. This station took 63 crashes to build. The building process album. http://imgur.com/a/MU7vW I've had to stop this one and go onto smaller stations because things would get soooo slow.
  10. I've been getting this bug too since 21.1 and it's gotten so bad that it sometimes freezes VAB. I've not been able to even launch a single rocket since.
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