Vorox
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Everything posted by Vorox
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Hi, first I want to thank you for maintaining this awesome mod. Now, is there a way to tweak the ricochet/penetration? They're breaking my tank designs because the bullets bounce off it and through it in every direction, hitting parts they shouldn't be (examples: I shoot it with one 30mm bullet in the front, it goes all the way through, hits the fuel tanks in the back and makes the whole thing explode; I shoot at it's wheels from one side, the bullet goes all the way through again and hits wheels on both sides; I shoot it's wheel from the front and the bullet bounces sideways into the main body). This is really killing my enjoyment, so I'd like to know if there's a way to change it other than dumping my designs.
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[WIP] Planet Randomizer 0.2.4 (2014-09-21)
Vorox replied to metaphor's topic in KSP1 Mod Development
I second this. The game is pretty much unplayable with kerbin's gravity above 1. (below is ok) -
:O link to the skybox please!
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Damn, this is one of the most beautiful spacecraft I have ever seen. I really wish I could build stuff like this
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Nice work! Those planets really look like you spent time creating them. I would definetly try this out if only planet factory didn't eat so much memory.
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What mod adds this planet?
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You might have installed it wrong, because I'm using it and it works almost perfectly.
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Wow, this seems awesome! I find it strange that it didn't get much attention and I hope it isn't abandoned
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Vorox replied to InfiniteDice's topic in KSP1 Mod Releases
Are those wheels from another mod or are they going to be a part of this mod? -
It doesn't add new solar panels, or any parts, but the Kerb Paint mod lets you to change their colour or any part's.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Vorox replied to InfiniteDice's topic in KSP1 Mod Releases
where is the download for the new version? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Vorox replied to InfiniteDice's topic in KSP1 Mod Releases
Has anyone tried this mod with Burn Together? That sounds like a great idea. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
Vorox replied to Sido's topic in KSP1 Mod Releases
Is there going to be an update soon? The usercloudlayers configuration file needs updating because it doesn't work with the newest BoulderCo clouds. I've actually looked through both files and found what's wrong. It shouldn't be too hard to fix. This is what the newest cloudLayers.cfg looks like: And this is what the userCloudLayers.cfg looks like: So basically the userCloudLayers.cfg is missing the DEFAULTS, altitude and volume lines. Now I don't know much about coding, but I think if these things would be added to every planet in the userCloudLayers.cfg, it would work. -
What mod are those square blue lights from?
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Need assistance with unmanned rover design
Vorox replied to Menzoberranzan's topic in KSP1 Gameplay Questions and Tutorials
If you put the rover on top of the rocket, you can add RCS so you can land it correctly -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Vorox replied to Nereid's topic in KSP1 Mod Releases
Thank you very much for help. Yes, I was driving around the KSC with a manned rover and went EVA several times. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Vorox replied to Nereid's topic in KSP1 Mod Releases
Is there a way to remove a ribbon from a Kerbal? Specfically the "First Kerbal in Space Ribbon", because it was awarded to a Kerbal who wasn't even in space -
Designing a rocket capable of launching my rover?
Vorox replied to Vorox's topic in KSP1 Gameplay Questions and Tutorials
I did and tanks made just a little difference. But it's not a problem at all. Even on Kerbin I could drive away before they collapse so it should be fine on Minmus. I tried those Zenith lifters and I have much trouble with controlling the ship because my capsule is placed horizontaly and because of that, the navball is rotated in a strange way (I'm facing 180 degrees at launch, and I can't see my paragrade). With that It's really hard to control and I think I won't be able to perform manouvers. EDIT: Yay! I managed to place the first capsule vertically while keeping the rover horizontally and giving it second capsule. Navball is back to normal! Yes! EDIT 2: Nevermind. I give up. No matter how hard I try, it just won't work. I wanted to have fun but the game won't let me. -
Designing a rocket capable of launching my rover?
Vorox replied to Vorox's topic in KSP1 Gameplay Questions and Tutorials
Thanks alot for advice! I'll try that out. I put the RCS tanks just to create counterweight because otherwise the side tanks would crash into the rover, but since minmus has way lower gravity I'll just remove them. -
After I placed a probe on Minmus' orbit and a landed a probe lander there I want to send a rover. But the problem is I can't launch the said rover. I spent a lot of time trying to create something to let the rover land and I did it but now I have no idea how to launch it. Pictures are here so just tell me what to do. Or if you would be so kind and build it for me i can upload the .craft.