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Monkthespy

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    Horrific Plane Scientist

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  1. I have a feeling that's because the update had hundreds of other benefits (performance, mainly) and they felt that the update would be better released in it's current state than delayed again.
  2. I bought KSP when it was something like 10 dollars. I forget when, but they had put the game on Steam, and offered EVERYONE a key to switch to Steam. Why don't they do it again? Well, from what I have seen, it's just not a thing anymore. It's very likely it's on Steam's end, and not Squad, and I think I know the reason why. Steam gets a certain amount of money after every purchase, I believe 30%. A company could just say "Buy it on our website!" and then just give you to the key for Steam. It's not fair to Steam. Anyways, let's say they let store users get the prerelease, which is most likely going to be updated at least once every few days or even hours. That's basically a whole new build submitted, downloaded, extracted, etc every single time. Their servers are tiny compared to Steam's. They simply can't handle it, even if they could, it would most likely be insanely expensive. Don't blame Squad, or Steam.
  3. Yeah, I see your point. The problem is I don't think (like you said) people would understand what the button is for. It's not for just normal bug reporting but if the whole mod is malfunctioning and not working. But alas, I don't think they will understand that. The only solution would be if a sufficient number of reports come in an actual admin goes in and tests the mod, although this would get out of hand real fast. It would have to all be moderated which I don't think Spacedock admins have the manpower to do. Still, maybe there is a good implementation of this but I don't know.
  4. Oh man... It was so long ago. I remember first trying KSP before even time warp or maps (or the Mun) and attempting to get orbit. We couldn't tell if we were in orbit and I didn't understand the m/s would tell me. So I just guessed and did something else for a while and came back and checked if I crashed or not.
  5. I would recommend just one social feature, which is "report as broken" or "not functioning well". I suppose after a certain threshold of a number of these reports a little red/yellow/green tick would pop up a warning users that other users think the mod is currently broken. The counter should probably get reset after any update, although this could be abused, but I don't see a reason why you would try to abuse it. For the mod author, the reports could have a little text box that sends it to the mod author telling them why the user thinks its broken. If needed (maybe like a brigade) the mod author could send a complaint to the admins requesting the counter to be reset or something like that. Another is something simple, the mod author could mark it as experimental, beta, or full release, and it would obviously show up for the user. This could be expanded as well, allowing a mod author to put warnings that aren't in the description and should catch the users attention (maybe a big red box). Just some of my thoughts.
  6. 1. Get an adblocker 2. Right click on the image and make sure it's selected the image directly, not the http bit the link, and then block it using the adblocker. forum.kerbalspaceprogram.com/uploads/monthly_01_2016/tintin-av.jpg.e0c184e72215549e24a5f59aab69a6b6.thumb.jpg.057d7de1f4d6298d60208b3abdb325c0.jpg Its going to be a link like that, as that's yours. Don't blame me if something goes wrong, ok?
  7. Oh man, I've been waiting for something like this for AGES. This is looking freaking awesome! When this finally gets finished up, maybe with your experience making this cockpit, you could make a Mk.1 version for something like a fighter, or something more flexible like a Cessna cockpit.
  8. Dude... You gotta read the OP. He literally said that if the designs are posted blackrack will upload the update which include the waves.
  9. Ok, thanks. That actually makes more sense, lol. I assume this was actually quite a bit of a learning experience and a lot of work just to get this work smoothly.
  10. Thanks, this is going to be awesome. I will attempt to break Scatterer and put an ocean on Jool (Which I know won't work, as there isn't any water there anyways).
  11. I haven't posted in such a long time. But for this? This is incredible blackrack, and I can't wait to see what you do next. Quick question: is the water going to have multi planet support already? Or is that a later update?
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