LoSboccacc
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Everything posted by LoSboccacc
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where are RT delayed action stored? I've a save 30 second from a disaster and I don't feel like redoing the whole mission for a little timing mishap; which file holds the triggers stored for execution?
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Isn't a dish pointed to an omny antenna supposed to double the omni antenna range? If that is the case, I think it is broken in the case the dish is set to point to 'active vessel' I have four geosat at about 90 deg, each at 2.8 million km orbits. With the geosat on top of kerbin, having a dish pointed to 'active' vessel, the sat at 90deg with a 5Mm omni antenna doesn't get a connection when I am flying it.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
LoSboccacc replied to Nereid's topic in KSP1 Mod Releases
Hi I haven't found this in the known bugs, but I haven't had jeb awarded a mun flag mission for planting a flag, neither on minmus nor on mun -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
removed and reinstalled FAR and module manager now it works thanks- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
tried that and can't select the control surfaces from the action group view- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
thanks that would explain why it was wobblier since updating. removing some surfaces and adding more sas worked. edit I am quite dull this evening what are the flaps key now? can't find them in changelog and 9/0 doesn't work for me- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
question: why stock sas wobble so much with far installed?- 14,073 replies
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
LoSboccacc replied to cybutek's topic in KSP1 Mod Releases
engineer doesn't detect upside down decouplers -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
LoSboccacc replied to stupid_chris's topic in KSP1 Mod Releases
but I only see a flag for minDeployment (minIsPressure ) not for the deploymentAlt -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
LoSboccacc replied to stupid_chris's topic in KSP1 Mod Releases
uhm, how do deployment by pressure works? I see the clause for full deployment, but can I set partial deployment pressure as well? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
ah! goes supersonic at takeoff and flies up at 60° to reach an apoapsis of 100km. and if you try anything briskly in flight, it disintegrates.- 14,073 replies
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after retaking control of a vessel made up of two docked ships: NullReferenceException: Object reference not set to an instance of an object at FlightGlobals.get_ActiveVessel () [0x00000] in <filename unknown>:0 at KMP.KMPManager.get_isInFlight () [0x00000] in <filename unknown>:0 at KMP.KMPManager.OnVesselDestroy (.Vessel data) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Vessel.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
I guess it depends on the twr- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
just pointing up and shooting: all while madly spinning because I crossed the air density boundary too fast it has 4 intakes and three engines.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
Hi I am getting this problem when loading a crashed vessel debris after upgrading to the last version and flying in the 2.0 km range of a debris of a previous flight, I get a load of these errors in the logs: [EXC 20:22:33.687] FieldAccessException: Cannot set a constant field [EXC 20:22:33.690] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.691] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.707] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.708] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.710] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.711] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.712] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.714] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.715] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.716] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.717] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.719] NullReferenceException: Object reference not set to an instance of an object [EXC 20:22:33.720] NullReferenceException: Object reference not set to an instance of an object and in data log NullReferenceException: Object reference not set to an instance of an object at ferram4.FARControllableSurface.CalculateSurfaceFunctions () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ferram4.FARWingAerodynamicModel.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ferram4.FARWingAerodynamicModel.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) now the log CLEARLY points to ferram but this never happened with previous versions. The special thing that comes to mind to that debris is that one of the control surfaces was a flap, which has in ferram a completely separated control mechanism and thus may or may not interfere with the commands delay or something. stack trace of the field exception (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FieldAccessException: Cannot set a constant field at System.Reflection.MonoField.SetValue (System.Object obj, System.Object val, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00000] in <filename unknown>:0 at ProtoPartSnapshot.Load (.Vessel vesselRef, Boolean loadAsRootPart) [0x00000] in <filename unknown>:0 at ProtoVessel.LoadObjects () [0x00000] in <filename unknown>:0 at Vessel.Load () [0x00000] in <filename unknown>:0 at Vessel.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Part deltaWing cannot load module #1. It only has 1 modules defined (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) PartModule is null. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [X6 Scipko Debris]: landed - waiting for ground contact to resume physics... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException: Object reference not set to an instance of an object at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)- 14,073 replies
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Now-defunct-thread-that-should-not-appear-in-google-search.
LoSboccacc replied to Cilph's topic in KSP1 Mod Releases
scratch that reproduced without remote tech -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
LoSboccacc replied to stupid_chris's topic in KSP1 Mod Releases
Can we also have the other way around for deployment rules? That is: Stock has deployment by pressure and inflate by true altitude Mod has deployment and inflate both by true altitude. Is there a way to have both deployment and inflate based of pressure? (I know this would make eve boring but I am not debating that now and it can e resolved with smaller chutes anyway) -
Now-defunct-thread-that-should-not-appear-in-google-search.
LoSboccacc replied to Cilph's topic in KSP1 Mod Releases
nevermind I think that the problem is the reverse cone dish connection from kerbin to mun, not from mun to kerbin -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
LoSboccacc replied to r4m0n's topic in KSP1 Mod Releases
Playing with traditional tech tree and I am loving it so far! Having to get that precious biome science finally got me a reason to perfect plane building It may feels a bit grindy at times because you need to really go at all places just to unlock science generating parts, but I like the slow progression, would be pointless otherwise to unlock everything up to rockets at the beginning. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
Struts fixed it, in the end I also removed the angled wing tips. Thanks!- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
LoSboccacc replied to ferram4's topic in KSP1 Mod Releases
help! why would this craft, which is quite symmetrical, would want to steer left so badly? craft file here https://www.dropbox.com/s/25gd7v50le4gtjj/K5%20Cloud.craft- 14,073 replies
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
LoSboccacc replied to r4m0n's topic in KSP1 Mod Releases
Traditional tech looks very interesting! Any info on installing? -
I like more the idea of splitting science. It is too early for it as money is not in game but there should be mission based experiments and goals to fund your program Then there should be part that do science which unlock more parts. Like, fly this prototype large engine to space and back and it unlocks the skipper. Fly the skipper to outside the kerbin soi and it unlocks larger thanks. Things like that, whit the science missions guiding in what you do and what you get from doing that. This would proide a guidance to new player and also will provide more tweakables for adjusting the game difficulty (the current tree only supports that as a cost multiplier.)