Tyren
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Everything posted by Tyren
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[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
Yeah, just like me, cuz they move in the trailer. Maybe a pushed back feature due to release issues? Well, those parts are even pretty without movement, so i dont mind that much. Just wanted to mention it. -
[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
I am a bit puzzled. I am trying out the tail fin engine and the drill, but they dont move for me. That makes me sad. Firespitter is the latest version ofc. I hope its my stupidity. :/ Edit: the props dont move either. -
[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
^Yeeeeeeeeeeees its online \o/ -
[1.12.x] 1869 Steampunk Mod - Back in Black! (and brass)
Tyren replied to Fengist's topic in KSP1 Mod Releases
This is so pretty. T.T Tears of joy flowing down me face. :S -
[WIP] Kerbals 1869 - New! Pre Release Trailer! 8-2-16
Tyren replied to Fengist's topic in KSP1 Mod Development
Wheres the download button? I need it. -
Inpatiently waiting. I am too excited.
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Ok, i took a break from ksp after 2k played hours just to read this. Literally, you made my days. As a intense casual gamer (if i can say so myself), thank you for all the work you put into KSP. To say it with Scotts conclusive phrase: Fly safe. :)
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maybe use the stock radial intake on the bottom of your plane. Afaik it is sturdy enough to function as a oh-....-water-inc-gear.
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TWR - a general question.
Tyren replied to BoilingOil's topic in KSP1 Gameplay Questions and Tutorials
That SRB issue: I usually follow the Ariane concept, an efficient first stage with a low price/dV setup with additional SRB to keep right below terminal velocity. With a little bit of fiddling it is no problem to drop those SRBs right after getting a TWR of 1.1. Per se gravity pulls you down to a flattened ascneding vector for direct shots to othee planets leaving you more than enough flexibility in designing your upper stage(s). Almost everything works, just dont exaggerate -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Seconded. I said it several times in this thread, you guys did it. Not more, not less. Thanks a lot from my side. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Uhm maybe itd be better to get the non Nasa stuff in an own bundle...imho itd be neat to have everything according to its origins...or somewhat. Anyway, amazing work as usual. Name suggestion: OPK - One Piece Korbiter Pack -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
F 117 wheeeeeeee -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Well, maybe you should put that request to the Satellite Pack thread -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Well, i see Spacelab as a combined research facility bundled with a few stock science experiments...so not as complex as some other mods handle it. It is heavy, doesnt fit with other things well, perfect for having it that way -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
blame the fatigue after meddling with this night after night. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
This is how a space shuttle mod should look like. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Regarding that control issue: Try to put down the thrust to TWR = 2 at most and add some fins to that stage as well + KJR if you dont have yet. It should counter your issue pretty well. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
Uhm, sounds like you dont have the aero updates installed, yet. Well, i dont know how much 1.04 changed the aero behaviour, but Jeasts tweaks should still work. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
A shuttle in a shuttle. Didnt we have a X-zibit for that? ;D -
I will definitely try to draw their attention to this But regarding the effects: i think there would be more bodies it would apply to...basically all atmosphereless bodies due to the fact they are covered with fine material - lack of wind etc - and some with a low atmo density and/or low gravity, like duna... But for now, its an idea for later on. just wanted to share it