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Llorx

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Everything posted by Llorx

  1. I can't do anything with the graphics glitch. That's something that Intel have to do with Java. About what you say. Current workaround will be to install the files manually and track the version with the manager just as you do with RemoteTech 2. That's pretty bad, I know :-/ In the next update I'll add an option to mark a mod so is not autoupdated, just it warns you that an update was found and then you check manually if you want to update it. Thank you for the suggestion!
  2. This xD Maybe I can modify to ask for the GameData folder directly. Will be more difficult for novel players but for experienced players installing mods (99% of the people that use managers) will be easy to find.
  3. Don't know what you exactly mean. If you mean that if the manager can check already installed mods, that's impossible, the mods don't have any type of ID or Download URL when you extract them. If you mean that if the manager can open a manually downloaded zip file and install it, yes, I can add the option, but would be impossible to track updates for the same reason, the manager don't know where to check for them. You have to manually tell the manager what URLs have to check and it will download and install files in there, and internally will link the files extracted to the URL so it can check for updates and remove the files before updating.
  4. Ah fine. Thank you! EDIT: Ooook, I've just noticed that "Dopbox Folder" that I was searching is just a Dropbox link that is already supported for downloading... Ok, so Dropbox is already supported xD Thank you by the way! :-)
  5. When you update/reinstall a mod it deletes all previous files, do not worry about that. THe only thing that you have to worry is that in some mods it will also delete configuration files and you will need to reconfigure them, but that's minimal.
  6. Uninstall fix posted. Also, added Kerbal Space Parts support (Was the only site where I found Sceppie’s 0.5m Minipack) and deprecated SpacePort so you can change links.
  7. Minor update with German language added. Going to post minor fixes for Mac in the next days. PD: ola, thanx for everything :-) I sent you a private message.
  8. tree.cfg is a downloaded custom Tech Tree. I personally use this one: http://forum.kerbalspaceprogram.com/threads/60469-TechTree-0-23-5-Ackander-s-Vertical-Tech-Tree-Release-v1-16-May-13-2014
  9. Ok. I'm back, but only a little to update this, because the other project has grown more than I expected and I had tons of work. Going to check everything and post an update.
  10. Hi Mac guys. Sorry for the delay. I'm working hard these days in a project that I want to finish in the next weekend. I'm telling this so you know that this week I'm not going to have nothing new. Again, sorry
  11. ****, is a different error than the first time, seems that fixing it I broke it in other side lol The weird thing is that I tested it, but with another mod that gave me error. Going to check why fusebox and all those mods fails. EDIT: I think that I finally fixed it. Also optimized a bit download of files and added a better Changelog control. PS: freddie711, I don't forgot you. Sorry but I've been busy all the day, weekends are difficult to work xD
  12. Yes, I keeped that message because the break is from version 0.1.7 and maybe there's someone left with that version that still not updated. I'm going to add a feature to show a changelog depending on your current version when you update, and also show the changelog altough you download it manually. Right now is just an indicative.
  13. Thank you for the info, very clever. Going to check it tomorrow, now I have to go to sleep. I think that I'm going to make a build with some verbose for you, so you can send it to me and know exactly the line were it hangs. Also a new update was posted fixing a minor bug with the window size on first launch.
  14. Ok, some strange behaviour with Mac, seems that you are the first user that used it on it xD Check if a errors.txt file is created and send it to me. Yes, is a bug with that version, not the server, you have to download the next update manually. When you download the new one it will update as usual xD The changelog is this (Because you download it manually you can't se it): - THIS VERSION BREAKS SAVEFILE - Added languages - Reedited GUI and added resizable main window - Minor fixes - Stop download with right button - Cubby.com download support - Box.com download support
  15. Ok, going to add box.com support. Yes, I thought in multiple selection too, will be added for sure. And the last error, after sooo much debugging I noticed tha the file is in rar format!! I have lost a lot of precious time xDD Yep, rar is not supported. Because the Manager at first only was using SpacePort and in SpacePort are only zip files then don't searched for a rar library. I want to add suport for rar along with 7z and tar in the future. EDIT: New update. Minor fixes and box.com support
  16. Is just a crlarification that you must select your KSP installation folder instead of you KSP GameData folder, press OK and a window will appear.
  17. +1 to both options, really helpful. Have you checked Active Texture Mangement plugin? is really cool. I have the aggresive one installed along with the "half-size texture" ingame option (important too) and don't get more than 3 GB having almost 50 mods installed. Textures are ****ty but gameplay is awesome :-)
  18. New update: Cubby.com download support added. Also now you can stop downloads with right button and also now you can remove mods in installation queue from the list.
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