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Everything posted by Codey737
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Codey737 replied to DasPenguin85's topic in KSP1 Mod Releases
It would be cool to have the MapTraQ part from ScanSat, the default part for scansat is really ugly and massive compared to the CubeSat. Can we have this pleeeeaaassseee? *puppy eyes* -
*tear* *sniff* *tear* So sad...Poor Jorvey
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I "Nailed it"....into the wall http://gfycat.com/CircularTartEastrussiancoursinghounds
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125t Interplanetary SSTO
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
I know, I plan on trying to fix this. -
JEB IS THE KRACKEN!
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
The stock resource parts(SAS,Fuel,Mono,etc) still work fine. The modded resource parts on the other hand are somewhat broken. Once the mods for them are updated I will fix them. TAC: Broken (waiting for the a stable release) Kethane: *Should* work fine but I haven't tested it yet Mechjeb: Waiting for stable release (still may work anyway,haven't tested yet due to Mechjeb hates me) KAS: Broken (waiting for KAS patch) The funds for the rovemates need to balanced to consider their contents. There is also a bug with the attachment of rovemates and other parts(I.E. Rovemate attached on top of a rovemate), as far as I know it is a stock issue,sorry. -
Hello! When .24 came out I lost my Delta-V calculator (KER) so I want to do the Delta-V calculations by hand. I can do the basic single stage/single engine: (ISP * 9.82 * ln(wet/dry) I've googled and got nothing that I could understand(never been good with the symbols). All I want to know is how to calculate a stage with 2+ engines and ships with multiple engines and/or multiple stages. I need something simple (as I put above) so I can wrap my head around it. Thanks for your time. -Codey
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
Hope for the best,expect for the worst! -
[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
I've had this problem as well. I don't know if its my mod's problem or the games problem. I've seen this with a few other mods if its attach a certain way. -
Today I've been going around youtube bouncing to video to video looking for awesome STS footage and here is the best ones I found: I love the sound of the SSMEs igniting and hearing the structure groan. Best view of the SSMEs igniting at 1:25 Do you have any to awesome ones to share?
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I tried to reproduce as well, its quite random. Make a craft with more than 2 engines and move it back and forth in the air and trim it at the same time,sometimes it doesn't trim equally. Other than that, I have no idea why.
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I've had a weird issue. I have 3 FSX2 engines on my craft and when I change the gimbal(+1,-1) the engines don't do that together,one of them may go any extra increment or not go at all. and sometimes they do it all together,its very random.
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
Update,Update,Update! Woo! See main post for the download link! 1.7.5: New Body- MechJeb'd Probodobodyne RoveMate: I'm sorry Jeb, I can't let you do that. Just a General Mechjeb module Added side nodes for better attachment: All rovemates will have this function,the Flatter Rovemate's side nodes a bit messed up,just ignore it. This will be fixed later on. Have fun! -
[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
Hey guys! Sorry for not posting in a while(I haven't forgot about you!) I've been quite busy with irl stuff lately. I have created a Mechjeb rovemate and it will be included in a mini-patch later on today along with a few other little fixes. Thank you for this! I was wanting to add something like this except I had no idea how. This will be added in the next patch. I found out earlier today that Tweakscale add support for my rovemates, for those who twea®k! Thank you everyone for over 2000 downloads! -Codey -
Mun Station! FOR SCIENCE!
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SpaceX to reveal their manned DragonV2 capsule tonight
Codey737 replied to Streetwind's topic in Science & Spaceflight
This will be the Lamborghini of space. Maybe they will put up a virtual walk through? -
Hello! I just tried to use Persistant Trails but whenever I click the "create new track" button I get this error: IsolatedStorageException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\PersistentTrails\PluginData\Craft\GSI Fighter - 2.crf". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00000] in <filename unknown>:0 at PersistentTrails.CraftLoader.saveCraftToFile () [0x00000] in <filename unknown>:0 at PersistentTrails.TrackManager.startNewTrack () [0x00000] in <filename unknown>:0 at PersistentTrails.MainWindow.DrawWindowContents (Int32 windowID) [0x00000] in <filename unknown>:0 at Tac.Window`1[T].PreDrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
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[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
With the effective lift of a brick? I barely used the stock rovemate myself since I needed to add alot of stuff for what I needed(fuel tanks,power,etc). Hopefully one day Squad will make it alot more useful. -
[23.5]Better RoveMates v1.7 - Community Addition Edition
Codey737 replied to Codey737's topic in KSP1 Mod Releases
I've been a bit inactive lately(yay life) I have been planning the next series of rovemates: Extraplanetary Launch Pad rovemates,MechJeb rovemate(trying to get mechjeb to work ),and possibly a few KSPI rovemate. Have more ideas? Tell me below! -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Codey737 replied to Tiberion's topic in KSP1 Mod Releases
For some reason the 3m Freyja Capsule does this: it doesn't matter what part is attached but it spams with NAN errors,if nothing is attached to the pod it doesn't give errors. -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
Codey737 replied to blizzy78's topic in KSP1 Mod Releases
Have you tried running it with just win7?