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Posts posted by Chiboko
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It's obvious the debris knocked it onto a suborbital trajectory.
Kraken trying to provide non-kraken cause for a spacecraft being destroyed? Sounds suspicious.
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Pi has no discernible pattern and is such a good example of a random sequence that companies in need of some random numbers (Useful as test data for programs to see how they handle various data inputs) often just use a section of Pi because it is more reliable than having an employee make one up (When creating a random sequence of digits most people have at least one number they use too much and one that they use too little)
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*Mildly off topic*
Most people when asked to come up with a random set of figures would create something like the following: HHTHTHHTTHTTTH
Such an even distribution is in fact unlikely and a truly random series would look something like this: HHHHTHHTHTTTTT
Similarly when asked to place random dots on a screen the majority of people are likely to distribute them more or less evenly.
In reality dots placed randomly on a screen will have areas with large groups of dots in a small area.
Starting at the 762nd decimal place Pie repeats the number 9 six times in a row.
TLDR: True randomness has clusters
Edit: In a strange twist I flipped a coin and it landed on heads, this caused the result to be a perfect 50/50 split with 43 on each side
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[nerd mode]
But the second law of thermodynamics is concerned with entropy, not conservation of energy. Entropy in a closed system must increase, since the plane is a closed but infinite system (ignoring interplanar portals) entropy within the system must still increase, so this does not give you a free energy pass. If you want free energy you need some kind of energy gradient. A good idea would be to open a portal between the elemental planes of fire and ice and use the temperature difference to drive a heat engine. Because both planes are infinite this gives you infinite free energy.
[/nerd mode]
So what if entropy still has to increase? Finite amount of entropy / Infinite amount of space = 0 -Or so close that it makes no difference- entropy for any volume you like. I went to the Terry Pratchet school of mathematics.
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You are a small relatively intelligent bipedal creature living on a rock 12700km in diameter; This rock in turn orbits around a star 13 million times its size; This star is merely part of a galaxy made up of billions like it, and this galaxy is only one of countless galaxies in the vastness of space.
You are so very small.
If you where to clap you would send sound waves through the air in all directions; This sound could cause a drop of water to fall from a tree a few seconds sooner; This drop of water may reflect a few photons it otherwise would not have; These photons might strike a cloud of hydrogen thousands of light years away; Their energy could be the tipping point that allows a new star to form.
Yet so infinitely large.
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Found it through Kurtjmac bought it 20 minutes later.
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That weapon looks cool, how does it work?
I think astecarmyman is making use of one of my Mk2 kraken warheads from the Y2K missile which can be found on this thread: http://forum.kerbalspaceprogram.com/threads/74434-Castigo-Armaments. I'd say my description of the original Mk1 device should answer your question:
K1 Bomb
*Cave Johnson voice* I'm gonna level with you, we were originally trying to create a compact cluster warhead but it turns out that packing lots of big pieces of shrapnel into a small space tears a hole in the universe when you set it off. We experimented with using this as a new form of propulsion but after the 18th test pilot died in a vortex of Kraken induced death we decided just to make a bomb out of it.
PS: I will work on making a smaller version as soon as I get back from my brothers wedding.
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I'm going to be at a festival immediately followed by my brothers wedding. Don't expect updates for at least 10 days.
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I like to smash things...
Download: http://www./download/5hxde7x51h5ee36/Highlander.zip
Undock the arm and let it swing, 1 and 2 to fire rockets to rotate the arm.
This is just the arm, I hope to build a full body eventually.
UPDATE 1:
I decided she is a she, gave her a shotgun and named it the Highlander because I'm Scottish and I play mechwarrior.
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Jeb... get out and push
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There's probably a lot of factors I'm not taking into account. I'm pretty sure I once read that each shell had its own guidance system (I have no idea how a ballistic projectile can have a guidance system) to account for things like changes in wind direction. A lump of iron would be just as effective in terms of damage but nowhere near as accurate. Personally I prefer coil guns/cannons 'Gauss Rifles' its basically a giant solenoid (the thing that makes electric car windows move) that launches any ferrous objects you put in at a few thousand meters per second. Remember that scene in Pirates of the Caribbean where they fire cutlery out of the cannons? You can do that with a Gauss rifle.
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but what happens to poor Kurt if he does so?
Nothing, Kurt is the one who crashed the rocket into the Mun on the menu screen. He was last seen heading west.
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This is only a simulation... right?
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Rail guns.
The ship deployed version the Navy is working on can fire 10 shots a minute and hit a 5 meter target at 370 km. Muzzle velocity is 5800m/s. Ammo is only about $25,000 a shot.
Its kinda endearing that the US military can make rail gun bullets cost $25,000. Its an electromagnetically propelled projectile, all it needs is to have some ferrous content. You guys can make an amazing laser that can destroy light aircraft at a dollar a shot yet you somehow made a cannonball cost $25,000?
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Put a probe core and an rtg on it, you have to switch to it to control it but it works. Also the ones I uploaded are simply rotor bases (no blades or engine) so you could easily stick a rocket powered paddle wheel on top to control it from the main vessel.
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Helicopters work fine, I'll upload some rotor bases as soon as my internet speeds up again.
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Or it could be even further away and make even more passes in order to avoid the problems pointed out by Deadpangod3. The problem with multiple passes is that such an event would be have to happen in stages over a very long time (years), there is also the problem of avoiding other planets. Mercury, Venus and Mars would cause problems, if the event occurs for more than a decade Jupiter would be added to that list to. Then there is the problem posed by earths changing orbit (if the rogue planet makes multiple passes) that might case it to collide with another planet.
A more believable scenario would be to have a rogue star or massive object such as a brown dwarf pull earth out of its orbit while all the other planets happen to be on the other side of the sun. Such an object could theoretically pull earth out of its orbit in a single pass without causing to many disruptions on the surface; Stars have a lower density than planets resulting in a shallower gravity gradient and less tidal forces. As a small bonus you get to herald the beginning of endless cold and darkness with a short period of daylight all over the world, since the earth would be between 2 stars it would be day on both sides of the earth.
Also the earth gives out conspicuously more heat than it receives from the Sol and a lot of capacity to store up and slowly release heat. (like most ridiculously heavy objects) so it may actually take a few weeks, months or even years before the surface becomes uninhabitable, deep enough underground the heat from the earths core could let life survive for much longer.
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KSP is a game for geeks and nerds of all ages, well maybe not all but I've been a geek for nearly 50 years now and the game appeals to detailed oriented sciencey part of me that has been a major part of my personality all that time.
Really? The appeal to me was always that of creating and optimizing a space borne military. I guess that's what a decade (more than half my life) of playing mechwarrior and an interest in the clan (a faction in the game) way of life does to a girl.
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I use maneuver nodes to work out the right direction then just burn. Duna is on the opposite side of Kerbol? We could wait for a sane alignment but lets just make a bigger rocket.
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The K2 device is built into the Y2K missile, simply remove the cage of metal beams to find the warhead it self.
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Test 2 concluded when the "craft" splashed down hard on Kerbin... at an altitude of 35km... at 6000km/s... while being further from Kerbin than the Mun.
Test 3 the "craft" went straight through Kerbin several times, the trackable core achieved a top speed of 1million km/s (Think about it. the outer most debris can be hundreds of KM from the center, if the center achieved that speed at the center of the spin imagine how fast the outermost pieces where moving), in map view it lost its debris marker and the trajectory starting point became desynchronized with the objects actual position. And despite all of this and the massive changes in acceleration and direction it never pulled more than 1.8g
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Up until recently I have stuck to building ground or air based weapons systems, all of which can be found on this thread:
http://forum.kerbalspaceprogram.com/threads/74434-Castigo-Armaments
Recently I have started tinkering with the concept of building space based combat vehicles and as a preliminary test I decided to launch each of my Kraken warheads into space and set them off. The results were... interesting.
K1 Warhead
At first the device appeared to have failed to detonate with only a single piece detaching. After a minute or so of observation the device seemed to disappeared completely for unknown reasons.
K2 Warhead
The device detonated as normal and now I have a baby kraken in an eccentric orbit around Kerbin.
K3 Warhead
At first the device seemed to detonate as normal, creating a whirling cloud of death around 100m across. After a few seconds of observation the kraken started to accelerate in random directions at velocities of several thousand km/s, surprisingly the kraken stayed relatively "still" because it was accelerating even more violently than a warp egg and the accelerations mostly cancelled each other out. It was at this point that I re-entered normal view to find that the kraken had now grown to more than 30km across with some of the affected pieces moving... however fast you have to go to circuit around a, now, 100km diameter loop several times a second. Then the parts became invisible (but still there) and the core (where the camera focused) started to appear to teleport several km at a time in random directions. I watched the debris markers (It was now marked as multiple debris despite them all still being connected) until they went out of range. By the time I closed KSP I estimate that the thing had expanded to fill Kerbins entire SOI.
The thing does not directly affect objects within its influence but the prospect of being hit by a structural pylon with 999 impact tolerance going at several thousand... c is not a nice one
View from the camera midway through the test
Map view of Kerbin SOI midway through the test
Full solar system view midway through the test
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This is both my submission and help to anyone else who wants to build a tank: http://forum.kerbalspaceprogram.com/threads/74434-Castigo-Armaments
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Old K drives like this one break really quickly now
But I think I may be onto something with this. Its a modified version of my K1 warhead. Just double tap space and watch the brief acceleration, hopefully someone else can improve it.
So. Much. Planets.
in Science & Spaceflight
Posted
The combined nuclear ordinance of the world is thought to be enough to cover every inch of the surface 3.5 times. On the subject of maximizing the number of planets in a given band of orbits why not have multiple planets in the same orbit but at different points? e.g. 2 planets in the same orbit but on opposite sides of the star(s)