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Jackson Mackenzie
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Bottle Rocketeer
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Or PlanetShine, or EVE? Honestly including version information for the bundled mods would be really helpful - either that or say "seriously don't touch them, it's delicate".
- 3,404 replies
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- renaissance compilation
- visual enhancements
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When I have tourists on a vessel, I cannot select the vessel in the tracking center. Editing persistent.sfs and changing each tourists's idx from -1 to 0 manually fixes the problem, but must be done for each flight (unless you do the flight entirely without needing to reselect the vessel). This is an issue that has occurred before with Kerbal Construction Time, but was fixed; magico13's perusal of my log indicated an exception being thrown by CC, and he says he suspects it's an incompatibility with the way KCT loads passengers. I'm at work right now, so I can't run tests, but I shall do so this evening. Running Win32 1.0.4. USI Tools 0.4.1 CapCom 1.0.1.1 Chatterer 0.9.5.86 CRP 0.4.2 Contract Configurator 1.5 Contract Pack: Anomaly Surveyor 1.2.2 Contract Pack: Field Research 1.0.5 Contract Pack: RemoteTech 1.1.4 Contract Pack: SCANSat Lite 1.1 Contract Pack: Tourism Plus 1.1.4 CTT 2.1 DMagic Orbital Science 1.0.4 FAR 0.15.3.1 Firespitter 7.1.4 Interstellar Fuel Switch 1.14 KAS 0.5.2 Kerbal Construction Time 1.1.8 Kerbal Joint Reinforcement 3.1.4 Kerbal Inventory System - 1.1.5 KSP-AVC 1.1.5 Infernal Robots 0.21.3 MechJeb 2.5.1 MKS 0.31.4 ModularFlightIntegrator 1.0 Docking Port Alignment Indicator 6.2 Near Future Construction 0.5.3 Near Future Electrical 0.5.1 Near Future Propulsion 0.5.1 Near Future Solar 0.5.2 Near Future Spacecraft 0.4.2 PlanetShine 0.2.3.1 PreciseNode 1.1.3 Procedural Fairings 3.15 RealChute 1.3.2.3 RemoteTech 1.6.7 SCANsat 1.1.2.1 ScienceAlert 1.8.7 SmartParts 1.6.5 SpaceY Lifters 0.17.2 StageRecovery 1.5.6 Stock Bug Fixes 1.0.2e3 TextureReplacer 2.4.6 TAC Life Support 0.11.1.20 Trajectories 1.3 TweakScale 2.2.1 Universal Storage 1.1.0.5 Waypoint Manager 2.3.4 Wider Contracts App 1.1.2 Log. EDIT: Having a bear of a time nailing this bug down; it's more intermittent than I originally thought. Still testing.
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- career
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It seems the Dreaded Tourist IDX Problem has reared its ugly head again. Identical problem, identical steps to reproduce, identical persistent.sfs edit to work around. Running Win32 1.0.4. USI Tools 0.4.1 CapCom 1.0.1.1 Chatterer 0.9.5.86 CRP 0.4.2 Contract Configurator 1.5 Contract Pack: Anomaly Surveyor 1.2.2 Contract Pack: Field Research 1.0.5 Contract Pack: RemoteTech 1.1.4 Contract Pack: SCANSat Lite 1.1 Contract Pack: Tourism Plus 1.1.4 CTT 2.1 DMagic Orbital Science 1.0.4 FAR 0.15.3.1 Firespitter 7.1.4 Interstellar Fuel Switch 1.14 KAS 0.5.2 Kerbal Construction Time 1.1.8 Kerbal Joint Reinforcement 3.1.4 Kerbal Inventory System - 1.1.5 KSP-AVC 1.1.5 Infernal Robots 0.21.3 MKS 0.31.4 ModularFlightIntegrator 1.0 Docking Port Alignment Indicator 6.2 Near Future Construction 0.5.3 Near Future Electrical 0.5.1 Near Future Propulsion 0.5.1 Near Future Solar 0.5.2 Near Future Spacecraft 0.4.2 PlanetShine 0.2.3.1 PreciseNode 1.1.3 Procedural Fairings 3.15 RealChute 1.3.2.3 RemoteTech 1.6.7 SCANsat 1.1.2.1 ScienceAlert 1.8.7 SmartParts 1.6.5 SpaceY Lifters 0.17.2 StageRecovery 1.5.6 Stock Bug Fixes 1.0.2e3 TextureReplacer 2.4.6 TAC Life Support 0.11.1.20 Trajectories 1.3 TweakScale 2.2.1 Universal Storage 1.1.0.5 Waypoint Manager 2.3.4 Wider Contracts App 1.1.2 Log.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Jackson Mackenzie replied to nightingale's topic in KSP1 Mod Releases
With the new update, I'm getting this error repeatedly from CC, associated with failure of contracts in a new career save, sometimes failure of contracts I haven't even accepted. Started happening after I first made orbit. Exception occured while loading contract contract 'LoRes': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Active Texture Management Chatterer 0.9.1 Coherent Contracts 1.02 Community Tech Tree 2.1 Contract Configurator 1.1.1 w/ Anomaly Surveryor 1.1.2, RemoteTech 1.1.3, Tourism 1.1.4, ScanSat Lite 1.1 Crowd Sourced Science CRP 0.4.2 Deadly Reentry 7.0.3 Distant Object Enhancement 1.1.5 DMagic Orbital Science 1.0.3 Docking Port Alignment 6.2 Environmental Visual Effects 7.4 FAR 0.15.1 Firespitter 7.1.2 KAS 0.51 Kerbal Construction Time 1.1.7 Kerbal Joint Reinforcement 3.1.3 KIS 1.1.4 Infernal Robotics 0.21.2 MechJeb 2.5.1 MKS 0.30.2 PlanetShine 0.2.3.1 PreciseNode 1.1.3 Procedural Fairings 3.14 RealChute 1.3.2.3 RemoteTech 1.6.5 Scansat 12.0 Smart Parts 1.6.5 Stage Recovery 1.5.6 Stock Bug Fix Modules 1.0.2d.2 TAC Life Support 0.11.1.20 Texture Replacer 2.4.4 Trajectories 1.1.3 TweakScale 2.1 Universal Storage 1.1.0.3 VOID 0.18.1 Waypoint Manager 2.3.2 Output log. EDIT: NINJA'D. Oh yes, and also running KSP 1.0.2 Windows 32-bit.- 5,225 replies
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Possible kludge solution: have an alternate core part with extremely high conductivity, and call it a "quad/hex/octocore with heat pump" or something along those lines? Also, because I don't think I've said it before: love the mod, consider it absolutely essential. Wonderful work. Your method of handling the Sabatier process (not including the electrolysis like Taranis Elsu did) has inspired me to embark on a project which has me slamming my head against my keyboard. And yes, that's my idea of praise.
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I'm having the same issue as icedown; tourists make things unselectable in the tracking station. Went into persistent.sfs; changing the tourist's idx from -1 to 0 solves the problem. Mods: Distant Object Enhancement 1.5.5 DMagic Orbital Science 1.0.3 Kerbal Construction Time 1.1.6 Kerbal Joint Reinforcement 3.1.3 MechJeb 2.5.0.0 build 442 PreciseNode 1.1.3 RealChute 1.3.2.3 SCANsat v11 rc6 ScienceAlert 1.8.6 StageRecovery 1.5.5 Stock Bug Fixes 1.0.2b TAC Life Support 0.11.1.20 Universal Storage 1.1.0.2 VOID 0.18.1 Log. Will advise as I acquire more information; hope this helps. Let me know if there's anything else I can do to help test this.
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Problem: Began new 1.0.2 save. After about 16 hours of play and 11 flights (plus upwards of 50 KCT simulations), noticed that I cannot select anything via the Tracking Station; like the OP, the recover/terminate/fly buttons do not become active, and clicking a flight causes the map mode view to switch. Mods: Distant Object Enhancement 1.5.5 DMagic Orbital Science 1.0.3 Kerbal Construction Time 1.1.6 Kerbal Joint Reinforcement 3.1.3 MechJeb 2.5.0.0 build 442 PreciseNode 1.1.3 RealChute 1.3.2.3 SCANsat v11 rc6 ScienceAlert 1.8.6 StageRecovery 1.5.5 Stock Bug Fixes 1.0.2b TAC Life Support 0.11.1.20 Universal Storage 1.1.0.2 VOID 0.18.1 Log. Notes: Issue persists when stripped to minimum install for the problem-causing craft (DMagic's Orbital Science, RealChute, Universal Storage) plus the only common mod between myself and the OP (MJ2); issue also persists after stripping out MJ2. In addition, under both stripped installs I now cannot select any parts in the VAB in order to test a new craft. Restoration of full mod list removes the VAB issue. Issue does not recur, so far as I can tell, with a new save. I also am now blind from repeatedly slamming my head into my keyboard in bafflement, but that's a separate issue. If anyone could point me at ideas of how to test this further, preferably without spending sixteen hours setting up a single test case (because if that's the only option I'm going to throw up my hands in horror and go get drunk), I'm all ears. EDIT: Someone else in the KCT thread is having the same issue; in our case, it appears to be a bad "idx" assignment with onboard tourists. Manually changing the tourists's idx from -1 to 0 in persistent.sfs fixes the issue. Hope that helps, OP.
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Change the directory for saved games?
Jackson Mackenzie replied to bo_knows's topic in KSP1 Gameplay Questions and Tutorials
Sorry for the necro; question was answered above, just didn't understand the terminology. For anyone who has a similar problem to the OP (or me), a symlink is a directory pointer. I will now slam my head repeatedly into my desk. -
I'm experiencing the same issue, or at least what seems like the same issue, and also don't have Tweakscale installed. In fact the only overlap between klesh's mods list and mine is Firespitter, KAS, Procedural Fairings, and the toolbar. Having removed KAS, the insane stresses applied to the ship no longer are QUITE so vast, and the ship stays together (possibly only due to KJR) - but it then falls victim to another problem I've been having, wherein the ship is subjected to a constant non-gravitational acceleration, regardless of engine/fuel status. Oh, yeah, and is also uncontrollable. Fun times. (This latter problem doesn't only happen on load.) I'll keep messing with it, but I'm really frustrated.
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Hmm. The cost is listed as 0 in the in-game editor, but they do in fact cost money. Okay, consider that request rescinded.