Sinner2784
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Everything posted by Sinner2784
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At First Great Mod. But I noticed a Problem. I have these graphical glitches on light sources. Its a Clean Install only your mod and all you need for it. It seems to have something to do with scatter or your scatter options, because when i remove scatter the glitch disappears. KSP with only Scatter installed, the glitch is also not there.
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[0.24.x] Stock ReBalance v1.4 | 11/09/14
Sinner2784 replied to stupid_chris's topic in KSP1 Mod Releases
does the your stock rebalance work with near or far? -
[1.1] Improved Chase Camera v1.6 (Apr 23)
Sinner2784 replied to BahamutoD's topic in KSP1 Mod Releases
its to big for pastebin thats why i used a filehoster -
[1.1] Improved Chase Camera v1.6 (Apr 23)
Sinner2784 replied to BahamutoD's topic in KSP1 Mod Releases
Ok it's no problem with near. I think, I tracked it down to tweak scale Output_log.txt (http://www.share-online.biz/dl/JVROQWBNL9N) created with only improved chase camera, tweak scale, modulemanager 2.3.5 and stock ksp folders in the gamedata folder. The bug seems to corrupting the save in some sort. If the bug occurs it is always there. You can temporally fix it till the bug occurs again by deleting improved chase camera or tweak scale from the gamedata folder then start ksp, load the save and exit the game. Put back the mod in the gamedata folder. -
[1.1] Improved Chase Camera v1.6 (Apr 23)
Sinner2784 replied to BahamutoD's topic in KSP1 Mod Releases
Same Problem here but not always I figured out that it must be a problem witch NEAR. If I remove NEAR it dosent happen. If it happen again i post a log -
Science in Sandbox Mode
Sinner2784 replied to chaos_forge's topic in KSP1 Suggestions & Development Discussion
as a quick workaround start a career then close the game and modify persistent.sfs set set the value sci = 54.1225 (number may differs) to what you want start the game and unlock all techs -
[0.23.5] Goodspeed Automatic Fuel Pump v2.14.1
Sinner2784 replied to Gaius's topic in KSP1 Mod Releases
great mod ... if you add to electric charge parts i deinstall tac fuel balancer and use your mod. -
[HACK]: IVA for lab module
Sinner2784 replied to Kasuha's topic in KSP1 Gameplay Questions and Tutorials
1) Download Module Manager 2) Download KSP Interstellar 3) Install both 4) Create a .cfg with the following code and put it in the GameData folder (Create a nameitsomething.txt and rename it nameitsomething.cfg) @PART[Large_Crewed_Lab] { INTERNAL { name = crewtestInternals } } If you don´t want the rest of KSP Interstellar you can delete all files and folders that comes with it besides "\GameData\WarpPlugin\Spaces" and all files in it -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Sinner2784 replied to stupid_chris's topic in KSP1 Mod Releases
there is a mod for that http://forum.kerbalspaceprogram.com/threads/48720-TT-NeverUnload-Vessel-Unloading-Preventer i never tested it myself -
Toolbar +1
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Sinner2784 replied to damny's topic in KSP1 Mod Development
your mod needs support for blizzy78 toolbar http://forum.kerbalspaceprogram.com/threads/60863 -
Toolbar +1
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look in the plugin.cfg for "ui_icon_pos = 183,0" ... the numbers can be different
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the wind effect is annoying ... but its only my opinion the breathing sound is still to quiet ... or is it just me? and the old one was much more cooler
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the breathing sound is to quiet on 100% with my sound settings. i can barely here the sound
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you are missing several parts of infernal robotics in your .cfg there is more than one part in some part.cfg here is my .cfg @PART[AdjustableRail]:Final { TechRequired=robotics entryCost=1000 } @PART[AdjustableRailHalf]:Final { TechRequired=robotics entryCost=1000 } @PART[AdjustableRailFourth]:Final { TechRequired=robotics entryCost=1000 } @PART[dockingwasher_free]:Final { TechRequired=robotics entryCost=1000 } @PART[dockingwasher_freejr]:Final { TechRequired=robotics entryCost=1000 } @PART[dockingwasher_freesr]:Final { TechRequired=robotics entryCost=1000 } @PART[dockingwasher_std]:Final { TechRequired=robotics entryCost=1000 } @PART[dockingwasher_sr]:Final { TechRequired=robotics entryCost=1000 } @PART[dockingwasher_jr]:Final { TechRequired=robotics entryCost=1000 } @PART[GantryLarge]:Final { TechRequired=robotics entryCost=1000 } @PART[Gantry]:Final { TechRequired=robotics entryCost=1000 } @PART[GantrySmall]:Final { TechRequired=robotics entryCost=1000 } @PART[GantryExtraSmall]:Final { TechRequired=robotics entryCost=1000 } @PART[GantryLargeVariant]:Final { TechRequired=robotics entryCost=1000 } @PART[GantryVariant]:Final { TechRequired=robotics entryCost=1000 } @PART[GantrySmallVariant]:Final { TechRequired=robotics entryCost=1000 } @PART[GantryExtraSmallVariant]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeClosed]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeClosedHalf]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeClosedFourth]:Final { TechRequired=robotics entryCost=1000 } @PART[IR_HingeIndustrial]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeOpen]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeOpenHalf]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeOpenFourth]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeTall]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeTallHalf]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeTallFourth]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeTallND]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeTallHalfND]:Final { TechRequired=robotics entryCost=1000 } @PART[IRHingeTallFourthND]:Final { TechRequired=robotics entryCost=1000 } @PART[IRPiston]:Final { TechRequired=robotics entryCost=1000 } @PART[IRPistonHalf]:Final { TechRequired=robotics entryCost=1000 } @PART[IRPistonFourth]:Final { TechRequired=robotics entryCost=1000 } @PART[IR_Rotatron]:Final { TechRequired=robotics entryCost=1000 } @PART[IR_RotatronHalf]:Final { TechRequired=robotics entryCost=1000 } @PART[IR_RotatronFourth]:Final { TechRequired=robotics entryCost=1000 } @PART[IR_Rotatronmk2]:Final { TechRequired=robotics entryCost=1000 } @PART[IR_RotatronVTOL]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeFullA]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeFullB]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeFullC]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeHalfA]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeHalfB]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeHalfC]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeFourthA]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeFourthB]:Final { TechRequired=robotics entryCost=1000 } @PART[TelescopeFourthC]:Final { TechRequired=robotics entryCost=1000 }
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Now-defunct-thread-that-should-not-appear-in-google-search.
Sinner2784 replied to Cilph's topic in KSP1 Mod Releases
i have added mechjeb to my stock probes etc. is that with remotetech possible too? -
works for me on 0.22 so far
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Sinner2784 replied to r4m0n's topic in KSP1 Mod Releases
you need a internet connection for this mod? will there be offline trees in the future?