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QuixoticKoala

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    Bottle Rocketeer
  1. Has anyone tested compatibility with any of the rescaled Kerbol system configurations for RSS? If so, are there any changes that need to be made so the planets in this mod are rescaled by the same amount?
  2. Are the retractable engines in the current mod jet engines or rocket engines?
  3. So discovering this may have put me out of a project I was going to do this summer. I was planning on modding the stock physics to replace the patched conics approximation currently used for determining the orbital paths of spacecraft with a matched asymptotics approximation, but you seem to have beaten me to the physics improvements (as I assume you are completely replacing the patched conics with N-body movement). That said, I'm not familiar enough with the KSP code to know exactly what you are changing, so I'm uncertain if the approximation I am proposing would still be useful as a mod. Still, if you could point me to any specifics about the exact code KSP uses for it's modeling, I would be very appreciative (I know it uses patched conics for the approximations and the planets are on rails, but not much beyond that).
  4. Can someone lay out the step-by-step instructions for reprocessing nuclear fuel? I've been having a lot of trouble getting it to work.
  5. So I followed your steps A-D exactly, using time acceleration during step B so that forty days elapsed and I still got no science. Is there a minimum altitude that the labs must be above in order to work?
  6. I've been having some trouble with the science labs. I put three of them in orbit with the resources to power them and they say they are generating science (about .14 per day); I then switched to another ship and time accelerated for ten days and then switched back to the science station, but I didn't get any science from it. Any help you can give me would be greatly appreciated.
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