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Rysq

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    Bottle Rocketeer
  1. Thanks ! Found this all this time later while googling ksp Spotify playlist, and low and behold. Will follow =)
  2. Thanks for the help Gaarst and Stoney. I'm not sure about cubed struts being the culprit, I have used them in so many designs, but never seen this before. Definitely appears to be a problem with Docking Port, I re-designed with Docking port Sr and had no troubles.
  3. Overheating. Its non-sensical. Play the ship, you will see for yourself. If I quit an re-load the game, it delays it for maybe one or two time accelerations, but even half way to Jool, while simply dropping out of acceleration, it explodes due to "overheating" Edit: As a side note, the struts are not mounted on the docking port, they are on the structural adapter that its mounted on, about 8 of them. Add more if you like, no difference, take them away, and it simply wont hold together. - - - Updated - - -
  4. The attached save is an example of where a docking port (fastidiously supported with more struts than I can count) suddenly explodes when detaching a stage at the other end of the craft whilst in orbit. It also happens a lot right after time acceleration, for no reason. Simply floating in orbit and time accelerating will cause it. The only Mod I have is latest version of mechjeb. Quicksave: https://app.box.com/s/1ziok43i7dqmrpdabmamhni6ksodlbtc Ship File: https://app.box.com/s/hnrdipnzqwqqf484yoejstvn1t5niu2n
  5. Gain Surface Velocity, climb to 12k, more surface velocity, stay just above prograde marker, aim for 600m/s+ before 20k in altitude.
  6. Wow, simply impressive fleet of SSTO's. I cant beleive these are stock ! I've recently built my first reliable 3 man shuttle SSTO, but clearly I'm still an amateur after seeting these. Cant wait to try them.
  7. My first 3-Man SSTO today, enough fuel for orbital insertions, rendevous and docking with space station @ 200km. And safe return, little finiky on landing but stable enough.
  8. Lol, Mun Lander engineered and brought to you by Wal-Mart. Intersting experiment though, well done
  9. SSTO-KX1 (v0.21) Spaceport: http://kerbalspaceprogram.com/stock-ssto-kx1/
  10. Kerbin Clouds would be cool. Its a polish feature, so not a priority at the present time, but hopefully considered at a later date. Note: Sorry if this suggestion has been brought up, conducted a quick search, did not see anything in suggestions.
  11. SSTO-Phoenix (v0.21) Spaceport: http://kerbalspaceprogram.com/ssto-phoenix-stock/
  12. Everything is awesome, I've heard it said many times "KSP is the game I never knew I always wanted" And I could not agree more. 500 Hours of playtime so far and I feel like I still have much to do and learn. Cant wait for more ! Thanks KSP Team, for making one oif the all time favorite games ever. Pretty sure I will be playing for looooong time.
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